Player Matchup

Chaac
Chaac
Elselot
Chaac
Level 16
God Stats
3W - 4L
1,372 SR
Queue Stats
39W - 45L
1,398 Elo+
Solo
Nemesis
Nemesis
Enmaro
Nemesis
Level 4
God Stats
11W - 6L
1,670 SR
Queue Stats
18W - 11L
1,655 Elo+
Solo
Ra
Ra
KIK4res
Ra
Level 5
God Stats
1W - 1L
1,649 SR
Queue Stats
2W - 3L
1,739 Elo+
Solo
Khepri
Khepri
MamaLicker
Khepri
Level 29
God Stats
4W - 4L
1,419 SR
Queue Stats
66W - 61L
1,494 Elo+
Solo
Tiamat
Tiamat
Maverick100
Tiamat
Level 15
God Stats
2W - 4L
1,223 SR
Queue Stats
70W - 69L
1,428 Elo+
Solo
Team Averages
Level 14
1,467 SR
1,543 Elo+

VS

Team Averages
Level 18
1,553 SR
1,524 Elo+
Nemesis
Nemesis
 
Nemesis
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
DreggoThePckle
Tiamat
Level 27
God Stats
4W - 3L
1,480 SR
Queue Stats
122W - 117L
1,525 Elo+
Solo
Neith
Neith
GhuttaVoner
Neith
Level 7
God Stats
7W - 10L
1,245 SR
Queue Stats
179W - 190L
1,556 Elo+
Solo
Sylvanus
Sylvanus
Kushtafah
Sylvanus
Level 27
God Stats
10W - 11L
1,863 SR
Queue Stats
346W - 377L
1,462 Elo+
Solo
Bellona
Bellona
Lickmyprostat
Bellona
Level 24
God Stats
7W - 3L
1,679 SR
Queue Stats
68W - 60L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Elselot
Chaac
12
0 / 3 / 1
6,622
473
4,289
8,098
6,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
Enmaro
Nemesis
13
7 / 2 / 2
8,288
592
7,543
8,785
3,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
2 / 4 / 1
6,714
480
3,467
7,154
2,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
MamaLicker
Khepri
9
0 / 2 / 1
5,729
409
2,520
6,940
3,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
10
0 / 2 / 1
5,676
405
6,816
6,653
3,033
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
2 / 5 / 2
6,767
483
2,964
9,522
2,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 2 / 5
7,145
510
7,503
6,581
3,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 1 / 3
6,936
495
7,199
5,886
1,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
Kushtafah
Sylvanus
11
2 / 1 / 5
7,618
544
3,225
9,185
4,877
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bellona
14
4 / 1 / 1
8,160
583
3,940
7,224
3,989
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
9
Kills
13
13
Deaths
10
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
5
2
0.6
W
2
2
5
2.25
L
Chaac
Elselot
Chaac
0
3
1
0.17
L
Nemesis
Enmaro
Nemesis
7
2
2
4
W
3
1
3
4.5
L
2
4
1
0.63
W
Sylvanus
Kushtafah
Sylvanus
2
1
5
4.5
W
Bellona
4
1
1
4.5
L
Khepri
MamaLicker
Khepri
0
2
1
0.25
L
Tiamat
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,635
Damage
24,831
37,630
Taken
38,398
18,732
Mitigated
16,718
7,233
Healing
13,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,964
958
0
3,247
9,522
2,721
0
501
8,939
0
30,212
W
7,503
771
0
1,442
6,581
3,220
0
2,643
3,605
37,401
0
L
Chaac
Elselot
Chaac
4,289
588
0
1,740
8,098
6,140
0
1,258
6,798
0
30,758
L
Nemesis
Enmaro
Nemesis
7,543
4,937
0
1,159
8,785
3,736
0
2,087
6,508
0
50,183
W
7,199
3,752
0
3,053
5,886
1,911
0
3,524
2,146
0
38,646
L
3,467
624
57
1,216
7,154
2,437
450
3,583
3,207
35,092
0
W
Sylvanus
Kushtafah
Sylvanus
3,225
863
1,232
3,180
9,185
4,877
0
5,170
3,603
22,765
0
W
Bellona
3,940
998
0
1,011
7,224
3,989
612
0
6,834
0
48,770
L
Khepri
MamaLicker
Khepri
2,520
283
0
1,198
6,940
3,386
0
1,567
5,331
12,586
0
L
Tiamat
6,816
699
0
1,863
6,653
3,033
0
1,555
5,058
35,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,029
Gold Earned
36,626
321
Minions Killed
370
0
Camps Cleared
0
1,279,603
Distance Traveled
1,290,505
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,767
483
63
5
0
291,865
3
W
Tiamat
7,145
510
72
5
0
265,269
1
L
Chaac
6,622
473
76
5
0
259,694
4
L
Nemesis
8,288
592
88
6
0
295,418
5
W
Neith
6,936
495
74
5
0
232,736
4
L
Ra
6,714
480
77
6
0
239,185
2
W
Sylvanus
7,618
544
42
3
0
232,243
4
W
Bellona
8,160
583
119
9
0
268,392
1
L
Khepri
5,729
409
12
1
0
242,652
3
L
Tiamat
5,676
405
68
5
0
242,654
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role