Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
AR3A SammyPlayz
Cthulhu
Level 53
God Stats
1W - 2L
1,324 SR
Queue Stats
55W - 53L
1,503 Elo+
Party 1
Nox
Nox
xMedusaVersacex
Nox
Level 160
God Stats
82W - 64L
1,540 SR
Queue Stats
875W - 635L
1,559 Elo+
Party 1
Team Averages
Level 124
1,455 SR
1,521 Elo+

VS

Team Averages
Level 46
1,410 SR
1,532 Elo+
Zeus
Zeus
Meisterlich1
Zeus
Level 28
God Stats
1W - 2L
1,317 SR
Queue Stats
29W - 20L
1,592 Elo+
Solo
Gilgamesh
Gilgamesh
PotenchTJ
Gilgamesh
Level 103
God Stats
7W - 9L
1,554 SR
Queue Stats
225W - 215L
1,504 Elo+
Solo
Fenrir
Fenrir
xXDJDeiviXx
Fenrir
Level 7
God Stats
1W - 0L
1,360 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
10
3 / 5 / 0
7,607
634
5,847
11,805
8,790
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 3 / 3
7,916
660
4,096
7,432
4,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 3 / 2
7,583
632
3,233
6,051
2,396
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 9
8,753
729
8,959
4,477
1,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gilgamesh
PotenchTJ
Gilgamesh
12
6 / 1 / 3
8,850
738
7,325
6,842
4,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
11
4 / 3 / 5
8,559
713
4,177
6,984
2,602
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
4
Kills
11
11
Deaths
4
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
3
5
0
0.6
L
0
3
3
0.5
W
1
0
9
5.5
W
Gilgamesh
PotenchTJ
Gilgamesh
6
1
3
7.5
L
1
3
2
0.67
W
Fenrir
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,176
Damage
20,461
25,288
Taken
18,303
16,004
Mitigated
8,410
4,486
Healing
2,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
5,847
887
0
2,308
11,805
8,790
0
5,465
6,340
0
26,366
L
4,096
209
472
1,292
7,432
4,818
28
1,982
5,450
13,940
0
W
8,959
749
0
874
4,477
1,458
1,057
1,742
2,735
49,274
0
W
Gilgamesh
PotenchTJ
Gilgamesh
7,325
2,309
0
958
6,842
4,350
896
3,077
3,765
0
28,153
L
3,233
64
0
414
6,051
2,396
0
1,660
4,391
34,323
0
W
Fenrir
4,177
1,413
0
974
6,984
2,602
966
2,656
4,328
0
16,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,106
Gold Earned
26,162
141
Minions Killed
158
0
Camps Cleared
0
637,579
Distance Traveled
690,094
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,607
634
44
4
0
212,475
5
L
Cthulhu
7,916
660
22
2
0
221,548
5
W
Zeus
8,753
729
103
9
0
219,625
3
W
Gilgamesh
8,850
738
34
3
0
235,891
1
L
Nox
7,583
632
75
6
0
203,556
3
W
Fenrir
8,559
713
21
2
0
234,578
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role