Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
FreezerCryomanta
Hera
Level 125
God Stats
10W - 13L
1,455 SR
Queue Stats
356W - 354L
1,526 Elo+
Solo
Izanami
Izanami
Marshall951
Izanami
Level 58
God Stats
75W - 79L
1,442 SR
Queue Stats
433W - 502L
1,387 Elo+
Party 1
Sun Wukong
Sun Wukong
OmegaAdam
Sun Wukong
Level 82
God Stats
0W - 1L
1,788 SR
Queue Stats
5W - 6L
1,696 Elo+
Solo
Team Averages
Level 85
1,537 SR
1,522 Elo+

VS

Team Averages
Level 88
1,470 SR
1,359 Elo+
Neith
Neith
Birdeh89
Neith
Level 63
God Stats
1W - 1L
1,200 SR
Queue Stats
28W - 28L
977 Elo+
Solo
Sun Wukong
Sun Wukong
MAKEDONSKY13
Sun Wukong
Level 52
God Stats
3W - 3L
1,263 SR
Queue Stats
162W - 206L
1,421 Elo+
Solo
Persephone
Persephone
Megabolic89
Persephone
Level 96
God Stats
29W - 31L
1,642 SR
Queue Stats
242W - 252L
1,527 Elo+
Solo
Mercury
Mercury
Vechinela
Mercury
Level 107
God Stats
15W - 10L
1,473 SR
Queue Stats
672W - 697L
1,341 Elo+
Solo
Sobek
Sobek
Withnail666
Sobek
Level 121
God Stats
3W - 2L
1,771 SR
Queue Stats
8W - 7L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
1 / 7 / 5
10,407
452
8,496
22,795
9,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Aphrodite
 
Aphrodite
15
2 / 9 / 1
9,796
426
6,500
20,425
13,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
3 / 11 / 2
10,202
444
8,588
16,051
5,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Marshall951
Izanami
14
1 / 8 / 3
8,925
388
11,109
19,869
7,477
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
OmegaAdam
Sun Wukong
16
2 / 4 / 2
10,183
443
4,178
13,966
12,001
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Birdeh89
Neith
18
8 / 3 / 9
11,964
520
14,288
14,461
5,519
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
MAKEDONSKY13
Sun Wukong
18
6 / 1 / 7
12,491
543
9,963
10,806
10,445
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
Megabolic89
Persephone
20
15 / 0 / 11
14,255
620
31,772
14,694
6,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
Vechinela
Mercury
20
10 / 2 / 8
14,335
623
10,070
15,513
6,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 3 / 18
11,285
491
5,847
16,613
21,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
92
9
Kills
39
39
Deaths
9
13
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
7
5
0.5
L
Aphrodite
 
Aphrodite
2
9
1
0.28
W
Neith
Birdeh89
Neith
8
3
9
4.17
L
3
11
2
0.36
W
Sun Wukong
MAKEDONSKY13
Sun Wukong
6
1
7
9.5
L
Izanami
Marshall951
Izanami
1
8
3
0.31
W
Persephone
Megabolic89
Persephone
15
0
11
20.5
L
Sun Wukong
OmegaAdam
Sun Wukong
2
4
2
0.75
W
Mercury
Vechinela
Mercury
10
2
8
7
W
0
3
18
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,871
Damage
71,940
93,106
Taken
72,087
48,621
Mitigated
50,782
21,348
Healing
16,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
8,496
2,355
0
3,389
22,795
9,908
0
5,529
17,094
0
82,280
L
Aphrodite
 
Aphrodite
6,500
1,006
4,588
7,187
20,425
13,659
306
11,351
8,818
37,304
0
W
Neith
Birdeh89
Neith
14,288
7,686
0
5,581
14,461
5,519
7,236
3,985
10,476
0
76,622
L
8,588
1,976
0
496
16,051
5,576
0
9,000
6,753
49,155
0
W
Sun Wukong
MAKEDONSKY13
Sun Wukong
9,963
1,026
0
1,350
10,806
10,445
2,521
2,095
8,711
0
62,004
L
Izanami
Marshall951
Izanami
11,109
8,011
0
4,205
19,869
7,477
1,054
8,759
10,792
0
56,223
W
Persephone
Megabolic89
Persephone
31,772
906
182
4,135
14,694
6,441
1,214
3,705
10,989
110,658
0
L
Sun Wukong
OmegaAdam
Sun Wukong
4,178
474
0
1,483
13,966
12,001
352
1,822
12,030
0
59,578
W
Mercury
Vechinela
Mercury
10,070
4,751
0
750
15,513
6,570
1,504
2,052
13,461
0
113,266
W
5,847
245
0
4,149
16,613
21,807
160
3,251
13,362
20,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,513
Gold Earned
64,330
488
Minions Killed
609
0
Camps Cleared
0
1,925,699
Distance Traveled
2,335,574
9
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,407
452
120
5
0
433,518
2
L
Aphrodite
9,796
426
67
3
0
382,656
0
W
Neith
11,964
520
141
6
0
375,214
1
L
Hera
10,202
444
83
4
0
353,794
0
W
Sun Wukong
12,491
543
120
5
0
485,191
5
L
Izanami
8,925
388
100
4
0
343,067
4
W
Persephone
14,255
620
168
7
0
495,460
5
L
Sun Wukong
10,183
443
118
5
0
412,664
3
W
Mercury
14,335
623
166
7
0
515,779
6
W
Sobek
11,285
491
14
1
0
463,930
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role