Player Matchup

Skadi
Skadi
Bum clown7382
Skadi
Level 23
God Stats
1W - 3L
1,269 SR
Queue Stats
34W - 51L
1,288 Elo+
Solo
Amaterasu
Amaterasu
GODTZ416
Amaterasu
Level 12
God Stats
6W - 6L
1,180 SR
Queue Stats
38W - 35L
1,059 Elo+
Solo
Olorun
Olorun
ManuJL86
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
PortedHealer533
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
jimmyrapouse
Tiamat
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,345 Elo+
Solo
Team Averages
Level 14
1,390 SR
1,338 Elo+

VS

Team Averages
Level 20
1,516 SR
1,316 Elo+
Ra
Ra
AnomalyClown
Ra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,318 Elo+
Party 1
Mulan
Mulan
Big_huncho_H
Mulan
Level 29
God Stats
31W - 39L
1,440 SR
Queue Stats
110W - 177L
1,282 Elo+
Solo
Artemis
Artemis
Chesidibols
Artemis
Level 8
God Stats
2W - 1L
1,631 SR
Queue Stats
5W - 7L
1,300 Elo+
Party 1
Cthulhu
Cthulhu
Huggalump
Cthulhu
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,421 Elo+
Solo
Nemesis
Nemesis
Zekerbox
Nemesis
Level 25
God Stats
4W - 3L
1,511 SR
Queue Stats
84W - 150L
1,257 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 0
6,146
439
5,568
7,531
2,229
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
GODTZ416
Amaterasu
11
0 / 3 / 0
6,407
458
3,562
10,158
4,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
ManuJL86
Olorun
6
0 / 10 / 0
4,581
327
254
7,681
2,254
6
0 / 11 / 0
4,716
337
2,153
11,564
4,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
9
0 / 3 / 2
5,490
392
3,224
6,630
2,854
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
19 / 0 / 3
9,917
708
12,744
3,257
1,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 0 / 1
8,083
577
8,721
8,803
6,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Artemis
Chesidibols
Artemis
12
2 / 2 / 4
6,713
480
4,201
4,691
1,520
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Boots

Boots

+6%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
Huggalump
Cthulhu
10
3 / 0 / 2
6,243
446
5,279
8,082
4,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
Zekerbox
Nemesis
11
3 / 1 / 2
6,973
498
2,915
10,701
3,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
3
Kills
30
30
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
19
0
3
20.5
W
3
0
1
3.5
L
3
3
0
1
W
Artemis
Chesidibols
Artemis
2
2
4
2
L
Amaterasu
GODTZ416
Amaterasu
0
3
0
0
W
Cthulhu
Huggalump
Cthulhu
3
0
2
4
L
Olorun
ManuJL86
Olorun
0
10
0
0
L
0
11
0
0
W
Nemesis
Zekerbox
Nemesis
3
1
2
4
L
Tiamat
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,761
Damage
33,860
43,564
Taken
35,534
16,023
Mitigated
16,132
7,167
Healing
13,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,744
2,017
108
1,708
3,257
1,096
2,390
1,696
1,561
50,404
0
W
8,721
1,755
0
1,348
8,803
6,278
669
166
8,637
0
41,854
L
5,568
2,176
0
1,650
7,531
2,229
199
2,915
4,366
0
30,835
W
Artemis
Chesidibols
Artemis
4,201
1,264
0
1,290
4,691
1,520
1,251
1,468
3,223
0
28,388
L
Amaterasu
GODTZ416
Amaterasu
3,562
1,664
0
2,225
10,158
4,419
21
0
9,686
0
28,472
W
Cthulhu
Huggalump
Cthulhu
5,279
247
72
3,040
8,082
4,059
166
1,537
6,545
13,137
0
L
Olorun
ManuJL86
Olorun
254
170
44
78
7,681
2,254
0
5,174
2,100
5,518
0
L
2,153
738
9
132
11,564
4,267
0
6,363
4,701
11,710
0
W
Nemesis
Zekerbox
Nemesis
2,915
1,346
0
6,111
10,701
3,179
33
764
9,937
0
43,436
L
Tiamat
3,224
604
516
2,513
6,630
2,854
0
2,181
4,086
14,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,340
Gold Earned
37,929
167
Minions Killed
343
0
Camps Cleared
0
1,128,654
Distance Traveled
1,159,808
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,917
708
102
7
0
224,572
3
W
Mulan
8,083
577
79
6
0
231,973
0
L
Skadi
6,146
439
55
4
0
235,413
2
W
Artemis
6,713
480
60
4
0
198,224
1
L
Amaterasu
6,407
458
61
4
0
273,238
0
W
Cthulhu
6,243
446
21
2
0
230,220
2
L
Olorun
4,581
327
7
1
0
151,890
0
L
Yemoja
4,716
337
15
1
0
236,982
3
W
Nemesis
6,973
498
81
6
0
274,819
0
L
Tiamat
5,490
392
29
2
0
231,131
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role