Player Matchup

Ares
Ares
DevoutServant
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,500 Elo+
Party 2
Anhur
Anhur
Irsoft
Anhur
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 87L
1,464 Elo+
Party 1
Arachne
Arachne
KRZYCHU2002
Arachne
Level 67
God Stats
3W - 5L
1,500 SR
Queue Stats
107W - 120L
1,454 Elo+
Party 2
Bellona
Bellona
Predatus98
Bellona
Level 26
God Stats
13W - 15L
1,482 SR
Queue Stats
120W - 137L
1,376 Elo+
Party 1
Nu Wa
Nu Wa
Schotu
Nu Wa
Level 63
God Stats
3W - 4L
1,389 SR
Queue Stats
96W - 96L
1,456 Elo+
Party 2
Team Averages
Level 45
1,474 SR
1,450 Elo+

VS

Team Averages
Level 51
1,473 SR
1,414 Elo+
Sobek
Sobek
Casiim
Sobek
Level 48
God Stats
8W - 6L
1,552 SR
Queue Stats
110W - 119L
1,497 Elo+
Party 4
Fafnir
Fafnir
KurkoMoka
Fafnir
Level 48
God Stats
9W - 6L
1,337 SR
Queue Stats
193W - 215L
1,416 Elo+
Solo
Ao Kuang
Ao Kuang
LujPalogrzmoty
Ao Kuang
Level 86
God Stats
17W - 9L
1,685 SR
Queue Stats
300W - 303L
1,530 Elo+
Party 4
Izanami
Izanami
Topito_Tryhard
Izanami
Level 32
God Stats
1W - 5L
1,291 SR
Queue Stats
135W - 204L
1,315 Elo+
Party 3
Anubis
Anubis
gambaon
Anubis
Level 42
God Stats
44W - 37L
1,499 SR
Queue Stats
346W - 412L
1,314 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 2
7,337
432
4,496
11,854
8,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
Irsoft
Anhur
14
2 / 5 / 3
8,110
477
8,947
10,284
3,660
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
KRZYCHU2002
Arachne
13
2 / 2 / 1
7,809
459
5,529
9,178
3,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
Predatus98
Bellona
13
0 / 2 / 0
7,717
454
3,440
10,639
10,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nu Wa
Schotu
Nu Wa
13
2 / 8 / 2
8,608
506
6,570
8,881
2,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Casiim
Sobek
12
4 / 1 / 5
8,220
484
4,469
14,823
12,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fafnir
KurkoMoka
Fafnir
17
0 / 0 / 0
9,670
569
5,394
9,057
7,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ao Kuang
17
11 / 3 / 2
10,439
614
12,512
14,901
5,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 2 / 7
7,670
451
4,440
5,867
1,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
gambaon
Anubis
17
7 / 1 / 5
10,092
594
7,395
7,358
3,627
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
7
Kills
23
23
Deaths
7
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sobek
Casiim
Sobek
4
1
5
6.5
L
1
6
2
0.33
L
Anhur
Irsoft
Anhur
2
5
3
0.7
L
Arachne
KRZYCHU2002
Arachne
2
2
1
1.25
W
Fafnir
KurkoMoka
Fafnir
0
0
0
0
W
Ao Kuang
11
3
2
4
L
Bellona
Predatus98
Bellona
0
2
0
0
L
Nu Wa
Schotu
Nu Wa
2
8
2
0.38
W
1
2
7
2.25
W
Anubis
gambaon
Anubis
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,982
Damage
34,210
50,836
Taken
52,006
28,269
Mitigated
29,741
8,566
Healing
21,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Casiim
Sobek
4,469
739
171
6,194
14,823
12,287
60
3,797
10,920
23,225
0
L
4,496
804
0
582
11,854
8,017
0
5,835
6,019
12,191
0
L
Anhur
Irsoft
Anhur
8,947
3,216
0
2,064
10,284
3,660
0
5,129
5,155
0
58,761
L
Arachne
KRZYCHU2002
Arachne
5,529
3,312
0
2,132
9,178
3,426
0
4,953
4,225
0
40,547
W
Fafnir
KurkoMoka
Fafnir
5,394
2,117
0
5,432
9,057
7,091
1,228
89
8,550
60,468
4,962
W
Ao Kuang
12,512
3,665
0
4,727
14,901
5,149
0
2,835
11,922
81,044
0
L
Bellona
Predatus98
Bellona
3,440
1,189
0
3,608
10,639
10,760
0
5,678
4,961
0
41,843
L
Nu Wa
Schotu
Nu Wa
6,570
3,028
0
180
8,881
2,406
978
7,744
1,137
37,654
0
W
4,440
2,616
0
827
5,867
1,587
1,297
920
4,919
0
41,313
W
Anubis
gambaon
Anubis
7,395
101
0
4,238
7,358
3,627
0
2,981
4,179
70,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,581
Gold Earned
46,091
344
Minions Killed
519
0
Camps Cleared
0
1,505,470
Distance Traveled
1,490,359
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,220
484
34
2
0
311,129
2
L
Ares
7,337
432
15
1
0
295,625
0
L
Anhur
8,110
477
100
6
0
298,966
1
L
Arachne
7,809
459
69
4
0
345,114
1
W
Fafnir
9,670
569
121
7
0
291,778
5
W
Ao Kuang
10,439
614
133
8
0
328,288
2
L
Bellona
7,717
454
87
5
0
280,337
0
L
Nu Wa
8,608
506
73
4
0
285,428
3
W
Izanami
7,670
451
85
5
0
264,970
0
W
Anubis
10,092
594
146
9
0
294,194
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role