Player Matchup

Hera
Hera
Alexia3000
Hera
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 9L
1,597 Elo+
Party 1
Thanatos
Thanatos
Fug340
Thanatos
Level 18
God Stats
12W - 4L
1,863 SR
Queue Stats
20W - 11L
1,645 Elo+
Party 1
Anhur
Anhur
HumblePotato37
Anhur
Level 18
God Stats
0W - 1L
1,744 SR
Queue Stats
26W - 12L
1,759 Elo+
Party 1
Gilgamesh
Gilgamesh
daneyell
Gilgamesh
Level 19
God Stats
7W - 4L
1,500 SR
Queue Stats
180W - 81L
1,621 Elo+
Party 1
Sobek
Sobek
wolfgirl1001
Sobek
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,519 Elo+
Party 1
Team Averages
Level 19
1,621 SR
1,628 Elo+

VS

Team Averages
Level 25
1,510 SR
1,532 Elo+
Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Mahküm
Danzaburou
Level 23
God Stats
5W - 7L
1,492 SR
Queue Stats
42W - 49L
1,515 Elo+
Solo
The Morrigan
The Morrigan
Tolueno0
The Morrigan
Level 29
God Stats
10W - 11L
1,555 SR
Queue Stats
72W - 69L
1,542 Elo+
Solo
Aphrodite
Aphrodite
V1r00zz
Aphrodite
Level 26
God Stats
4W - 2L
1,764 SR
Queue Stats
24W - 24L
1,552 Elo+
Solo
Hercules
Hercules
unsympathyy
Hercules
Level 20
God Stats
2W - 2L
1,241 SR
Queue Stats
33W - 37L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 4
10,452
402
13,536
15,117
8,250
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
Fug340
Thanatos
15
4 / 12 / 0
10,019
385
10,797
23,087
9,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
4 / 7 / 1
11,764
452
13,758
19,009
6,960
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
daneyell
Gilgamesh
18
4 / 8 / 1
11,363
437
12,780
20,532
21,451
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
0 / 10 / 4
9,469
364
6,006
25,161
27,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
9 / 6 / 6
13,930
536
12,082
22,844
11,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Danzaburou
Mahküm
Danzaburou
20
14 / 2 / 10
15,647
602
32,108
25,674
11,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Morrigan
Tolueno0
The Morrigan
20
7 / 2 / 13
14,932
574
11,696
12,867
6,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
V1r00zz
Aphrodite
19
0 / 2 / 23
13,554
521
9,219
18,221
16,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
unsympathyy
Hercules
20
11 / 1 / 8
17,638
678
18,466
26,254
36,317
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
101
13
Kills
41
41
Deaths
13
10
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
6
6
2
L
1
4
4
0.75
L
Thanatos
Fug340
Thanatos
4
12
0
0.33
L
4
7
1
0.64
W
Danzaburou
Mahküm
Danzaburou
14
2
10
9.5
W
The Morrigan
Tolueno0
The Morrigan
7
2
13
6.75
W
Aphrodite
V1r00zz
Aphrodite
0
2
23
5.75
L
Gilgamesh
daneyell
Gilgamesh
4
8
1
0.56
W
Hercules
unsympathyy
Hercules
11
1
8
15
L
0
10
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,877
Damage
83,571
102,906
Taken
105,860
73,794
Mitigated
82,637
20,064
Healing
54,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
12,082
2,548
0
7,075
22,844
11,455
0
1,113
21,731
0
99,037
L
13,536
4,012
0
1,755
15,117
8,250
0
4,420
10,697
61,708
0
L
Thanatos
Fug340
Thanatos
10,797
2,036
0
8,822
23,087
9,942
0
2,073
21,014
0
64,242
L
13,758
5,958
0
4,111
19,009
6,960
0
4,058
14,951
0
77,758
W
Danzaburou
Mahküm
Danzaburou
32,108
15,126
1,597
14,772
25,674
11,372
8,025
5,820
19,854
0
159,161
W
The Morrigan
Tolueno0
The Morrigan
11,696
1,841
0
3,542
12,867
6,860
128
1,795
10,988
103,883
6,723
W
Aphrodite
V1r00zz
Aphrodite
9,219
2,179
4,831
10,283
18,221
16,633
2,436
7,143
11,078
52,670
0
L
Gilgamesh
daneyell
Gilgamesh
12,780
4,187
0
1,952
20,532
21,451
0
2,637
17,895
0
57,596
W
Hercules
unsympathyy
Hercules
18,466
5,019
0
12,520
26,254
36,317
1,835
3,671
22,583
0
141,509
L
6,006
725
0
3,424
25,161
27,191
0
5,749
19,412
20,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,067
Gold Earned
75,701
507
Minions Killed
846
0
Camps Cleared
0
2,273,015
Distance Traveled
2,471,993
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,930
536
136
5
0
493,477
3
L
Hera
10,452
402
113
4
0
440,526
7
L
Thanatos
10,019
385
106
4
0
449,713
0
L
Anhur
11,764
452
163
6
0
447,814
5
W
Danzaburou
15,647
602
186
7
0
454,821
5
W
The Morrigan
14,932
574
164
6
0
501,100
10
W
Aphrodite
13,554
521
75
3
0
505,493
0
L
Gilgamesh
11,363
437
105
4
0
458,054
3
W
Hercules
17,638
678
285
11
0
517,102
7
L
Sobek
9,469
364
20
1
0
476,908
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role