Player Matchup

Cerberus
Cerberus
BLASMONTE
Cerberus
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 13L
1,245 Elo+
Solo
Tsukuyomi
Tsukuyomi
Diogo20101
Tsukuyomi
Level 23
God Stats
8W - 4L
1,704 SR
Queue Stats
13W - 12L
1,679 Elo+
Solo
Nemesis
Nemesis
Slayer-_-Thunder
Nemesis
Level 5
God Stats
1W - 3L
1,201 SR
Queue Stats
7W - 15L
1,111 Elo+
Solo
Anhur
Anhur
guido_mar
Anhur
Level 29
God Stats
0W - 2L
1,518 SR
Queue Stats
73W - 86L
1,343 Elo+
Solo
Thor
Thor
pacjun123
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 13
1,484 SR
1,376 Elo+

VS

Team Averages
Level 10
1,496 SR
1,404 Elo+
Neith
Neith
BND SmokeG
Neith
Level 2
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Hel
Hel
EmiTrani
Hel
Level 26
God Stats
29W - 32L
1,481 SR
Queue Stats
75W - 104L
1,320 Elo+
Solo
Odin
Odin
Noobzinhoyt2
Odin
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,404 Elo+
Solo
Anhur
Anhur
ThiagoMinitauro
Anhur
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,296 Elo+
Solo
Loki
Loki
chapiuskk
Loki
Level 2
God Stats
3W - 1L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BLASMONTE
Cerberus
6
0 / 10 / 7
5,943
396
1,236
11,809
6,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tsukuyomi
Diogo20101
Tsukuyomi
12
6 / 5 / 2
7,700
513
7,971
10,459
3,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 7 / 1
7,094
473
3,055
7,525
2,213
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anhur
guido_mar
Anhur
13
6 / 4 / 2
8,732
582
6,117
9,896
3,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Thor
6
0 / 15 / 2
5,267
351
2,128
12,666
2,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
2
0 / 0 / 0
4,780
319
0
0
0
Boots

Boots

+6%
Movement Speed

13
18 / 1 / 8
9,607
640
12,717
6,594
3,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 5 / 3
7,645
510
2,497
8,428
7,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
6 / 8 / 12
7,519
501
5,346
9,788
2,134
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mace

Mace

+10
Physical Power

Loki
15
10 / 3 / 6
9,610
641
10,543
10,899
3,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
65
15
Kills
36
41
Deaths
17
14
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BLASMONTE
Cerberus
0
10
7
0.35
W
Neith
0
0
0
0
L
Tsukuyomi
Diogo20101
Tsukuyomi
6
5
2
1.4
W
18
1
8
22
W
2
5
3
0.7
L
3
7
1
0.5
W
6
8
12
1.5
W
Loki
10
3
6
4.33
L
Anhur
guido_mar
Anhur
6
4
2
1.75
L
Thor
0
15
2
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,507
Damage
31,103
52,355
Taken
35,709
18,021
Mitigated
16,459
5,223
Healing
10,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BLASMONTE
Cerberus
1,236
615
0
597
11,809
6,466
86
3,505
7,948
8,467
0
W
Neith
0
0
0
0
0
0
0
0
0
0
0
L
Tsukuyomi
Diogo20101
Tsukuyomi
7,971
2,249
0
2,607
10,459
3,254
0
1,111
9,258
0
40,795
W
12,717
951
3,491
3,752
6,594
3,583
581
426
6,168
33,993
0
W
2,497
1,448
0
228
8,428
7,202
2,247
0
8,428
0
34,856
L
3,055
960
0
402
7,525
2,213
482
2,187
5,090
0
15,621
W
5,346
3,505
0
0
9,788
2,134
613
421
9,367
0
11,409
W
Loki
10,543
2,613
114
2,926
10,899
3,540
1,006
389
10,510
0
58,321
L
Anhur
guido_mar
Anhur
6,117
2,368
0
1,248
9,896
3,211
2,987
2,371
7,329
0
41,427
L
Thor
2,128
883
0
369
12,666
2,877
54
2,601
9,833
0
10,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,736
Gold Earned
39,161
212
Minions Killed
244
0
Camps Cleared
0
1,307,851
Distance Traveled
1,096,569
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,943
396
15
1
0
260,032
4
W
Neith
4,780
319
0
0
0
0
0
L
Tsukuyomi
7,700
513
82
5
0
293,175
4
W
Hel
9,607
640
59
4
0
316,073
2
W
Odin
7,645
510
65
4
0
241,756
1
L
Nemesis
7,094
473
25
2
0
199,838
4
W
Anhur
7,519
501
11
1
0
228,057
0
W
Loki
9,610
641
109
7
0
310,683
2
L
Anhur
8,732
582
76
5
0
249,705
0
L
Thor
5,267
351
14
1
0
305,101
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role