Player Matchup

Cthulhu
Cthulhu
ViciousKoa1a
Cthulhu
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 23L
1,377 Elo+
Solo
Chang'e
Chang'e
YoSoyJeNnY_PR
Chang'e
Level 56
God Stats
356W - 312L
1,514 SR
Queue Stats
639W - 583L
1,466 Elo+
Party 2
Izanami
Izanami
xo_OpTiMuS_ox
Izanami
Level 119
God Stats
88W - 61L
1,712 SR
Queue Stats
1,043W - 914L
1,457 Elo+
Party 2
Team Averages
Level 62
1,575 SR
1,433 Elo+

VS

Team Averages
Level 83
1,469 SR
1,451 Elo+
Cernunnos
Cernunnos
Enfynyty3645
Cernunnos
Level 6
God Stats
3W - 9L
1,354 SR
Queue Stats
28W - 40L
1,376 Elo+
Solo
King Arthur
King Arthur
TroubleAtHand
King Arthur
Level 117
God Stats
6W - 11L
1,466 SR
Queue Stats
132W - 154L
1,469 Elo+
Party 1
Agni
Agni
xOGx TheTruth
Agni
Level 126
God Stats
36W - 32L
1,589 SR
Queue Stats
149W - 159L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ViciousKoa1a
Cthulhu
14
3 / 6 / 6
13,864
660
8,475
28,974
15,240
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
17
2 / 5 / 9
13,304
634
5,889
12,020
6,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
20
10 / 3 / 4
15,397
733
19,198
22,081
8,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Enfynyty3645
Cernunnos
11
1 / 5 / 2
11,417
544
4,939
9,276
2,731
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
TroubleAtHand
King Arthur
17
2 / 4 / 8
13,009
619
14,242
23,232
22,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
11 / 6 / 3
15,138
721
30,706
15,044
5,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
27
15
Kills
14
14
Deaths
15
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Enfynyty3645
Cernunnos
1
5
2
0.4
L
King Arthur
TroubleAtHand
King Arthur
2
4
8
1.5
W
Cthulhu
ViciousKoa1a
Cthulhu
3
6
6
1
W
Chang'e
2
5
9
1.3
L
11
6
3
2.08
W
Izanami
10
3
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,562
Damage
49,887
63,075
Taken
47,552
30,522
Mitigated
31,148
17,826
Healing
6,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Enfynyty3645
Cernunnos
4,939
2,909
0
424
9,276
2,731
481
2,392
6,884
0
38,171
L
King Arthur
TroubleAtHand
King Arthur
14,242
2,856
732
3,015
23,232
22,963
403
7,593
15,639
0
47,953
W
Cthulhu
ViciousKoa1a
Cthulhu
8,475
275
168
4,724
28,974
15,240
0
12,212
15,616
27,307
0
W
Chang'e
5,889
0
2,569
4,627
12,020
6,536
310
6,443
5,049
27,935
0
L
30,706
2,033
0
2,550
15,044
5,454
1,487
4,527
10,517
98,187
0
W
Izanami
19,198
14,204
0
5,738
22,081
8,746
2,852
10,841
10,480
0
106,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,565
Gold Earned
39,564
228
Minions Killed
228
0
Camps Cleared
0
1,080,712
Distance Traveled
926,288
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
11,417
544
54
3
0
176,757
0
L
King Arthur
13,009
619
55
3
0
394,305
0
W
Cthulhu
13,864
660
41
2
0
357,358
0
W
Chang'e
13,304
634
29
1
0
366,668
1
L
Agni
15,138
721
119
6
0
355,226
1
W
Izanami
15,397
733
158
8
0
356,686
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role