Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
PandoraCantKill
Kuzenbo
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 13L
1,693 Elo+
Party 1
Pele
Pele
zZCrAzYxJoKeRZz
Pele
Level 149
God Stats
2W - 0L
1,806 SR
Queue Stats
502W - 239L
1,716 Elo+
Party 1
Team Averages
Level 120
1,602 SR
1,636 Elo+

VS

Team Averages
Level 86
1,399 SR
1,383 Elo+
Ullr
Ullr
Anssi_420
Ullr
Level 158
God Stats
0W - 3L
1,618 SR
Queue Stats
10W - 18L
1,465 Elo+
Solo
Mercury
Mercury
II PJC 64 II
Mercury
Level 36
God Stats
5W - 6L
1,413 SR
Queue Stats
73W - 110L
1,314 Elo+
Party 2
Sobek
Sobek
zombie dude 74
Sobek
Level 63
God Stats
0W - 4L
1,166 SR
Queue Stats
226W - 367L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
3 / 1 / 8
9,368
669
13,645
7,142
3,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 1 / 8
10,188
728
5,428
9,690
10,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
7 / 2 / 5
10,215
730
13,607
11,245
4,168
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
13
2 / 5 / 2
9,012
644
6,780
11,868
4,472
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mercury
II PJC 64 II
Mercury
9
1 / 6 / 3
7,985
570
2,726
8,733
3,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 2 / 2
8,878
634
6,867
15,740
17,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
13
Kills
4
4
Deaths
13
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
1
8
7
L
Ullr
2
5
2
0.6
L
Mercury
II PJC 64 II
Mercury
1
6
3
0.42
W
3
1
8
7
W
7
2
5
4.75
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,680
Damage
16,373
28,077
Taken
36,341
18,822
Mitigated
25,633
14,794
Healing
4,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
13,645
1,117
2,008
4,538
7,142
3,781
54
1,684
5,458
51,740
0
L
Ullr
6,780
1,942
0
1,152
11,868
4,472
0
6,730
5,138
0
61,748
L
Mercury
II PJC 64 II
Mercury
2,726
747
0
680
8,733
3,392
0
4,810
3,923
0
11,588
W
5,428
1,911
0
2,781
9,690
10,873
190
3,037
6,653
11,072
0
W
13,607
3,184
0
5,467
11,245
4,168
572
2,302
8,943
0
55,476
L
6,867
626
0
3,102
15,740
17,769
0
7,629
8,111
18,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,771
Gold Earned
25,875
146
Minions Killed
159
0
Camps Cleared
0
764,307
Distance Traveled
746,938
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,368
669
54
4
0
230,659
3
L
Ullr
9,012
644
108
8
0
259,032
4
L
Mercury
7,985
570
22
2
0
231,034
0
W
Kuzenbo
10,188
728
10
1
0
260,859
3
W
Pele
10,215
730
82
6
0
272,789
4
L
Sobek
8,878
634
29
2
0
256,872
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role