Player Matchup

Jormungandr
Jormungandr
Biskit1936
Jormungandr
Level 29
God Stats
5W - 3L
1,609 SR
Queue Stats
33W - 38L
1,324 Elo+
Party 2
Cthulhu
Cthulhu
CurlyFri3s04
Cthulhu
Level 16
God Stats
2W - 4L
1,479 SR
Queue Stats
2W - 5L
1,387 Elo+
Party 2
Hel
Hel
RaMeroT1Clone
Hel
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,381 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Sir_Chimera
Tsukuyomi
Level 18
God Stats
0W - 1L
1,172 SR
Queue Stats
12W - 18L
1,343 Elo+
Party 3
Danzaburou
Danzaburou
dodguerier
Danzaburou
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 15
1,452 SR
1,387 Elo+

VS

Team Averages
Level 21
1,589 SR
1,436 Elo+
Achilles
Achilles
GIRNATACI
Achilles
Level 25
God Stats
8W - 5L
1,630 SR
Queue Stats
73W - 55L
1,485 Elo+
Party 1
Anubis
Anubis
XiaOzie
Anubis
Level 12
God Stats
13W - 4L
1,867 SR
Queue Stats
17W - 11L
1,496 Elo+
Party 1
Fenrir
Fenrir
arkimiaujk23132
Fenrir
Level 27
God Stats
9W - 11L
1,296 SR
Queue Stats
171W - 202L
1,336 Elo+
Solo
Geb
Geb
clodewar
Geb
Level 17
God Stats
21W - 12L
1,607 SR
Queue Stats
42W - 31L
1,393 Elo+
Party 1
Apollo
Apollo
ÖKÜZ
Apollo
Level 25
God Stats
21W - 16L
1,544 SR
Queue Stats
83W - 59L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Biskit1936
Jormungandr
13
3 / 3 / 2
8,433
402
10,906
11,898
8,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
CurlyFri3s04
Cthulhu
12
1 / 8 / 5
7,652
364
9,131
18,240
10,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
0 / 7 / 3
7,711
367
4,364
9,969
2,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Sir_Chimera
Tsukuyomi
15
4 / 7 / 2
9,641
459
6,711
18,519
6,129
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
dodguerier
Danzaburou
12
3 / 10 / 3
9,353
445
7,845
11,519
4,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GIRNATACI
Achilles
19
12 / 1 / 7
12,745
607
9,174
14,984
13,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anubis
XiaOzie
Anubis
18
9 / 2 / 12
11,894
566
17,732
11,558
6,085
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
5 / 5 / 15
11,540
550
9,678
17,730
8,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
2 / 2 / 9
10,655
507
7,476
14,884
11,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
ÖKÜZ
Apollo
15
6 / 3 / 3
10,490
500
8,745
10,939
4,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
80
11
Kills
34
35
Deaths
13
15
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Biskit1936
Jormungandr
3
3
2
1.33
L
Cthulhu
CurlyFri3s04
Cthulhu
1
8
5
0.44
W
Achilles
GIRNATACI
Achilles
12
1
7
15.5
L
0
7
3
0.21
L
Tsukuyomi
Sir_Chimera
Tsukuyomi
4
7
2
0.71
W
Anubis
XiaOzie
Anubis
9
2
12
7.5
W
5
5
15
2.5
W
2
2
9
3.25
L
Danzaburou
dodguerier
Danzaburou
3
10
3
0.45
W
Apollo
ÖKÜZ
Apollo
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,957
Damage
52,805
70,145
Taken
70,095
31,938
Mitigated
43,074
10,690
Healing
22,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Biskit1936
Jormungandr
10,906
2,452
0
212
11,898
8,827
0
5,737
5,873
40,989
0
L
Cthulhu
CurlyFri3s04
Cthulhu
9,131
1,011
256
1,555
18,240
10,407
0
9,039
9,147
27,482
0
W
Achilles
GIRNATACI
Achilles
9,174
2,977
0
4,787
14,984
13,388
1,600
6,076
8,677
0
63,815
L
4,364
326
635
2,574
9,969
2,569
606
2,492
7,387
31,683
0
L
Tsukuyomi
Sir_Chimera
Tsukuyomi
6,711
1,999
0
5,108
18,519
6,129
0
3,951
14,448
0
58,991
W
Anubis
XiaOzie
Anubis
17,732
714
0
6,409
11,558
6,085
822
4,700
6,668
72,242
0
W
9,678
1,798
0
5,041
17,730
8,170
680
3,717
13,849
0
63,957
W
7,476
833
0
2,860
14,884
11,294
448
9,227
5,275
36,359
0
L
Danzaburou
dodguerier
Danzaburou
7,845
3,790
0
350
11,519
4,006
52
3,821
7,458
0
25,524
W
Apollo
ÖKÜZ
Apollo
8,745
6,367
0
3,127
10,939
4,137
2,650
4,938
5,825
0
68,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,790
Gold Earned
57,324
314
Minions Killed
451
0
Camps Cleared
0
1,662,797
Distance Traveled
1,963,670
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,433
402
58
3
0
368,220
1
L
Cthulhu
7,652
364
41
2
0
323,014
1
W
Achilles
12,745
607
107
5
0
438,870
5
L
Hel
7,711
367
62
3
0
278,913
1
L
Tsukuyomi
9,641
459
113
5
0
384,060
0
W
Anubis
11,894
566
106
5
0
357,315
3
W
Fenrir
11,540
550
99
5
0
392,224
1
W
Geb
10,655
507
44
2
0
400,823
2
L
Danzaburou
9,353
445
40
2
0
308,590
2
W
Apollo
10,490
500
95
5
0
374,438
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role