Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
F41LFeLo
Sol
Level 16
God Stats
14W - 16L
1,469 SR
Queue Stats
39W - 42L
1,266 Elo+
Party 1
Neith
Neith
ImWindLord
Neith
Level 5
God Stats
1W - 0L
1,799 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
Kolhoznik322
Khepri
Level 62
God Stats
1W - 1L
1,166 SR
Queue Stats
1W - 2L
1,282 Elo+
Party 2
Izanami
Izanami
Psynix
Izanami
Level 14
God Stats
11W - 8L
1,358 SR
Queue Stats
34W - 46L
1,359 Elo+
Party 1
Team Averages
Level 25
1,458 SR
1,382 Elo+

VS

Team Averages
Level 17
1,402 SR
1,435 Elo+
Thor
Thor
 
Thor
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
Kleinerman01
Anubis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 4
Ymir
Ymir
YellowMike
Ymir
Level 28
God Stats
4W - 9L
1,264 SR
Queue Stats
248W - 274L
1,441 Elo+
Party 4
Apollo
Apollo
kennyizza
Apollo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,411 Elo+
Solo
Chernobog
Chernobog
sandroviz
Chernobog
Level 16
God Stats
1W - 9L
1,246 SR
Queue Stats
17W - 43L
1,323 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
12 / 0 / 0
10,749
632
6,649
9,623
4,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

3
0 / 0 / 0
5,257
309
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
16
16 / 2 / 6
10,766
633
22,424
11,734
6,063
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
15
6 / 2 / 16
9,821
578
5,369
11,694
12,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
Psynix
Izanami
3
0 / 0 / 0
5,257
309
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
0 / 8 / 2
6,088
358
1,255
9,637
3,450
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Boots

Boots

+6%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
12
2 / 5 / 0
8,197
482
4,202
8,359
3,971
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
2 / 7 / 1
7,506
442
7,347
15,558
7,573
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
kennyizza
Apollo
12
0 / 6 / 3
7,453
438
4,286
9,686
3,049
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chernobog
sandroviz
Chernobog
11
0 / 9 / 0
7,013
413
1,892
10,381
3,513
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
10
34
Kills
4
4
Deaths
35
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
12
0
0
12
L
Thor
 
Thor
0
8
2
0.13
W
0
0
0
0
W
Neith
16
2
6
9.5
L
Anubis
2
5
0
0.4
W
Khepri
6
2
16
7
W
Izanami
Psynix
Izanami
0
0
0
0
L
2
7
1
0.36
L
Apollo
kennyizza
Apollo
0
6
3
0.25
L
Chernobog
sandroviz
Chernobog
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,442
Damage
18,982
33,051
Taken
53,621
23,318
Mitigated
21,556
10,798
Healing
6,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,649
1,163
0
2,746
9,623
4,390
2,465
433
9,190
0
57,819
L
Thor
 
Thor
1,255
561
0
0
9,637
3,450
112
1,113
8,524
0
15,121
W
0
0
0
0
0
0
0
0
0
0
0
W
Neith
22,424
15,182
0
4,384
11,734
6,063
4,282
6,214
5,520
0
68,851
L
Anubis
4,202
358
0
1,977
8,359
3,971
278
434
7,925
25,615
0
W
Khepri
5,369
718
741
2,927
11,694
12,865
604
4,902
6,792
21,476
0
W
Izanami
Psynix
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
7,347
2,959
222
3,164
15,558
7,573
0
1,718
13,840
45,672
0
L
Apollo
kennyizza
Apollo
4,286
1,540
0
280
9,686
3,049
816
1,232
8,454
0
41,248
L
Chernobog
sandroviz
Chernobog
1,892
1,104
0
645
10,381
3,513
879
872
9,509
0
29,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,850
Gold Earned
36,257
251
Minions Killed
299
0
Camps Cleared
0
929,688
Distance Traveled
1,407,394
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,749
632
123
7
0
317,094
1
L
Thor
6,088
358
20
1
0
265,296
1
W
Sol
5,257
309
0
0
0
5,798
0
W
Neith
10,766
633
102
6
0
269,111
1
L
Anubis
8,197
482
62
4
0
282,151
1
W
Khepri
9,821
578
26
2
0
337,685
4
W
Izanami
5,257
309
0
0
0
0
0
L
Ymir
7,506
442
83
5
0
272,230
1
L
Apollo
7,453
438
79
5
0
312,289
1
L
Chernobog
7,013
413
55
3
0
275,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role