Player Matchup

Yemoja
Yemoja
Chikitro2000
Yemoja
Level 83
God Stats
18W - 12L
1,614 SR
Queue Stats
184W - 186L
1,528 Elo+
Party 3
Raijin
Raijin
Essek
Raijin
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 64L
1,558 Elo+
Solo
Sun Wukong
Sun Wukong
KiriaKun
Sun Wukong
Level 104
God Stats
14W - 11L
1,511 SR
Queue Stats
126W - 125L
1,532 Elo+
Party 3
Neith
Neith
Perxingtian
Neith
Level 21
God Stats
12W - 7L
1,562 SR
Queue Stats
54W - 54L
1,504 Elo+
Party 3
Bakasura
Bakasura
THERAURU
Bakasura
Level 66
God Stats
4W - 5L
1,710 SR
Queue Stats
250W - 228L
1,569 Elo+
Party 3
Team Averages
Level 63
1,579 SR
1,538 Elo+

VS

Team Averages
Level 80
1,513 SR
1,572 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
FrostFalcon
Fenrir
Level 29
God Stats
2W - 3L
1,760 SR
Queue Stats
38W - 24L
1,634 Elo+
Party 1
Athena
Athena
Nat351
Athena
Level 48
God Stats
1W - 3L
1,306 SR
Queue Stats
127W - 134L
1,522 Elo+
Party 1
Hel
Hel
WUzuluu
Hel
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
456W - 415L
1,565 Elo+
Party 2
Chernobog
Chernobog
scorehun99
Chernobog
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
207W - 158L
1,641 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
3 / 0 / 9
7,580
583
4,116
7,722
6,080
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Raijin
Essek
Raijin
14
5 / 0 / 1
7,840
603
10,847
6,335
2,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
KiriaKun
Sun Wukong
14
7 / 0 / 4
8,432
649
8,175
8,869
4,000
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
3 / 3 / 1
8,261
635
4,836
8,671
2,926
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
THERAURU
Bakasura
13
4 / 1 / 6
7,484
576
5,814
8,539
3,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
0 / 4 / 1
6,771
521
6,278
9,548
3,354
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
11
3 / 5 / 0
6,990
538
5,156
12,007
3,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Athena
Nat351
Athena
8
0 / 5 / 2
5,504
423
3,131
10,255
5,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hel
10
0 / 4 / 1
5,838
449
4,105
9,115
2,950
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
scorehun99
Chernobog
7
1 / 4 / 0
5,489
422
4,091
6,031
1,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
22
Kills
4
4
Deaths
22
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
0
4
1
0.13
W
Yemoja
3
0
9
7.5
W
Raijin
Essek
Raijin
5
0
1
5.5
L
Fenrir
3
5
0
0.6
W
Sun Wukong
KiriaKun
Sun Wukong
7
0
4
9
L
Athena
Nat351
Athena
0
5
2
0.2
W
3
3
1
1.17
W
Bakasura
THERAURU
Bakasura
4
1
6
7
L
Hel
0
4
1
0.13
L
Chernobog
scorehun99
Chernobog
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,788
Damage
22,761
40,136
Taken
46,956
19,110
Mitigated
16,550
14,068
Healing
9,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
6,278
1,240
0
2,140
9,548
3,354
113
1,564
7,942
0
46,156
W
Yemoja
4,116
602
1,564
1,309
7,722
6,080
58
2,717
5,005
12,702
0
W
Raijin
Essek
Raijin
10,847
1,705
0
1,943
6,335
2,697
292
1,823
4,512
64,642
0
L
Fenrir
5,156
1,042
0
2,790
12,007
3,673
0
2,836
8,955
0
32,795
W
Sun Wukong
KiriaKun
Sun Wukong
8,175
1,365
0
4,704
8,869
4,000
0
1,596
7,273
0
43,346
L
Athena
Nat351
Athena
3,131
1,082
0
464
10,255
5,118
38
3,125
6,878
12,389
0
W
4,836
1,723
0
2,063
8,671
2,926
0
678
7,993
0
62,414
W
Bakasura
THERAURU
Bakasura
5,814
3,913
0
2,485
8,539
3,407
0
422
8,117
0
48,022
L
Hel
4,105
279
543
3,305
9,115
2,950
0
5,751
3,051
30,156
0
L
Chernobog
scorehun99
Chernobog
4,091
2,105
0
752
6,031
1,455
0
1,159
4,632
0
27,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,597
Gold Earned
30,592
460
Minions Killed
288
0
Camps Cleared
0
1,289,650
Distance Traveled
1,193,224
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,771
521
99
8
0
225,208
3
W
Yemoja
7,580
583
16
1
0
240,052
6
W
Raijin
7,840
603
126
10
0
254,635
2
L
Fenrir
6,990
538
67
5
0
237,639
2
W
Sun Wukong
8,432
649
91
7
0
286,219
5
L
Athena
5,504
423
21
2
0
292,150
2
W
Neith
8,261
635
125
10
0
229,794
2
W
Bakasura
7,484
576
102
8
0
278,950
2
L
Hel
5,838
449
60
5
0
226,575
3
L
Chernobog
5,489
422
41
3
0
211,652
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role