Player Matchup

Neith
Neith
 
Neith
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Dynauzor
Horus
Level 74
God Stats
1W - 1L
1,728 SR
Queue Stats
98W - 95L
1,394 Elo+
Solo
Janus
Janus
NotHIUGS
Janus
Level 86
God Stats
19W - 17L
1,513 SR
Queue Stats
246W - 275L
1,340 Elo+
Solo
Cthulhu
Cthulhu
Puddleert
Cthulhu
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
239W - 333L
1,342 Elo+
Solo
Loki
Loki
mic-fro
Loki
Level 67
God Stats
4W - 10L
1,264 SR
Queue Stats
297W - 266L
1,440 Elo+
Solo
Team Averages
Level 78
1,501 SR
1,403 Elo+

VS

Team Averages
Level 76
1,345 SR
1,345 Elo+
Kali
Kali
LMIKI King
Kali
Level 65
God Stats
41W - 37L
1,614 SR
Queue Stats
416W - 434L
1,405 Elo+
Solo
Terra
Terra
RaGGaP
Terra
Level 102
God Stats
22W - 16L
1,440 SR
Queue Stats
257W - 295L
1,348 Elo+
Party 1
Chang'e
Chang'e
Skullbreake88
Chang'e
Level 93
God Stats
6W - 7L
1,287 SR
Queue Stats
395W - 465L
1,327 Elo+
Party 1
Vulcan
Vulcan
contreiras666
Vulcan
Level 65
God Stats
2W - 2L
1,209 SR
Queue Stats
40W - 48L
1,278 Elo+
Solo
Cupid
Cupid
teach-eaar
Cupid
Level 57
God Stats
2W - 3L
1,176 SR
Queue Stats
63W - 85L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 1 / 2
5,657
514
4,386
3,390
1,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Horus
Dynauzor
Horus
11
2 / 0 / 1
5,599
509
1,937
6,479
2,583
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
NotHIUGS
Janus
1
0 / 0 / 0
3,501
318
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Puddleert
Cthulhu
8
0 / 1 / 4
4,700
427
2,722
6,038
2,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
mic-fro
Loki
9
2 / 5 / 1
5,413
492
3,556
6,427
1,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
6,046
550
2,638
6,216
2,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
RaGGaP
Terra
8
1 / 1 / 1
5,759
524
2,982
7,621
2,424
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
11
3 / 1 / 1
6,724
611
2,621
3,506
961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 1 / 0
6,002
546
4,926
2,839
927
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cupid
10
1 / 1 / 1
5,944
540
1,171
3,350
800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
12
5
Kills
7
7
Deaths
5
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
1
2
2
L
Horus
Dynauzor
Horus
2
0
1
2.5
W
1
1
2
2
L
Janus
NotHIUGS
Janus
0
0
0
0
L
Cthulhu
Puddleert
Cthulhu
0
1
4
2
W
Terra
RaGGaP
Terra
1
1
1
1.5
W
Chang'e
3
1
1
3.5
W
1
1
0
1
L
Loki
mic-fro
Loki
2
5
1
0.5
W
Cupid
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,601
Damage
14,338
22,334
Taken
23,532
8,475
Mitigated
7,820
6,716
Healing
8,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,386
2,431
0
788
3,390
1,131
0
1,910
1,440
0
27,449
L
Horus
Dynauzor
Horus
1,937
1,326
156
3,027
6,479
2,583
0
3,657
2,818
0
21,275
W
2,638
1,135
0
2,959
6,216
2,708
0
211
5,975
0
34,395
L
Janus
NotHIUGS
Janus
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
Puddleert
Cthulhu
2,722
186
0
1,285
6,038
2,971
0
3,197
2,769
16,355
0
W
Terra
RaGGaP
Terra
2,982
618
99
1,513
7,621
2,424
396
993
6,448
14,523
0
W
Chang'e
2,621
341
0
1,446
3,506
961
718
252
3,224
29,768
0
W
4,926
1,879
0
1,192
2,839
927
712
325
2,454
28,358
0
L
Loki
mic-fro
Loki
3,556
1,300
0
1,460
6,427
1,790
0
1,447
4,778
0
27,412
W
Cupid
1,171
557
99
857
3,350
800
740
461
2,709
0
23,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,870
Gold Earned
30,475
185
Minions Killed
272
0
Camps Cleared
0
832,565
Distance Traveled
942,992
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,657
514
57
5
0
176,436
3
L
Horus
5,599
509
42
4
0
219,142
5
W
Kali
6,046
550
77
7
0
198,336
2
L
Janus
3,501
318
0
0
0
8,928
0
L
Cthulhu
4,700
427
33
3
0
215,941
0
W
Terra
5,759
524
23
2
0
193,067
0
W
Chang'e
6,724
611
62
6
0
164,495
1
W
Vulcan
6,002
546
48
4
0
198,063
0
L
Loki
5,413
492
53
5
0
212,118
0
W
Cupid
5,944
540
62
6
0
189,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role