Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
El-tercero-EDM
Yemoja
Level 72
God Stats
11W - 20L
1,267 SR
Queue Stats
859W - 937L
1,323 Elo+
Solo
Chaac
Chaac
TrickedList6259
Chaac
Level 100
God Stats
17W - 4L
1,809 SR
Queue Stats
579W - 587L
1,464 Elo+
Solo
Scylla
Scylla
Xande7061
Scylla
Level 89
God Stats
2W - 2L
1,551 SR
Queue Stats
115W - 135L
1,381 Elo+
Solo
Awilix
Awilix
delsin646
Awilix
Level 86
God Stats
14W - 17L
1,500 SR
Queue Stats
140W - 142L
1,376 Elo+
Party 1
Team Averages
Level 83
1,526 SR
1,409 Elo+

VS

Team Averages
Level 106
1,451 SR
1,421 Elo+
Sol
Sol
 
Sol
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
HappyHawk
Pele
Level 121
God Stats
18W - 13L
1,594 SR
Queue Stats
325W - 327L
1,488 Elo+
Solo
Gilgamesh
Gilgamesh
Stephanie-1201
Gilgamesh
Level 47
God Stats
2W - 10L
1,222 SR
Queue Stats
119W - 168L
1,242 Elo+
Solo
Fenrir
Fenrir
gamebit1
Fenrir
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 217L
1,422 Elo+
Solo
Yemoja
Yemoja
thestfav
Yemoja
Level 127
God Stats
41W - 37L
1,438 SR
Queue Stats
368W - 365L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
2 / 3 / 2
8,110
477
4,294
9,232
2,955
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 2 / 8
8,542
502
4,275
10,836
8,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
11 / 0 / 4
10,982
646
16,664
14,720
15,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
Xande7061
Scylla
16
3 / 0 / 4
9,617
566
5,533
5,856
1,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
delsin646
Awilix
15
6 / 2 / 4
9,710
571
8,830
10,727
3,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 0 / 1
7,572
445
8,522
7,931
3,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Pele
14
3 / 4 / 1
8,559
503
7,765
13,090
4,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
Stephanie-1201
Gilgamesh
12
0 / 7 / 1
6,761
398
3,286
13,736
7,270
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
gamebit1
Fenrir
11
1 / 10 / 1
7,196
423
4,669
14,285
5,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
thestfav
Yemoja
12
1 / 2 / 4
7,919
466
8,026
11,009
8,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
23
Kills
7
7
Deaths
23
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
3
2
1
L
Sol
 
Sol
2
0
1
2.5
W
1
2
8
2.5
L
Pele
3
4
1
0.88
L
Gilgamesh
Stephanie-1201
Gilgamesh
0
7
1
0.07
W
11
0
4
13
W
Scylla
Xande7061
Scylla
3
0
4
5
W
Awilix
delsin646
Awilix
6
2
4
4
L
Fenrir
gamebit1
Fenrir
1
10
1
0.15
L
Yemoja
thestfav
Yemoja
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,596
Damage
32,268
51,371
Taken
60,051
31,834
Mitigated
29,237
22,054
Healing
15,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
4,294
3,286
0
2,648
9,232
2,955
1,198
5,379
3,853
0
37,697
L
Sol
 
Sol
8,522
2,779
0
3,454
7,931
3,050
694
514
7,387
47,796
6,202
W
4,275
445
984
2,771
10,836
8,354
475
4,316
6,520
23,772
0
L
Pele
7,765
1,795
0
2,934
13,090
4,984
0
3,153
9,627
0
59,720
L
Gilgamesh
Stephanie-1201
Gilgamesh
3,286
487
0
2,718
13,736
7,270
0
654
12,602
0
32,960
W
16,664
4,751
0
8,663
14,720
15,216
2,967
4,352
10,368
0
66,551
W
Scylla
Xande7061
Scylla
5,533
525
108
2,716
5,856
1,613
600
286
5,570
55,583
0
W
Awilix
delsin646
Awilix
8,830
4,026
0
4,164
10,727
3,696
1,528
1,954
8,773
0
54,552
L
Fenrir
gamebit1
Fenrir
4,669
1,306
0
2,163
14,285
5,487
0
2,532
11,487
0
31,077
L
Yemoja
thestfav
Yemoja
8,026
1,400
1,047
3,325
11,009
8,446
0
2,615
8,270
30,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,961
Gold Earned
38,007
451
Minions Killed
362
0
Camps Cleared
0
1,590,894
Distance Traveled
1,467,016
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,110
477
65
4
0
288,306
0
L
Sol
7,572
445
90
5
0
312,809
4
W
Yemoja
8,542
502
37
2
0
287,875
0
L
Pele
8,559
503
116
7
0
302,345
1
L
Gilgamesh
6,761
398
53
3
0
317,852
0
W
Chaac
10,982
646
132
8
0
309,877
0
W
Scylla
9,617
566
136
8
0
317,485
1
W
Awilix
9,710
571
81
5
0
387,351
1
L
Fenrir
7,196
423
67
4
0
278,122
3
L
Yemoja
7,919
466
36
2
0
255,888
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role