Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Doobyss
Cthulhu
Level 6
God Stats
1W - 1L
1,750 SR
Queue Stats
2W - 5L
1,749 Elo+
Party 1
Anubis
Anubis
MedMike
Anubis
Level 29
God Stats
5W - 5L
1,385 SR
Queue Stats
96W - 79L
1,541 Elo+
Solo
Artemis
Artemis
hecate228
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,749 Elo+
Party 1
Team Averages
Level 19
1,527 SR
1,608 Elo+

VS

Team Averages
Level 23
1,415 SR
1,568 Elo+
Izanami
Izanami
 
Izanami
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Hanyuü
Janus
Level 29
God Stats
1W - 1L
1,326 SR
Queue Stats
139W - 79L
1,704 Elo+
Party 3
Fenrir
Fenrir
Jaskynic
Fenrir
Level 18
God Stats
2W - 0L
1,535 SR
Queue Stats
10W - 3L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
LaCourgett3
Gilgamesh
Level 26
God Stats
4W - 7L
1,226 SR
Queue Stats
26W - 28L
1,560 Elo+
Party 2
Ymir
Ymir
Skordax
Ymir
Level 26
God Stats
8W - 13L
1,489 SR
Queue Stats
39W - 43L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
3 / 2 / 2
6,178
618
4,970
7,262
2,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
 
Gilgamesh
10
1 / 3 / 0
5,726
573
3,663
6,405
3,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Doobyss
Cthulhu
6
1 / 6 / 0
4,587
459
4,444
8,214
3,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
MedMike
Anubis
10
2 / 3 / 1
5,565
557
2,899
6,236
2,878
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Artemis
hecate228
Artemis
6
0 / 8 / 1
4,159
416
2,809
6,353
1,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
11 / 1 / 4
7,000
700
9,870
7,607
2,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Hanyuü
Janus
11
2 / 2 / 1
6,327
633
3,917
5,391
1,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Jaskynic
Fenrir
10
3 / 2 / 3
5,683
568
3,473
4,375
1,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Gilgamesh
LaCourgett3
Gilgamesh
9
1 / 1 / 1
5,243
524
2,195
5,707
2,022
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
Skordax
Ymir
9
5 / 1 / 8
6,285
629
4,758
6,371
3,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
7
Kills
22
22
Deaths
7
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
2
2
2
L
Gilgamesh
 
Gilgamesh
1
3
0
0.33
W
Izanami
 
Izanami
11
1
4
13
L
Cthulhu
Doobyss
Cthulhu
1
6
0
0.17
W
Janus
Hanyuü
Janus
2
2
1
1.25
W
Fenrir
Jaskynic
Fenrir
3
2
3
2.25
W
Gilgamesh
LaCourgett3
Gilgamesh
1
1
1
1.5
L
Anubis
MedMike
Anubis
2
3
1
0.83
W
Ymir
Skordax
Ymir
5
1
8
9
L
Artemis
hecate228
Artemis
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,785
Damage
24,213
34,470
Taken
29,451
13,721
Mitigated
10,235
5,740
Healing
7,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,970
2,679
0
983
7,262
2,216
0
1,793
5,469
0
33,354
L
Gilgamesh
 
Gilgamesh
3,663
1,124
0
813
6,405
3,129
0
0
6,405
0
26,371
W
Izanami
 
Izanami
9,870
7,020
0
2,632
7,607
2,173
564
2,226
5,056
0
40,046
L
Cthulhu
Doobyss
Cthulhu
4,444
1,122
33
659
8,214
3,824
0
3,043
5,171
12,574
0
W
Janus
Hanyuü
Janus
3,917
424
0
965
5,391
1,151
0
2,310
3,081
40,829
0
W
Fenrir
Jaskynic
Fenrir
3,473
1,523
0
1,926
4,375
1,182
0
522
3,853
0
18,895
W
Gilgamesh
LaCourgett3
Gilgamesh
2,195
643
0
653
5,707
2,022
0
0
5,707
0
20,591
L
Anubis
MedMike
Anubis
2,899
108
0
3,072
6,236
2,878
250
2,703
3,533
28,115
0
W
Ymir
Skordax
Ymir
4,758
828
0
1,646
6,371
3,707
100
1,735
4,411
18,884
0
L
Artemis
hecate228
Artemis
2,809
1,786
0
180
6,353
1,674
0
1,136
5,217
0
8,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,215
Gold Earned
30,538
239
Minions Killed
274
0
Camps Cleared
0
897,824
Distance Traveled
951,929
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,178
618
71
7
0
200,863
0
L
Gilgamesh
5,726
573
59
6
0
182,421
0
W
Izanami
7,000
700
73
7
0
174,348
2
L
Cthulhu
4,587
459
16
2
0
192,578
2
W
Janus
6,327
633
83
8
0
206,000
0
W
Fenrir
5,683
568
43
4
0
208,300
1
W
Gilgamesh
5,243
524
47
5
0
188,264
1
L
Anubis
5,565
557
70
7
0
156,217
1
W
Ymir
6,285
629
28
3
0
175,017
2
L
Artemis
4,159
416
23
2
0
165,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role