Player Matchup

Cthulhu
Cthulhu
Cultralala
Cthulhu
Level 5
God Stats
0W - 1L
1,715 SR
Queue Stats
2W - 2L
1,678 Elo+
Party 1
Merlin
Merlin
Kalytza
Merlin
Level 13
God Stats
10W - 13L
1,394 SR
Queue Stats
38W - 52L
1,409 Elo+
Solo
Erlang Shen
Erlang Shen
VCVRack
Erlang Shen
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 41L
1,516 Elo+
Solo
Anhur
Anhur
allroundloonatic
Anhur
Level 25
God Stats
1W - 5L
1,729 SR
Queue Stats
177W - 175L
1,532 Elo+
Solo
Thor
Thor
zortide
Thor
Level 25
God Stats
0W - 1L
1,318 SR
Queue Stats
11W - 7L
1,518 Elo+
Party 1
Team Averages
Level 17
1,531 SR
1,531 Elo+

VS

Team Averages
Level 23
1,599 SR
1,507 Elo+
King Arthur
King Arthur
Astronomica
King Arthur
Level 28
God Stats
17W - 14L
1,508 SR
Queue Stats
126W - 119L
1,545 Elo+
Solo
Agni
Agni
FERREsmurf
Agni
Level 19
God Stats
2W - 0L
1,738 SR
Queue Stats
8W - 6L
1,517 Elo+
Solo
Khepri
Khepri
Insoiration
Khepri
Level 23
God Stats
1W - 0L
1,744 SR
Queue Stats
3W - 1L
1,564 Elo+
Solo
Arachne
Arachne
Nerzyy
Arachne
Level 15
God Stats
5W - 2L
1,423 SR
Queue Stats
16W - 12L
1,446 Elo+
Solo
Rama
Rama
ozomaki159
Rama
Level 29
God Stats
9W - 6L
1,583 SR
Queue Stats
120W - 140L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cultralala
Cthulhu
7
1 / 3 / 3
4,891
408
1,555
5,825
3,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Merlin
Kalytza
Merlin
10
0 / 3 / 3
5,776
481
2,750
6,265
1,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Erlang Shen
VCVRack
Erlang Shen
10
2 / 3 / 1
6,258
522
5,366
9,098
5,355
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
3 / 2 / 1
6,449
537
4,315
6,587
1,670
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
zortide
Thor
9
3 / 6 / 0
6,116
510
2,221
8,125
2,323
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Astronomica
King Arthur
12
4 / 3 / 0
6,804
567
6,098
9,651
4,005
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
5 / 1 / 2
7,104
592
6,260
3,978
1,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
8
0 / 2 / 5
5,531
461
2,350
4,442
2,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
Nerzyy
Arachne
9
4 / 2 / 1
6,100
508
4,039
5,683
1,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
4 / 1 / 2
6,603
550
5,329
4,612
1,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
9
Kills
17
17
Deaths
9
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Astronomica
King Arthur
4
3
0
1.33
L
Cthulhu
Cultralala
Cthulhu
1
3
3
0.83
W
5
1
2
6
W
Khepri
0
2
5
1.25
L
Merlin
Kalytza
Merlin
0
3
3
0.5
W
Arachne
Nerzyy
Arachne
4
2
1
2.25
L
Erlang Shen
VCVRack
Erlang Shen
2
3
1
0.83
L
3
2
1
1.75
W
4
1
2
5
L
Thor
zortide
Thor
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,207
Damage
24,076
35,900
Taken
28,366
14,591
Mitigated
11,031
6,922
Healing
8,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Astronomica
King Arthur
6,098
1,327
0
2,729
9,651
4,005
0
0
9,651
0
33,520
L
Cthulhu
Cultralala
Cthulhu
1,555
435
0
180
5,825
3,300
0
1,594
4,210
7,678
0
W
6,260
1,368
0
910
3,978
1,204
314
1,291
2,547
35,526
0
W
Khepri
2,350
147
0
1,298
4,442
2,717
0
774
3,528
8,352
0
L
Merlin
Kalytza
Merlin
2,750
311
0
545
6,265
1,943
180
2,960
3,149
25,550
0
W
Arachne
Nerzyy
Arachne
4,039
3,171
0
1,780
5,683
1,946
0
827
4,694
0
25,536
L
Erlang Shen
VCVRack
Erlang Shen
5,366
2,841
0
4,131
9,098
5,355
317
180
8,918
0
28,399
L
4,315
2,195
0
2,066
6,587
1,670
0
2,012
4,503
0
34,561
W
5,329
3,244
207
1,483
4,612
1,159
0
787
3,641
0
36,826
L
Thor
zortide
Thor
2,221
1,266
0
0
8,125
2,323
0
1,567
6,510
0
21,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,490
Gold Earned
32,142
246
Minions Killed
264
0
Camps Cleared
0
952,610
Distance Traveled
1,024,141
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,804
567
64
5
0
230,758
2
L
Cthulhu
4,891
408
7
1
0
197,356
0
W
Agni
7,104
592
72
6
0
195,488
1
W
Khepri
5,531
461
6
1
0
211,590
4
L
Merlin
5,776
481
56
5
0
187,696
1
W
Arachne
6,100
508
40
3
0
198,138
3
L
Erlang Shen
6,258
522
57
5
0
171,373
1
L
Anhur
6,449
537
80
7
0
178,644
5
W
Rama
6,603
550
82
7
0
188,167
1
L
Thor
6,116
510
46
4
0
217,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role