Player Matchup

Anhur
Anhur
Gengarnoid
Anhur
Level 8
God Stats
3W - 3L
1,401 SR
Queue Stats
22W - 16L
1,563 Elo+
Solo
Neith
Neith
PunkieMi182
Neith
Level 25
God Stats
44W - 32L
1,613 SR
Queue Stats
99W - 85L
1,600 Elo+
Party 1
Athena
Athena
Skipper171288
Athena
Level 26
God Stats
10W - 12L
1,521 SR
Queue Stats
77W - 62L
1,599 Elo+
Party 1
Gilgamesh
Gilgamesh
xXMaxStyle1076Xx
Gilgamesh
Level 29
God Stats
6W - 3L
1,587 SR
Queue Stats
53W - 37L
1,666 Elo+
Solo
Zhong Kui
Zhong Kui
zielak225
Zhong Kui
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
61W - 56L
1,543 Elo+
Solo
Team Averages
Level 23
1,524 SR
1,594 Elo+

VS

Team Averages
Level 16
1,634 SR
1,635 Elo+
Apollo
Apollo
JammyPanda
Apollo
Level 29
God Stats
3W - 1L
1,926 SR
Queue Stats
35W - 29L
1,518 Elo+
Party 3
Janus
Janus
LoveMyKing
Janus
Level 8
God Stats
5W - 2L
1,844 SR
Queue Stats
6W - 3L
1,731 Elo+
Party 2
Loki
Loki
LovеMyQueen
Loki
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,731 Elo+
Party 2
Cthulhu
Cthulhu
Zispostar
Cthulhu
Level 8
God Stats
1W - 3L
1,640 SR
Queue Stats
9W - 8L
1,705 Elo+
Party 3
Sol
Sol
dedox1991
Sol
Level 28
God Stats
0W - 1L
1,263 SR
Queue Stats
88W - 127L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
18
6 / 1 / 3
11,675
687
7,964
10,419
4,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
5 / 2 / 2
9,641
567
6,050
6,558
2,642
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 0 / 8
10,008
589
3,790
10,759
7,946
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
16
4 / 2 / 4
9,771
575
7,070
11,034
6,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zhong Kui
zielak225
Zhong Kui
14
5 / 1 / 1
9,211
542
7,607
7,986
5,918
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
JammyPanda
Apollo
11
0 / 4 / 2
6,836
402
2,677
7,313
1,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
15
1 / 3 / 1
8,613
507
4,368
8,298
1,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
4 / 2 / 1
8,455
497
7,266
10,782
4,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
Zispostar
Cthulhu
11
1 / 6 / 0
6,717
395
3,873
8,537
4,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
0 / 7 / 2
7,913
465
3,124
10,038
2,787
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
22
Kills
6
6
Deaths
22
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anhur
6
1
3
7.5
L
Apollo
JammyPanda
Apollo
0
4
2
0.25
L
Janus
1
3
1
0.5
L
4
2
1
2.25
W
5
2
2
3
W
2
0
8
6
L
Cthulhu
Zispostar
Cthulhu
1
6
0
0.17
L
0
7
2
0.14
W
Gilgamesh
4
2
4
3
W
Zhong Kui
zielak225
Zhong Kui
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,481
Damage
21,308
46,756
Taken
44,968
26,778
Mitigated
15,065
21,406
Healing
8,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
7,964
3,380
0
5,840
10,419
4,160
52
3,717
6,702
0
96,331
L
Apollo
JammyPanda
Apollo
2,677
1,815
0
1,997
7,313
1,747
0
1,456
5,857
0
32,237
L
Janus
4,368
349
0
2,041
8,298
1,933
0
629
7,669
63,977
0
L
7,266
1,945
0
2,369
10,782
4,242
0
3,670
7,112
0
50,807
W
6,050
2,621
0
1,869
6,558
2,642
3,121
1,725
4,833
0
63,185
W
3,790
1,514
0
3,856
10,759
7,946
203
3,314
7,445
35,302
0
L
Cthulhu
Zispostar
Cthulhu
3,873
562
0
734
8,537
4,356
0
2,355
6,182
21,924
0
L
3,124
820
0
1,653
10,038
2,787
938
3,287
6,751
39,131
0
W
Gilgamesh
7,070
2,276
697
4,915
11,034
6,112
0
2,226
8,808
0
68,469
W
Zhong Kui
zielak225
Zhong Kui
7,607
1,081
0
4,229
7,986
5,918
945
2,870
5,116
44,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,306
Gold Earned
38,534
558
Minions Killed
404
0
Camps Cleared
0
1,626,212
Distance Traveled
1,515,214
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,675
687
186
11
0
308,773
8
L
Apollo
6,836
402
63
4
0
279,782
2
L
Janus
8,613
507
124
7
0
318,761
0
L
Loki
8,455
497
88
5
0
356,611
5
W
Neith
9,641
567
124
7
0
287,738
3
W
Athena
10,008
589
53
3
0
362,327
2
L
Cthulhu
6,717
395
51
3
0
292,907
2
L
Sol
7,913
465
78
5
0
267,153
0
W
Gilgamesh
9,771
575
114
7
0
352,890
5
W
Zhong Kui
9,211
542
81
5
0
314,484
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role