Player Matchup

Danzaburou
Danzaburou
CuChIlLo_BlaNc07
Danzaburou
Level 27
God Stats
29W - 33L
1,397 SR
Queue Stats
209W - 283L
1,326 Elo+
Solo
Loki
Loki
Skar_Ls_59
Loki
Level 16
God Stats
8W - 8L
1,519 SR
Queue Stats
24W - 30L
1,299 Elo+
Solo
Odin
Odin
Supertauruss
Odin
Level 8
God Stats
1W - 2L
1,691 SR
Queue Stats
18W - 17L
1,254 Elo+
Solo
Guan Yu
Guan Yu
mieresali
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
pes_imismo
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Team Averages
Level 11
1,521 SR
1,376 Elo+

VS

Team Averages
Level 22
1,483 SR
1,381 Elo+
Da Ji
Da Ji
 
Da Ji
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
Jbdb-guellecdu59
Chronos
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 98L
1,286 Elo+
Party 1
Jormungandr
Jormungandr
Respect84110
Jormungandr
Level 18
God Stats
13W - 18L
1,384 SR
Queue Stats
74W - 100L
1,375 Elo+
Party 1
Sol
Sol
Siid3rale
Sol
Level 28
God Stats
25W - 16L
1,544 SR
Queue Stats
48W - 45L
1,315 Elo+
Party 1
Gilgamesh
Gilgamesh
octopus8rafael
Gilgamesh
Level 27
God Stats
2W - 1L
1,487 SR
Queue Stats
27W - 21L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CuChIlLo_BlaNc07
Danzaburou
15
4 / 7 / 1
10,032
478
8,298
15,524
6,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 3 / 1
6,989
333
1,317
4,555
995
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

13
1 / 10 / 5
8,895
424
3,951
24,030
15,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Guan Yu
mieresali
Guan Yu
10
0 / 15 / 0
6,902
329
1,284
16,421
12,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
7 / 3 / 3
11,761
560
12,323
11,210
4,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
10 / 4 / 6
11,101
529
8,541
13,704
6,499
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 5 / 13
9,253
441
4,490
10,841
5,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jormungandr
Respect84110
Jormungandr
14
6 / 2 / 14
10,012
477
12,935
13,750
13,061
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
7 / 3 / 4
11,428
544
11,049
10,810
5,227
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
octopus8rafael
Gilgamesh
18
14 / 1 / 2
12,547
597
13,774
15,679
18,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
77
12
Kills
38
38
Deaths
15
10
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
10
4
6
3.25
L
Danzaburou
CuChIlLo_BlaNc07
Danzaburou
4
7
1
0.64
W
1
5
13
1.5
W
Jormungandr
Respect84110
Jormungandr
6
2
14
6.5
W
7
3
4
3
L
0
3
1
0.17
L
1
10
5
0.35
L
Guan Yu
mieresali
Guan Yu
0
15
0
0
W
Gilgamesh
octopus8rafael
Gilgamesh
14
1
2
15
L
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,173
Damage
50,789
71,740
Taken
64,784
39,738
Mitigated
48,974
8,867
Healing
9,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
8,541
2,106
0
1,518
13,704
6,499
1,742
2,570
10,952
0
57,426
L
Danzaburou
CuChIlLo_BlaNc07
Danzaburou
8,298
4,225
0
3,137
15,524
6,317
240
6,988
8,536
0
48,919
W
4,490
1,498
0
1,869
10,841
5,209
2,656
1,733
8,988
16,707
1,322
W
Jormungandr
Respect84110
Jormungandr
12,935
2,691
0
35
13,750
13,061
544
2,339
11,215
31,568
0
W
11,049
2,971
693
3,769
10,810
5,227
6,695
991
9,491
63,032
0
L
1,317
431
0
0
4,555
995
0
685
3,870
0
15,849
L
3,951
2,022
0
1,354
24,030
15,520
183
11,127
12,903
0
26,097
L
Guan Yu
mieresali
Guan Yu
1,284
399
50
756
16,421
12,281
0
5,328
11,093
0
18,018
W
Gilgamesh
octopus8rafael
Gilgamesh
13,774
3,783
0
1,891
15,679
18,978
3,634
3,958
11,485
0
79,138
L
12,323
504
705
2,865
11,210
4,625
0
4,157
7,053
56,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,579
Gold Earned
54,341
294
Minions Killed
404
0
Camps Cleared
0
1,494,211
Distance Traveled
1,827,410
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,101
529
90
4
0
376,957
0
L
Danzaburou
10,032
478
88
4
0
309,650
0
W
Chronos
9,253
441
28
1
0
361,225
0
W
Jormungandr
10,012
477
25
1
0
354,243
1
W
Sol
11,428
544
118
6
0
360,776
0
L
Loki
6,989
333
37
2
0
125,422
0
L
Odin
8,895
424
39
2
0
317,554
0
L
Guan Yu
6,902
329
35
2
0
396,971
1
W
Gilgamesh
12,547
597
143
7
0
374,209
0
L
Ra
11,761
560
95
5
0
344,614
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role