Player Matchup

Nemesis
Nemesis
AndasaurusRex
Nemesis
Level 117
God Stats
10W - 7L
1,669 SR
Queue Stats
316W - 288L
1,539 Elo+
Solo
Gilgamesh
Gilgamesh
Cowmoose25
Gilgamesh
Level 17
God Stats
6W - 4L
1,695 SR
Queue Stats
170W - 56L
1,823 Elo+
Party 2
Sol
Sol
ForNewKate
Sol
Level 108
God Stats
3W - 1L
1,738 SR
Queue Stats
96W - 97L
1,573 Elo+
Solo
Tiamat
Tiamat
NESSC0FFEE
Tiamat
Level 88
God Stats
18W - 16L
1,510 SR
Queue Stats
612W - 583L
1,566 Elo+
Solo
Hercules
Hercules
Sindora
Hercules
Level 121
God Stats
6W - 6L
1,598 SR
Queue Stats
452W - 280L
1,712 Elo+
Party 2
Team Averages
Level 90
1,642 SR
1,643 Elo+

VS

Team Averages
Level 98
1,617 SR
1,574 Elo+
Osiris
Osiris
 
Osiris
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Fiveoh14
Terra
Level 105
God Stats
2W - 7L
1,555 SR
Queue Stats
258W - 269L
1,573 Elo+
Solo
Hades
Hades
Mysackisbig
Hades
Level 66
God Stats
2W - 1L
1,873 SR
Queue Stats
54W - 51L
1,547 Elo+
Solo
Danzaburou
Danzaburou
SaltiePopsicle
Danzaburou
Level 142
God Stats
12W - 11L
1,657 SR
Queue Stats
271W - 195L
1,696 Elo+
Party 1
Kali
Kali
WattsonUp
Kali
Level 17
God Stats
8W - 5L
1,500 SR
Queue Stats
89W - 51L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
13
5 / 2 / 7
8,534
569
6,860
10,258
3,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
Cowmoose25
Gilgamesh
16
5 / 0 / 3
9,521
635
11,591
9,364
6,499
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mace

Mace

+10
Physical Power

11
1 / 4 / 0
7,337
489
6,357
8,998
2,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
NESSC0FFEE
Tiamat
13
2 / 3 / 3
8,084
539
3,945
6,342
3,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
Sindora
Hercules
11
0 / 0 / 7
7,016
468
7,844
9,474
5,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
0 / 2 / 0
7,313
488
2,968
10,625
6,919
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Terra
Fiveoh14
Terra
10
0 / 1 / 7
7,056
470
4,939
10,375
7,478
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
1 / 5 / 3
7,238
483
3,810
10,297
4,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
SaltiePopsicle
Danzaburou
16
6 / 3 / 2
9,952
663
14,070
14,008
5,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kali
13
2 / 2 / 3
7,691
513
3,377
11,071
5,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
24
13
Kills
9
9
Deaths
13
20
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
2
0
0
W
Nemesis
5
2
7
4.25
W
Gilgamesh
Cowmoose25
Gilgamesh
5
0
3
6.5
L
Terra
Fiveoh14
Terra
0
1
7
3.5
W
1
4
0
0.25
L
1
5
3
0.5
W
Tiamat
NESSC0FFEE
Tiamat
2
3
3
1.17
L
Danzaburou
SaltiePopsicle
Danzaburou
6
3
2
2.33
W
Hercules
Sindora
Hercules
0
0
7
3.5
L
Kali
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,597
Damage
29,164
44,436
Taken
56,376
21,522
Mitigated
29,955
14,935
Healing
20,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
2,968
1,419
0
3,484
10,625
6,919
381
65
10,560
0
42,591
W
Nemesis
6,860
3,217
0
1,519
10,258
3,682
387
2,182
8,076
0
44,228
W
Gilgamesh
Cowmoose25
Gilgamesh
11,591
3,433
0
3,981
9,364
6,499
147
909
8,455
2,663
60,973
L
Terra
Fiveoh14
Terra
4,939
848
1,522
1,687
10,375
7,478
180
3,009
7,366
11,151
0
W
6,357
1,317
0
3,398
8,998
2,258
0
267
8,731
43,024
0
L
3,810
216
97
3,054
10,297
4,774
0
1,531
8,766
33,451
0
W
Tiamat
NESSC0FFEE
Tiamat
3,945
415
86
1,737
6,342
3,229
446
2,175
4,167
43,763
0
L
Danzaburou
SaltiePopsicle
Danzaburou
14,070
7,076
0
6,062
14,008
5,571
154
5,441
8,567
0
65,995
W
Hercules
Sindora
Hercules
7,844
1,843
0
4,214
9,474
5,854
0
3,216
6,258
0
20,370
L
Kali
3,377
1,179
0
5,092
11,071
5,213
0
962
10,109
0
49,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,492
Gold Earned
39,250
429
Minions Killed
405
0
Camps Cleared
0
1,591,791
Distance Traveled
1,475,521
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,313
488
99
7
0
291,563
5
W
Nemesis
8,534
569
70
5
0
354,596
6
W
Gilgamesh
9,521
635
140
9
0
316,847
1
L
Terra
7,056
470
11
1
0
310,177
3
W
Sol
7,337
489
93
6
0
287,756
4
L
Hades
7,238
483
89
6
0
287,187
3
W
Tiamat
8,084
539
101
7
0
284,483
4
L
Danzaburou
9,952
663
124
8
0
269,640
6
W
Hercules
7,016
468
25
2
0
348,109
6
L
Kali
7,691
513
82
5
0
316,954
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role