Player Matchup

Hera
Hera
InnerNoob5981
Hera
Level 18
God Stats
3W - 3L
1,673 SR
Queue Stats
186W - 157L
1,691 Elo+
Solo
Loki
Loki
Loki Enjoyer
Loki
Level 11
God Stats
51W - 38L
1,728 SR
Queue Stats
51W - 38L
1,672 Elo+
Solo
Cthulhu
Cthulhu
Sesman777
Cthulhu
Level 29
God Stats
8W - 4L
1,688 SR
Queue Stats
20W - 11L
1,745 Elo+
Solo
Olorun
Olorun
StopFeedingThem
Olorun
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
130W - 112L
1,663 Elo+
Solo
Chiron
Chiron
YamSession
Chiron
Level 26
God Stats
9W - 2L
1,798 SR
Queue Stats
211W - 215L
1,567 Elo+
Solo
Team Averages
Level 20
1,677 SR
1,668 Elo+

VS

Team Averages
Level 19
1,538 SR
1,627 Elo+
Hades
Hades
HaLo 3 FtFw
Hades
Level 20
God Stats
3W - 6L
1,577 SR
Queue Stats
46W - 57L
1,534 Elo+
Party 1
Ares
Ares
Oldmickey2107
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,584 Elo+
Solo
Hou Yi
Hou Yi
SwiftThe117
Hou Yi
Level 28
God Stats
1W - 2L
1,636 SR
Queue Stats
18W - 22L
1,557 Elo+
Solo
Thanatos
Thanatos
THExSNAGxGOD
Thanatos
Level 16
God Stats
0W - 1L
1,283 SR
Queue Stats
12W - 9L
1,651 Elo+
Party 1
Merlin
Merlin
ZenBuddha-
Merlin
Level 29
God Stats
3W - 4L
1,695 SR
Queue Stats
190W - 96L
1,810 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
6,225
623
3,652
4,017
1,764
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
11 / 0 / 2
7,583
758
5,337
6,081
1,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
Sesman777
Cthulhu
8
1 / 0 / 4
5,420
542
2,579
5,723
2,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
3 / 1 / 2
6,232
623
4,060
5,456
1,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chiron
YamSession
Chiron
10
0 / 0 / 0
5,733
573
2,904
3,981
1,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,556
456
995
4,950
2,874
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

6
0 / 3 / 1
4,285
429
750
4,715
2,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
9
1 / 3 / 0
5,144
514
2,382
5,964
1,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
THExSNAGxGOD
Thanatos
9
1 / 4 / 2
5,270
527
2,910
7,233
2,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Merlin
ZenBuddha-
Merlin
11
1 / 3 / 2
5,956
596
4,288
5,409
1,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
16
Kills
3
3
Deaths
16
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
1
2
2
1
W
11
0
2
12
L
0
3
1
0.17
W
Cthulhu
Sesman777
Cthulhu
1
0
4
3
W
3
1
2
4
L
Hou Yi
1
3
0
0.33
L
Thanatos
THExSNAGxGOD
Thanatos
1
4
2
0.5
W
Chiron
YamSession
Chiron
0
0
0
0
L
Merlin
ZenBuddha-
Merlin
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,532
Damage
11,325
25,258
Taken
28,271
8,936
Mitigated
10,268
10,438
Healing
8,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
995
72
17
717
4,950
2,874
384
2,146
2,804
13,681
0
W
3,652
699
0
720
4,017
1,764
0
993
3,024
44,422
0
W
5,337
2,392
0
2,663
6,081
1,984
45
1,002
5,079
0
36,239
L
750
26
0
478
4,715
2,042
0
1,636
3,079
4,831
0
W
Cthulhu
Sesman777
Cthulhu
2,579
300
90
616
5,723
2,282
0
785
4,938
15,566
0
W
4,060
1,855
188
2,725
5,456
1,890
970
3,145
2,311
27,792
0
L
Hou Yi
2,382
1,234
0
1,764
5,964
1,599
0
1,059
4,905
0
22,940
L
Thanatos
THExSNAGxGOD
Thanatos
2,910
604
0
4,111
7,233
2,226
0
2,652
4,581
0
23,387
W
Chiron
YamSession
Chiron
2,904
1,205
445
2,991
3,981
1,016
400
108
3,873
0
31,870
L
Merlin
ZenBuddha-
Merlin
4,288
510
0
988
5,409
1,527
0
2,798
2,611
36,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,193
Gold Earned
25,211
319
Minions Killed
222
0
Camps Cleared
0
980,161
Distance Traveled
878,208
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
4,556
456
39
4
0
160,408
0
W
Hera
6,225
623
84
8
0
195,338
2
W
Loki
7,583
758
82
8
0
227,636
2
L
Ares
4,285
429
12
1
0
179,015
0
W
Cthulhu
5,420
542
23
2
0
211,042
2
W
Olorun
6,232
623
62
6
0
168,735
1
L
Hou Yi
5,144
514
36
4
0
157,499
0
L
Thanatos
5,270
527
51
5
0
200,648
4
W
Chiron
5,733
573
68
7
0
177,410
1
L
Merlin
5,956
596
84
8
0
180,638
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role