Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
JNK21
He Bo
Level 79
God Stats
9W - 3L
1,952 SR
Queue Stats
91W - 66L
1,643 Elo+
Solo
Chiron
Chiron
KillerLord01
Chiron
Level 142
God Stats
1W - 0L
1,298 SR
Queue Stats
196W - 139L
1,667 Elo+
Solo
Hercules
Hercules
Lujuriä
Hercules
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
145W - 148L
1,465 Elo+
Solo
Sol
Sol
ianestevan
Sol
Level 67
God Stats
3W - 1L
1,622 SR
Queue Stats
121W - 123L
1,549 Elo+
Solo
Team Averages
Level 115
1,574 SR
1,565 Elo+

VS

Team Averages
Level 121
1,545 SR
1,548 Elo+
Chronos
Chronos
 
Chronos
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
 
Jing Wei
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
BruiserBrigade7
Bellona
Level 140
God Stats
18W - 15L
1,608 SR
Queue Stats
573W - 533L
1,591 Elo+
Solo
Nu Wa
Nu Wa
MiniE3
Nu Wa
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 75L
1,650 Elo+
Party 1
Kuzenbo
Kuzenbo
kibbie
Kuzenbo
Level 145
God Stats
5W - 6L
1,615 SR
Queue Stats
275W - 292L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
1 / 1 / 12
6,604
600
3,331
7,579
4,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

He Bo
JNK21
He Bo
12
2 / 1 / 1
6,820
620
4,990
5,558
2,030
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
13
6 / 0 / 1
7,324
666
6,057
6,658
2,383
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Lujuriä
Hercules
10
1 / 2 / 3
5,950
541
1,363
7,153
3,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
8 / 0 / 1
7,952
723
7,786
8,853
3,284
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
10
0 / 5 / 1
5,681
516
2,242
5,628
1,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jing Wei
 
Jing Wei
9
1 / 4 / 1
5,518
502
3,506
8,211
2,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 3 / 1
6,051
550
6,406
8,974
6,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nu Wa
MiniE3
Nu Wa
11
1 / 3 / 1
6,161
560
5,655
4,617
1,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kuzenbo
kibbie
Kuzenbo
8
0 / 3 / 0
5,346
486
2,571
6,831
3,819
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
18
Kills
4
4
Deaths
18
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
1
12
7
L
Chronos
 
Chronos
0
5
1
0.1
L
Jing Wei
 
Jing Wei
1
4
1
0.38
L
2
3
1
0.83
W
He Bo
JNK21
He Bo
2
1
1
2.5
W
Chiron
6
0
1
6.5
W
Hercules
Lujuriä
Hercules
1
2
3
1.25
L
Nu Wa
MiniE3
Nu Wa
1
3
1
0.5
W
8
0
1
8.5
L
Kuzenbo
kibbie
Kuzenbo
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,527
Damage
20,380
35,801
Taken
34,261
15,883
Mitigated
15,894
16,811
Healing
7,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,331
648
430
1,984
7,579
4,558
255
2,702
4,877
13,010
0
L
Chronos
 
Chronos
2,242
157
0
571
5,628
1,618
0
3,877
1,751
30,530
2,999
L
Jing Wei
 
Jing Wei
3,506
2,168
0
2,275
8,211
2,440
0
2,857
5,354
0
25,078
L
6,406
2,311
0
2,308
8,974
6,727
0
4,805
4,169
0
28,700
W
He Bo
JNK21
He Bo
4,990
232
0
2,373
5,558
2,030
586
662
4,896
40,827
0
W
Chiron
6,057
2,774
105
3,584
6,658
2,383
1,436
2,332
4,326
0
50,610
W
Hercules
Lujuriä
Hercules
1,363
474
0
2,866
7,153
3,628
0
852
6,301
0
26,305
L
Nu Wa
MiniE3
Nu Wa
5,655
674
0
959
4,617
1,290
60
1,803
2,814
42,794
0
W
7,786
3,156
0
5,469
8,853
3,284
2,338
3,899
4,954
53,094
0
L
Kuzenbo
kibbie
Kuzenbo
2,571
931
0
1,130
6,831
3,819
0
2,765
4,066
12,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,650
Gold Earned
28,757
394
Minions Killed
286
0
Camps Cleared
0
1,066,307
Distance Traveled
1,093,583
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,604
600
22
2
0
197,854
4
L
Chronos
5,681
516
76
7
0
216,526
3
L
Jing Wei
5,518
502
60
5
0
219,564
5
L
Bellona
6,051
550
52
5
0
206,640
2
W
He Bo
6,820
620
79
7
0
186,842
7
W
Chiron
7,324
666
121
11
0
205,643
3
W
Hercules
5,950
541
71
6
0
257,540
1
L
Nu Wa
6,161
560
84
8
0
220,083
5
W
Sol
7,952
723
101
9
0
218,428
0
L
Kuzenbo
5,346
486
14
1
0
230,770
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role