Player Matchup

Arachne
Arachne
SonantIowa4
Arachne
Level 69
God Stats
7W - 5L
1,330 SR
Queue Stats
10W - 8L
1,634 Elo+
Solo
Hel
Hel
Taakanu
Hel
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 17L
1,266 Elo+
Party 2
Danzaburou
Danzaburou
WiinterSun
Danzaburou
Level 114
God Stats
2W - 6L
1,356 SR
Queue Stats
8W - 16L
1,253 Elo+
Party 2
Tiamat
Tiamat
kirinado364
Tiamat
Level 109
God Stats
2W - 4L
1,112 SR
Queue Stats
12W - 18L
1,253 Elo+
Party 2
Sun Wukong
Sun Wukong
predator_-_5400
Sun Wukong
Level 50
God Stats
2W - 4L
1,316 SR
Queue Stats
3W - 10L
1,115 Elo+
Party 2
Team Averages
Level 89
1,323 SR
1,304 Elo+

VS

Team Averages
Level 105
1,523 SR
1,446 Elo+
Da Ji
Da Ji
Factory_-Kyl9w
Da Ji
Level 100
God Stats
0W - 2L
1,296 SR
Queue Stats
224W - 224L
1,445 Elo+
Party 1
Achilles
Achilles
Factory_-Lumix
Achilles
Level 105
God Stats
14W - 13L
1,519 SR
Queue Stats
150W - 186L
1,423 Elo+
Party 1
Yemoja
Yemoja
TropyKano97435
Yemoja
Level 128
God Stats
16W - 20L
1,334 SR
Queue Stats
350W - 368L
1,441 Elo+
Party 1
Cernunnos
Cernunnos
cholla007
Cernunnos
Level 86
God Stats
2W - 2L
1,799 SR
Queue Stats
260W - 239L
1,450 Elo+
Party 3
Baron Samedi
Baron Samedi
zynik70
Baron Samedi
Level 104
God Stats
6W - 5L
1,668 SR
Queue Stats
387W - 366L
1,473 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
SonantIowa4
Arachne
14
5 / 1 / 5
8,793
586
8,620
10,146
4,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
11
2 / 3 / 2
7,962
531
5,648
9,979
3,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
WiinterSun
Danzaburou
12
2 / 2 / 3
7,234
482
10,722
11,683
3,837
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
14
5 / 3 / 3
9,121
608
10,063
10,228
5,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
predator_-_5400
Sun Wukong
11
1 / 1 / 2
7,208
481
4,590
8,086
3,556
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 2
7,370
491
4,404
9,472
3,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
12
0 / 3 / 0
7,035
469
6,665
10,874
9,012
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 3 / 2
6,904
460
5,126
12,063
9,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
cholla007
Cernunnos
11
3 / 4 / 0
6,870
458
7,690
14,174
4,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
zynik70
Baron Samedi
13
4 / 3 / 1
8,158
544
9,085
9,772
4,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
15
Kills
10
10
Deaths
15
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
2
2
2
L
Achilles
0
3
0
0
W
Arachne
SonantIowa4
Arachne
5
1
5
7.5
W
Hel
2
3
2
1
L
0
3
2
0.33
W
Danzaburou
WiinterSun
Danzaburou
2
2
3
1.75
L
Cernunnos
cholla007
Cernunnos
3
4
0
0.75
W
Tiamat
5
3
3
2.17
W
Sun Wukong
predator_-_5400
Sun Wukong
1
1
2
2
L
Baron Samedi
zynik70
Baron Samedi
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,643
Damage
32,970
50,122
Taken
56,355
20,514
Mitigated
30,818
21,771
Healing
21,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,404
800
0
4,486
9,472
3,258
0
450
8,934
0
36,320
L
Achilles
6,665
1,429
0
3,029
10,874
9,012
0
1,210
9,640
0
39,060
W
Arachne
SonantIowa4
Arachne
8,620
5,419
0
4,065
10,146
4,337
838
2,435
7,569
0
44,415
W
Hel
5,648
309
4,727
4,859
9,979
3,191
1,183
3,222
6,659
27,359
0
L
5,126
1,023
1,767
3,418
12,063
9,266
0
4,656
7,291
21,303
0
W
Danzaburou
WiinterSun
Danzaburou
10,722
2,888
432
3,924
11,683
3,837
2,058
2,166
9,517
0
43,485
L
Cernunnos
cholla007
Cernunnos
7,690
4,080
0
4,858
14,174
4,467
0
4,519
9,623
0
35,163
W
Tiamat
10,063
1,288
0
2,464
10,228
5,593
1,108
5,740
4,080
39,995
0
W
Sun Wukong
predator_-_5400
Sun Wukong
4,590
930
0
1,300
8,086
3,556
224
0
8,086
0
28,556
L
Baron Samedi
zynik70
Baron Samedi
9,085
760
443
3,068
9,772
4,815
126
4,198
5,156
48,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,318
Gold Earned
36,337
323
Minions Killed
343
0
Camps Cleared
0
1,466,365
Distance Traveled
1,295,277
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,370
491
59
4
0
299,307
6
L
Achilles
7,035
469
79
5
0
255,695
4
W
Arachne
8,793
586
77
5
0
340,668
0
W
Hel
7,962
531
50
3
0
278,510
3
L
Yemoja
6,904
460
30
2
0
230,240
1
W
Danzaburou
7,234
482
60
4
0
274,411
2
L
Cernunnos
6,870
458
72
5
0
237,010
2
W
Tiamat
9,121
608
89
6
0
268,867
2
W
Sun Wukong
7,208
481
47
3
0
303,909
7
L
Baron Samedi
8,158
544
103
7
0
273,025
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role