Player Matchup

Sol
Sol
Manny aff
Sol
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,047 Elo+
Solo
Athena
Athena
Massivephobic
Athena
Level 24
God Stats
5W - 4L
1,679 SR
Queue Stats
138W - 132L
1,361 Elo+
Solo
Odin
Odin
Posada2005
Odin
Level 7
God Stats
1W - 3L
1,185 SR
Queue Stats
3W - 7L
1,281 Elo+
Solo
Tiamat
Tiamat
Tkshy__
Tiamat
Level 15
God Stats
4W - 4L
1,663 SR
Queue Stats
36W - 40L
1,385 Elo+
Solo
Loki
Loki
okklivi
Loki
Level 27
God Stats
35W - 27L
1,611 SR
Queue Stats
390W - 406L
1,365 Elo+
Solo
Team Averages
Level 15
1,527 SR
1,288 Elo+

VS

Team Averages
Level 16
1,513 SR
1,341 Elo+
Bastet
Bastet
Crew1243
Bastet
Level 11
God Stats
14W - 12L
1,707 SR
Queue Stats
86W - 74L
1,630 Elo+
Party 1
Osiris
Osiris
Legg0myech0
Osiris
Level 16
God Stats
6W - 1L
1,776 SR
Queue Stats
90W - 74L
1,477 Elo+
Party 1
Anubis
Anubis
VSyIiss
Anubis
Level 17
God Stats
3W - 2L
1,547 SR
Queue Stats
8W - 12L
1,215 Elo+
Solo
Ullr
Ullr
jesselaz123
Ullr
Level 27
God Stats
3W - 2L
1,316 SR
Queue Stats
57W - 80L
1,234 Elo+
Solo
Ra
Ra
turxx-
Ra
Level 8
God Stats
1W - 1L
1,218 SR
Queue Stats
6W - 19L
1,149 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 0
6,105
265
584
3,503
584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

16
4 / 7 / 2
10,279
447
5,628
24,254
11,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 5 / 0
8,246
359
6,091
11,528
6,906
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
Tkshy__
Tiamat
15
2 / 7 / 5
9,489
413
10,025
14,092
6,303
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
okklivi
Loki
17
3 / 7 / 3
10,423
453
5,909
19,495
6,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Crew1243
Bastet
20
6 / 1 / 5
13,301
578
10,572
18,680
7,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
20
8 / 4 / 6
14,230
619
16,389
19,163
17,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
VSyIiss
Anubis
20
7 / 1 / 6
13,454
585
13,775
14,439
8,534
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
1 / 4 / 7
12,360
537
5,571
18,155
7,292
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ra
16
5 / 5 / 4
11,359
494
8,374
14,133
4,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
55
11
Kills
27
28
Deaths
15
10
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bastet
Crew1243
Bastet
6
1
5
8.5
W
Osiris
8
4
6
2.75
L
0
2
0
0
L
4
7
2
0.71
L
2
5
0
0.4
L
Tiamat
Tkshy__
Tiamat
2
7
5
0.64
W
Anubis
VSyIiss
Anubis
7
1
6
10
W
1
4
7
1.13
L
Loki
okklivi
Loki
3
7
3
0.64
W
Ra
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,237
Damage
54,681
72,872
Taken
84,570
32,249
Mitigated
46,306
10,344
Healing
26,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Crew1243
Bastet
10,572
2,513
0
6,623
18,680
7,841
2,630
2,254
16,396
0
97,197
W
Osiris
16,389
5,990
0
4,605
19,163
17,670
2,243
4,524
14,090
0
100,037
L
584
0
0
177
3,503
584
0
1,427
1,980
3,667
198
L
5,628
1,995
0
3,934
24,254
11,746
62
8,134
16,072
26,640
0
L
6,091
1,798
0
690
11,528
6,906
0
4,351
7,083
0
25,243
L
Tiamat
Tkshy__
Tiamat
10,025
1,082
0
2,209
14,092
6,303
37
6,092
7,677
39,861
0
W
Anubis
VSyIiss
Anubis
13,775
1,380
1,182
7,457
14,439
8,534
2,642
5,749
8,630
82,146
0
W
5,571
3,048
0
4,297
18,155
7,292
4,114
2,017
15,928
0
83,381
L
Loki
okklivi
Loki
5,909
1,110
0
3,334
19,495
6,710
378
1,466
17,911
0
69,194
W
Ra
8,374
2,107
598
2,164
14,133
4,969
1,420
7,348
6,725
38,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,542
Gold Earned
64,704
287
Minions Killed
573
0
Camps Cleared
0
1,609,479
Distance Traveled
2,003,277
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
13,301
578
122
5
0
416,345
2
W
Osiris
14,230
619
140
6
0
404,197
2
L
Sol
6,105
265
4
0
0
114,460
0
L
Athena
10,279
447
44
2
0
412,144
0
L
Odin
8,246
359
39
2
0
234,890
0
L
Tiamat
9,489
413
62
3
0
407,919
0
W
Anubis
13,454
585
130
6
0
370,770
1
W
Ullr
12,360
537
112
5
0
410,002
1
L
Loki
10,423
453
138
6
0
440,066
0
W
Ra
11,359
494
69
3
0
401,963
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role