Player Matchup

Cerberus
Cerberus
Adeeth
Cerberus
Level 29
God Stats
6W - 5L
1,714 SR
Queue Stats
32W - 38L
1,483 Elo+
Party 1
Medusa
Medusa
Dinolasersaur
Medusa
Level 29
God Stats
1W - 0L
1,714 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ra
Ra
DoctorWu94
Ra
Level 17
God Stats
26W - 36L
1,415 SR
Queue Stats
134W - 142L
1,351 Elo+
Solo
Gilgamesh
Gilgamesh
Erickjm3
Gilgamesh
Level 14
God Stats
3W - 3L
1,500 SR
Queue Stats
91W - 127L
1,330 Elo+
Solo
Loki
Loki
iiYeBoi
Loki
Level 19
God Stats
2W - 4L
1,170 SR
Queue Stats
7W - 14L
1,155 Elo+
Solo
Team Averages
Level 22
1,503 SR
1,364 Elo+

VS

Team Averages
Level 17
1,436 SR
1,488 Elo+
Set
Set
DarthRex09
Set
Level 8
God Stats
0W - 1L
1,234 SR
Queue Stats
1W - 1L
1,653 Elo+
Party 2
Heimdallr
Heimdallr
SetOnFamous
Heimdallr
Level 19
God Stats
28W - 32L
1,412 SR
Queue Stats
122W - 144L
1,307 Elo+
Solo
Anhur
Anhur
Stevepat78
Anhur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,653 Elo+
Party 2
Tiamat
Tiamat
UlamogRulz
Tiamat
Level 24
God Stats
44W - 48L
1,487 SR
Queue Stats
76W - 81L
1,417 Elo+
Solo
Ymir
Ymir
wolfthrall
Ymir
Level 29
God Stats
14W - 14L
1,548 SR
Queue Stats
129W - 175L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Adeeth
Cerberus
19
10 / 1 / 15
14,310
550
18,031
22,517
26,567
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
5 / 1 / 10
11,369
437
13,959
11,108
4,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
8 / 2 / 11
13,139
505
21,877
15,015
6,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Erickjm3
Gilgamesh
19
10 / 5 / 7
11,949
460
19,077
23,694
17,721
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Loki
iiYeBoi
Loki
10
4 / 0 / 0
9,138
351
2,717
5,325
1,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 9 / 1
9,649
371
4,386
19,345
7,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
SetOnFamous
Heimdallr
14
0 / 9 / 3
9,680
372
16,636
18,526
7,336
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anhur
15
3 / 8 / 0
10,111
389
9,107
18,148
6,999
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
UlamogRulz
Tiamat
19
6 / 3 / 0
12,986
499
14,060
14,036
8,652
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

15
0 / 8 / 2
11,166
429
10,460
22,756
21,503
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
15
37
Kills
9
9
Deaths
37
43
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Adeeth
Cerberus
10
1
15
17.5
L
0
9
1
0.06
W
5
1
10
10
W
8
2
11
6.75
W
Gilgamesh
Erickjm3
Gilgamesh
10
5
7
2.7
L
Heimdallr
SetOnFamous
Heimdallr
0
9
3
0.17
L
Anhur
3
8
0
0.38
L
Tiamat
UlamogRulz
Tiamat
6
3
0
2
W
Loki
iiYeBoi
Loki
4
0
0
4
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,661
Damage
54,649
77,659
Taken
92,811
57,124
Mitigated
51,884
21,442
Healing
14,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Adeeth
Cerberus
18,031
1,263
0
4,202
22,517
26,567
91
7,209
15,308
59,705
0
L
4,386
1,227
0
1,332
19,345
7,394
1,857
8,503
10,490
0
47,697
W
13,959
7,067
0
2,404
11,108
4,645
811
4,107
7,001
0
50,708
W
21,877
4,521
2,027
5,108
15,015
6,617
792
4,404
10,611
105,791
0
W
Gilgamesh
Erickjm3
Gilgamesh
19,077
7,731
486
5,218
23,694
17,721
0
7,713
15,981
0
76,977
L
Heimdallr
SetOnFamous
Heimdallr
16,636
9,247
0
2,590
18,526
7,336
1,070
7,149
11,301
0
59,802
L
Anhur
9,107
3,280
0
2,741
18,148
6,999
958
8,120
9,672
0
49,893
L
Tiamat
UlamogRulz
Tiamat
14,060
1,548
303
6,753
14,036
8,652
2,580
4,452
9,398
80,895
0
W
Loki
iiYeBoi
Loki
2,717
657
0
1,997
5,325
1,574
0
1,087
4,238
0
24,515
L
10,460
805
0
1,069
22,756
21,503
0
10,551
12,042
35,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,905
Gold Earned
53,592
543
Minions Killed
467
0
Camps Cleared
0
2,184,919
Distance Traveled
1,997,804
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
14,310
550
129
5
0
513,182
4
L
Set
9,649
371
69
3
0
418,128
0
W
Medusa
11,369
437
80
3
0
456,251
0
W
Ra
13,139
505
176
7
0
523,782
1
W
Gilgamesh
11,949
460
96
4
0
516,915
0
L
Heimdallr
9,680
372
102
4
0
405,858
0
L
Anhur
10,111
389
66
3
0
384,574
0
L
Tiamat
12,986
499
176
7
0
402,560
2
W
Loki
9,138
351
62
2
0
174,789
0
L
Ymir
11,166
429
54
2
0
386,684
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role