Player Matchup

Hercules
Hercules
Crona
Hercules
Level 160
God Stats
39W - 37L
1,587 SR
Queue Stats
700W - 757L
1,540 Elo+
Party 3
Kukulkan
Kukulkan
CubNation26
Kukulkan
Level 109
God Stats
10W - 10L
1,597 SR
Queue Stats
472W - 551L
1,532 Elo+
Party 1
Chronos
Chronos
F7LY
Chronos
Level 113
God Stats
1W - 2L
1,285 SR
Queue Stats
265W - 312L
1,472 Elo+
Party 1
Awilix
Awilix
LynX Velocity
Awilix
Level 129
God Stats
7W - 9L
1,557 SR
Queue Stats
564W - 608L
1,536 Elo+
Party 1
Anhur
Anhur
Quiztofer
Anhur
Level 48
God Stats
4W - 1L
1,925 SR
Queue Stats
46W - 49L
1,454 Elo+
Party 3
Team Averages
Level 112
1,590 SR
1,507 Elo+

VS

Team Averages
Level 133
1,601 SR
1,534 Elo+
Gilgamesh
Gilgamesh
DN00b
Gilgamesh
Level 158
God Stats
19W - 17L
1,589 SR
Queue Stats
605W - 579L
1,564 Elo+
Party 4
Anhur
Anhur
KimeraTheShiva
Anhur
Level 129
God Stats
15W - 18L
1,550 SR
Queue Stats
100W - 75L
1,534 Elo+
Party 4
Chang'e
Chang'e
LissenUp
Chang'e
Level 122
God Stats
3W - 1L
1,700 SR
Queue Stats
118W - 103L
1,516 Elo+
Party 2
Bellona
Bellona
Papagøøse
Bellona
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
356W - 308L
1,486 Elo+
Party 2
Ao Kuang
Ao Kuang
jadahub
Ao Kuang
Level 139
God Stats
13W - 7L
1,663 SR
Queue Stats
144W - 140L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Crona
Hercules
15
0 / 9 / 8
10,250
466
10,957
25,834
18,493
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
CubNation26
Kukulkan
18
4 / 5 / 3
11,211
510
16,295
11,158
4,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos
F7LY
Chronos
16
1 / 5 / 6
9,974
453
8,616
17,698
7,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
3 / 7 / 3
10,979
499
11,847
22,064
14,939
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anhur
Quiztofer
Anhur
17
4 / 5 / 3
11,141
506
6,131
14,365
3,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DN00b
Gilgamesh
15
1 / 5 / 10
11,575
526
6,339
21,197
21,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate

Breastplate

+20
Physical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
6 / 2 / 9
13,736
624
14,714
17,102
6,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
LissenUp
Chang'e
20
8 / 1 / 7
13,235
602
20,131
14,561
5,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Papagøøse
Bellona
19
6 / 4 / 4
12,414
564
14,161
20,472
18,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ao Kuang
jadahub
Ao Kuang
20
10 / 0 / 10
13,228
601
15,957
20,243
10,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
71
12
Kills
31
31
Deaths
12
23
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Hercules
Crona
Hercules
0
9
8
0.44
L
Kukulkan
CubNation26
Kukulkan
4
5
3
1.1
W
Gilgamesh
DN00b
Gilgamesh
1
5
10
1.2
L
Chronos
F7LY
Chronos
1
5
6
0.8
W
6
2
9
5.25
W
Chang'e
LissenUp
Chang'e
8
1
7
11.5
L
3
7
3
0.64
W
Bellona
Papagøøse
Bellona
6
4
4
2
L
Anhur
Quiztofer
Anhur
4
5
3
1.1
W
Ao Kuang
jadahub
Ao Kuang
10
0
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,846
Damage
71,302
91,119
Taken
93,575
49,357
Mitigated
63,648
15,193
Healing
40,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Crona
Hercules
10,957
2,172
0
3,728
25,834
18,493
0
10,439
15,057
0
32,574
L
Kukulkan
CubNation26
Kukulkan
16,295
1,160
0
495
11,158
4,775
153
7,550
3,479
97,252
0
W
Gilgamesh
DN00b
Gilgamesh
6,339
763
0
2,993
21,197
21,709
58
6,745
14,452
160
28,267
L
Chronos
F7LY
Chronos
8,616
3,016
0
2,594
17,698
7,224
0
8,255
9,157
62,644
5,818
W
14,714
9,263
0
8,523
17,102
6,733
5,457
4,175
12,658
0
115,082
W
Chang'e
LissenUp
Chang'e
20,131
994
3,140
7,185
14,561
5,878
218
5,318
9,243
99,516
0
L
11,847
3,824
0
4,304
22,064
14,939
55
5,971
15,995
0
68,165
W
Bellona
Papagøøse
Bellona
14,161
4,418
0
7,220
20,472
18,498
3,532
4,539
15,933
677
76,923
L
Anhur
Quiztofer
Anhur
6,131
1,126
0
4,072
14,365
3,926
232
3,459
10,840
0
44,163
W
Ao Kuang
jadahub
Ao Kuang
15,957
3,623
0
11,919
20,243
10,830
63
4,267
15,768
80,959
11,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,555
Gold Earned
64,188
540
Minions Killed
679
0
Camps Cleared
0
1,993,621
Distance Traveled
2,231,633
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,250
466
36
2
0
434,962
5
L
Kukulkan
11,211
510
178
8
0
393,004
3
W
Gilgamesh
11,575
526
28
1
0
463,175
8
L
Chronos
9,974
453
112
5
0
398,332
2
W
Anhur
13,736
624
183
8
0
382,707
10
W
Chang'e
13,235
602
186
8
0
459,239
3
L
Awilix
10,979
499
131
6
0
377,576
3
W
Bellona
12,414
564
150
7
0
444,146
2
L
Anhur
11,141
506
83
4
0
389,747
5
W
Ao Kuang
13,228
601
132
6
0
482,366
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role