Player Matchup

Tyr
Tyr
Galivar
Tyr
Level 19
God Stats
3W - 2L
1,492 SR
Queue Stats
16W - 18L
1,463 Elo+
Solo
Bacchus
Bacchus
Hannes0ne988
Bacchus
Level 8
God Stats
3W - 4L
1,553 SR
Queue Stats
7W - 5L
1,551 Elo+
Party 2
Danzaburou
Danzaburou
Schraubus
Danzaburou
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,449 Elo+
Party 2
Cerberus
Cerberus
sescorpion
Cerberus
Level 25
God Stats
2W - 5L
1,192 SR
Queue Stats
55W - 60L
1,521 Elo+
Solo
Ra
Ra
xXMaxStyle1076Xx
Ra
Level 29
God Stats
1W - 0L
1,340 SR
Queue Stats
53W - 37L
1,657 Elo+
Solo
Team Averages
Level 19
1,415 SR
1,528 Elo+

VS

Team Averages
Level 27
1,605 SR
1,546 Elo+
Horus
Horus
AdzS5
Horus
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
389W - 383L
1,524 Elo+
Party 3
Neith
Neith
PunkieMi182
Neith
Level 25
God Stats
44W - 32L
1,630 SR
Queue Stats
99W - 85L
1,615 Elo+
Party 1
Thanatos
Thanatos
RyK9
Thanatos
Level 27
God Stats
6W - 5L
1,807 SR
Queue Stats
396W - 387L
1,452 Elo+
Party 3
Athena
Athena
Skipper171288
Athena
Level 25
God Stats
10W - 12L
1,588 SR
Queue Stats
77W - 62L
1,614 Elo+
Party 1
He Bo
He Bo
Unavailableatm
He Bo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
11
6 / 2 / 2
6,849
623
5,863
7,250
2,755
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Bacchus
Hannes0ne988
Bacchus
8
2 / 6 / 1
5,413
492
2,107
7,692
5,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Schraubus
Danzaburou
8
0 / 2 / 3
5,027
457
4,128
6,112
1,702
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
sescorpion
Cerberus
10
3 / 2 / 4
6,231
566
4,444
7,279
2,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
6 / 0 / 4
7,439
676
5,466
5,481
1,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AdzS5
Horus
9
1 / 6 / 1
5,365
488
1,892
7,672
3,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
6 / 3 / 1
6,441
586
9,135
5,819
1,712
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
RyK9
Thanatos
8
1 / 5 / 2
5,312
483
3,525
7,783
2,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 2 / 4
5,983
544
3,388
9,455
4,075
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 3 / 0
6,343
577
1,712
5,375
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
17
Kills
10
12
Deaths
19
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Horus
AdzS5
Horus
1
6
1
0.25
W
Tyr
6
2
2
3.5
W
Bacchus
Hannes0ne988
Bacchus
2
6
1
0.42
L
6
3
1
2.17
L
Thanatos
RyK9
Thanatos
1
5
2
0.4
W
Danzaburou
Schraubus
Danzaburou
0
2
3
0.75
L
1
2
4
1.5
L
1
3
0
0.33
W
Cerberus
sescorpion
Cerberus
3
2
4
2.5
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,008
Damage
19,652
33,814
Taken
36,104
14,224
Mitigated
13,139
11,140
Healing
8,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
AdzS5
Horus
1,892
844
0
390
7,672
3,449
0
736
6,896
0
21,232
W
Tyr
5,863
354
0
3,079
7,250
2,755
0
385
6,865
0
26,880
W
Bacchus
Hannes0ne988
Bacchus
2,107
630
0
353
7,692
5,340
185
1,272
6,384
13,445
0
L
9,135
3,852
0
1,308
5,819
1,712
256
2,076
3,709
0
39,287
L
Thanatos
RyK9
Thanatos
3,525
908
0
3,600
7,783
2,364
0
2,631
4,986
0
22,539
W
Danzaburou
Schraubus
Danzaburou
4,128
2,230
0
998
6,112
1,702
0
1,035
5,077
0
21,549
L
3,388
1,505
0
2,110
9,455
4,075
40
3,154
6,261
20,351
0
L
1,712
268
0
963
5,375
1,539
205
3,098
2,235
32,249
0
W
Cerberus
sescorpion
Cerberus
4,444
104
0
3,750
7,279
2,541
0
988
6,213
33,956
0
W
5,466
834
235
2,725
5,481
1,886
647
1,186
4,175
46,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,959
Gold Earned
29,444
307
Minions Killed
277
0
Camps Cleared
0
1,056,003
Distance Traveled
1,037,962
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,365
488
45
4
0
188,752
3
W
Tyr
6,849
623
50
5
0
199,678
1
W
Bacchus
5,413
492
19
2
0
230,072
2
L
Neith
6,441
586
77
7
0
188,272
2
L
Thanatos
5,312
483
46
4
0
198,168
0
W
Danzaburou
5,027
457
37
3
0
212,057
0
L
Athena
5,983
544
23
2
0
242,885
3
L
He Bo
6,343
577
86
8
0
219,885
1
W
Cerberus
6,231
566
93
8
0
192,641
3
W
Ra
7,439
676
108
10
0
221,555
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role