Player Matchup

Bellona
Bellona
Fabzoula
Bellona
Level 3
God Stats
1W - 1L
1,789 SR
Queue Stats
2W - 3L
1,306 Elo+
Solo
Nemesis
Nemesis
Ozibdg
Nemesis
Level 4
God Stats
0W - 2L
1,312 SR
Queue Stats
2W - 7L
1,202 Elo+
Solo
Ares
Ares
Szalony0lek
Ares
Level 4
God Stats
0W - 2L
1,326 SR
Queue Stats
1W - 2L
1,431 Elo+
Party 1
Anhur
Anhur
VikingDemolka
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,431 Elo+
Party 1
Loki
Loki
elParseAdriano
Loki
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Team Averages
Level 8
1,485 SR
1,374 Elo+

VS

Team Averages
Level 16
1,529 SR
1,404 Elo+
Anhur
Anhur
Dakor_HH
Anhur
Level 5
God Stats
4W - 1L
1,769 SR
Queue Stats
22W - 28L
1,565 Elo+
Party 3
Nemesis
Nemesis
DuriOver9000
Nemesis
Level 26
God Stats
16W - 8L
1,473 SR
Queue Stats
180W - 179L
1,286 Elo+
Party 2
Nike
Nike
Harcooos
Nike
Level 28
God Stats
6W - 5L
1,330 SR
Queue Stats
51W - 48L
1,412 Elo+
Party 2
Hera
Hera
cfinn980
Hera
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 23L
1,374 Elo+
Solo
Ymir
Ymir
isy93898896
Ymir
Level 8
God Stats
7W - 5L
1,570 SR
Queue Stats
7W - 8L
1,382 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Fabzoula
Bellona
15
5 / 6 / 3
8,499
531
6,043
11,469
8,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
Ozibdg
Nemesis
14
6 / 5 / 4
9,067
567
8,194
10,829
4,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 5 / 1
5,365
335
2,335
5,217
2,006
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 7 / 1
5,452
341
2,278
6,243
1,526
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
6 / 3 / 1
8,999
562
7,874
10,913
3,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Dakor_HH
Anhur
12
2 / 3 / 1
7,886
493
2,358
7,879
2,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
DuriOver9000
Nemesis
16
12 / 3 / 1
10,425
652
8,905
11,470
4,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nike
15
6 / 1 / 5
9,426
589
7,254
8,633
2,565
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hera
15
4 / 5 / 6
9,579
599
8,287
10,335
2,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 5 / 1
7,415
463
2,206
9,640
4,643
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
39
17
Kills
25
26
Deaths
17
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anhur
Dakor_HH
Anhur
2
3
1
0.83
W
Nemesis
DuriOver9000
Nemesis
12
3
1
4.17
L
Bellona
Fabzoula
Bellona
5
6
3
1.08
W
Nike
6
1
5
8.5
L
Nemesis
Ozibdg
Nemesis
6
5
4
1.6
L
0
5
1
0.1
L
0
7
1
0.07
W
Hera
4
5
6
1.4
L
6
3
1
2.17
W
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,724
Damage
29,010
44,671
Taken
47,957
19,167
Mitigated
16,660
5,522
Healing
9,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Dakor_HH
Anhur
2,358
966
0
1,534
7,879
2,460
4,416
0
7,879
0
27,306
W
Nemesis
DuriOver9000
Nemesis
8,905
5,437
0
3,041
11,470
4,100
842
655
10,794
0
51,774
L
Bellona
Fabzoula
Bellona
6,043
2,116
0
757
11,469
8,035
252
5,834
5,318
0
41,885
W
Nike
7,254
922
0
1,280
8,633
2,565
2,282
1,478
6,974
0
43,519
L
Nemesis
Ozibdg
Nemesis
8,194
4,092
0
1,687
10,829
4,048
32
3,173
7,603
0
37,915
L
2,335
385
0
101
5,217
2,006
0
0
5,217
6,283
0
L
2,278
1,393
0
0
6,243
1,526
0
0
6,243
0
15,528
W
Hera
8,287
3,623
0
3,251
10,335
2,892
1,535
0
10,335
47,328
0
L
7,874
2,609
0
2,977
10,913
3,552
0
1,067
9,797
0
48,753
W
2,206
1,019
0
686
9,640
4,643
1,172
0
9,640
33,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,382
Gold Earned
44,731
269
Minions Killed
389
0
Camps Cleared
0
1,274,652
Distance Traveled
1,432,392
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,886
493
56
4
0
251,252
0
W
Nemesis
10,425
652
96
6
0
324,129
2
L
Bellona
8,499
531
67
4
0
308,530
1
W
Nike
9,426
589
82
5
0
312,608
0
L
Nemesis
9,067
567
64
4
0
309,835
4
L
Ares
5,365
335
13
1
0
184,924
1
L
Anhur
5,452
341
28
2
0
155,391
0
W
Hera
9,579
599
92
6
0
261,547
2
L
Loki
8,999
562
97
6
0
315,972
0
W
Ymir
7,415
463
63
4
0
282,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role