Player Matchup

Nemesis
Nemesis
ByHugoZ
Nemesis
Level 18
God Stats
10W - 11L
1,500 SR
Queue Stats
73W - 90L
1,475 Elo+
Party 1
Jormungandr
Jormungandr
Magnu0046
Jormungandr
Level 68
God Stats
5W - 2L
1,866 SR
Queue Stats
38W - 43L
1,501 Elo+
Party 1
Sol
Sol
ManuPitu
Sol
Level 67
God Stats
2W - 0L
1,429 SR
Queue Stats
130W - 94L
1,480 Elo+
Party 1
Guan Yu
Guan Yu
Morfred11
Guan Yu
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 56L
1,476 Elo+
Party 1
Cupid
Cupid
clox14labestia
Cupid
Level 14
God Stats
10W - 6L
2,029 SR
Queue Stats
22W - 15L
1,668 Elo+
Party 1
Team Averages
Level 38
1,665 SR
1,520 Elo+

VS

Team Averages
Level 20
1,621 SR
1,392 Elo+
Ao Kuang
Ao Kuang
ChickenNaggets
Ao Kuang
Level 28
God Stats
8W - 6L
1,510 SR
Queue Stats
54W - 42L
1,469 Elo+
Solo
King Arthur
King Arthur
GIRNATACI
King Arthur
Level 24
God Stats
19W - 11L
1,899 SR
Queue Stats
73W - 55L
1,494 Elo+
Party 2
Geb
Geb
clodewar
Geb
Level 16
God Stats
21W - 12L
1,640 SR
Queue Stats
42W - 31L
1,391 Elo+
Party 2
Janus
Janus
princessyarz
Janus
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 17L
1,133 Elo+
Solo
Apollo
Apollo
ÖKÜZ
Apollo
Level 24
God Stats
21W - 16L
1,556 SR
Queue Stats
83W - 59L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ByHugoZ
Nemesis
18
3 / 4 / 10
11,026
525
7,852
15,961
7,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
Magnu0046
Jormungandr
14
4 / 2 / 8
10,264
489
14,205
15,406
13,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
14 / 4 / 5
12,392
590
27,066
16,479
7,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
Morfred11
Guan Yu
15
1 / 7 / 13
9,688
461
12,748
15,287
13,986
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
3 / 6 / 9
10,404
495
13,462
12,671
4,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
17
11 / 5 / 6
11,187
533
19,974
19,447
9,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
GIRNATACI
King Arthur
13
3 / 5 / 9
8,947
426
9,318
26,890
20,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 1 / 13
9,358
446
11,915
17,362
13,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
1 / 10 / 4
8,557
407
4,883
12,236
4,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
ÖKÜZ
Apollo
16
7 / 5 / 6
10,452
498
11,528
17,495
7,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
61
25
Kills
23
23
Deaths
26
45
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Nemesis
ByHugoZ
Nemesis
3
4
10
2
L
Ao Kuang
11
5
6
2.8
L
King Arthur
GIRNATACI
King Arthur
3
5
9
1.5
W
Jormungandr
Magnu0046
Jormungandr
4
2
8
4
W
14
4
5
4.13
W
Guan Yu
Morfred11
Guan Yu
1
7
13
1.07
L
1
1
13
7.5
W
3
6
9
1.25
L
1
10
4
0.3
L
Apollo
ÖKÜZ
Apollo
7
5
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,333
Damage
57,618
75,804
Taken
93,430
47,950
Mitigated
54,619
21,794
Healing
18,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
ByHugoZ
Nemesis
7,852
3,564
479
1,363
15,961
7,993
0
6,361
9,450
0
81,082
L
Ao Kuang
19,974
6,102
0
6,036
19,447
9,110
395
6,335
13,112
53,300
4,737
L
King Arthur
GIRNATACI
King Arthur
9,318
1,734
0
8,768
26,890
20,158
0
10,983
15,907
0
32,507
W
Jormungandr
Magnu0046
Jormungandr
14,205
2,534
1,462
4,450
15,406
13,849
219
6,302
8,925
45,202
0
W
27,066
10,647
0
7,911
16,479
7,230
3,746
9,979
6,000
75,491
4,032
W
Guan Yu
Morfred11
Guan Yu
12,748
3,157
1,246
2,776
15,287
13,986
222
7,004
7,685
0
48,446
L
11,915
1,558
0
1,044
17,362
13,672
0
10,525
6,837
34,100
0
W
13,462
7,847
401
1,706
12,671
4,892
1,131
5,672
6,813
0
57,261
L
4,883
208
0
0
12,236
4,550
0
6,246
5,990
53,530
0
L
Apollo
ÖKÜZ
Apollo
11,528
8,218
0
2,572
17,495
7,129
165
6,550
10,945
0
49,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,774
Gold Earned
48,501
487
Minions Killed
346
0
Camps Cleared
0
1,989,802
Distance Traveled
1,937,700
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,026
525
131
6
0
433,366
2
L
Ao Kuang
11,187
533
100
5
0
388,168
0
L
King Arthur
8,947
426
47
2
0
405,015
4
W
Jormungandr
10,264
489
77
4
0
426,016
6
W
Sol
12,392
590
121
6
0
377,538
0
W
Guan Yu
9,688
461
72
3
0
392,385
0
L
Geb
9,358
446
35
2
0
429,481
0
W
Cupid
10,404
495
86
4
0
360,497
0
L
Janus
8,557
407
81
4
0
319,585
0
L
Apollo
10,452
498
83
4
0
395,451
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role