Player Matchup

Medusa
Medusa
Gold II
Dj_Coby_24
Medusa
Gold II
Level 77
God Stats
7W - 4L
1,791 SR
Queue Stats
32W - 26L
1,747 MMR
Party 1
Sylvanus
Sylvanus
Gold III
UselessBlue_
Sylvanus
Gold III
Level 126
God Stats
5W - 1L
1,629 SR
Queue Stats
32W - 25L
1,712 MMR
Party 1
Jormungandr
Jormungandr
Gold III
dunbarthe
Jormungandr
Gold III
Level 125
God Stats
2W - 0L
1,930 SR
Queue Stats
32W - 25L
1,712 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 109
1,783 SR
1,724 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 143
1,506 SR
1,699 MMR
Tiamat
Tiamat
Gold II
BlinkSUrtado
Tiamat
Gold II
Level 157
God Stats
0W - 1L
1,447 SR
Queue Stats
44W - 39L
1,638 MMR
Party 2
Loki
Loki
Gold III
LeoBraine00
Loki
Gold III
Level 146
God Stats
2W - 1L
1,572 SR
Queue Stats
14W - 11L
1,624 MMR
Party 2
Ne Zha
Ne Zha
Gold II
iGmz7
Ne Zha
Gold II
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,836 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dj_Coby_24
Medusa
18
10 / 1 / 8
13,842
729
16,721
15,562
6,941
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
UselessBlue_
Sylvanus
16
8 / 3 / 10
12,905
679
14,968
17,531
18,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
dunbarthe
Jormungandr
16
2 / 0 / 16
12,084
636
15,091
20,266
21,287
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
AphroditeCthulhuHelTsukuyomiChang'e

VS

Bans
GilgameshChaacAnubisScyllaMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
0 / 4 / 3
10,632
560
16,628
16,643
12,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 9 / 2
10,794
568
11,348
15,236
5,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ne Zha
iGmz7
Ne Zha
15
3 / 7 / 1
12,015
632
11,800
21,922
15,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
10
20
Kills
4
4
Deaths
20
34
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
4
3
0.38
W
Medusa
Dj_Coby_24
Medusa
10
1
8
14
L
1
9
2
0.22
W
Sylvanus
UselessBlue_
Sylvanus
8
3
10
4.33
W
Jormungandr
dunbarthe
Jormungandr
2
0
16
10
L
Ne Zha
iGmz7
Ne Zha
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,780
Damage
39,776
53,359
Taken
53,801
46,700
Mitigated
33,321
23,956
Healing
9,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
16,628
1,818
0
4,422
16,643
12,145
294
6,978
9,665
46,728
0
W
Medusa
Dj_Coby_24
Medusa
16,721
7,865
0
4,795
15,562
6,941
3,504
5,758
9,304
0
90,903
L
11,348
2,372
0
401
15,236
5,676
0
9,772
5,464
0
41,934
W
Sylvanus
UselessBlue_
Sylvanus
14,968
3,825
8,623
7,438
17,531
18,472
554
4,035
12,702
31,815
3,554
W
Jormungandr
dunbarthe
Jormungandr
15,091
3,056
0
3,100
20,266
21,287
82
5,507
13,719
49,873
0
L
Ne Zha
iGmz7
Ne Zha
11,800
2,757
0
4,369
21,922
15,500
0
12,923
8,999
0
49,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,831
Gold Earned
33,441
235
Minions Killed
202
0
Camps Cleared
0
1,022,191
Distance Traveled
956,686
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,632
560
89
5
0
306,668
0
W
Medusa
13,842
729
129
7
0
358,734
3
L
Loki
10,794
568
57
3
0
307,525
3
W
Sylvanus
12,905
679
42
2
0
310,324
2
W
Jormungandr
12,084
636
64
3
0
353,133
2
L
Ne Zha
12,015
632
56
3
0
342,493
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role