Player Matchup

Merlin
Merlin
 
Merlin
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Bob__Marlow
Cupid
Level 111
God Stats
4W - 1L
1,589 SR
Queue Stats
130W - 128L
1,365 Elo+
Solo
Heimdallr
Heimdallr
HxcTrashPanda
Heimdallr
Level 105
God Stats
1W - 2L
1,219 SR
Queue Stats
110W - 129L
1,465 Elo+
Solo
Ne Zha
Ne Zha
RJA316
Ne Zha
Level 127
God Stats
3W - 0L
1,705 SR
Queue Stats
212W - 244L
1,461 Elo+
Solo
Athena
Athena
lurreyes222
Athena
Level 88
God Stats
2W - 2L
1,294 SR
Queue Stats
226W - 233L
1,450 Elo+
Solo
Team Averages
Level 110
1,461 SR
1,448 Elo+

VS

Team Averages
Level 113
1,551 SR
1,430 Elo+
Scylla
Scylla
LordOccult
Scylla
Level 124
God Stats
2W - 6L
1,618 SR
Queue Stats
202W - 200L
1,400 Elo+
Party 1
He Bo
He Bo
MasenStick
He Bo
Level 82
God Stats
7W - 6L
1,638 SR
Queue Stats
436W - 423L
1,410 Elo+
Solo
Sobek
Sobek
Soupareman_
Sobek
Level 126
God Stats
0W - 4L
1,500 SR
Queue Stats
222W - 220L
1,371 Elo+
Party 1
Nemesis
Nemesis
Teranzo
Nemesis
Level 146
God Stats
2W - 4L
1,500 SR
Queue Stats
252W - 244L
1,503 Elo+
Solo
Ne Zha
Ne Zha
xBoxcAnaByss
Ne Zha
Level 88
God Stats
2W - 4L
1,500 SR
Queue Stats
184W - 195L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
8 / 4 / 19
13,980
822
14,571
15,269
6,246
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

20
6 / 3 / 18
13,025
766
16,093
15,856
6,419
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heimdallr
HxcTrashPanda
Heimdallr
20
7 / 5 / 18
12,693
747
19,341
16,916
7,414
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
RJA316
Ne Zha
20
13 / 8 / 15
14,344
844
24,500
18,089
8,151
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
17
2 / 7 / 21
11,508
677
8,889
17,771
18,762
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
LordOccult
Scylla
20
4 / 5 / 12
12,951
762
20,907
17,683
6,890
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
18
8 / 8 / 6
11,810
695
15,978
16,161
6,088
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
4 / 10 / 12
12,152
715
7,445
27,259
37,197
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
Teranzo
Nemesis
19
5 / 7 / 12
12,015
707
12,776
19,104
8,989
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
20
5 / 6 / 14
12,477
734
13,015
15,605
9,455
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
82
36
Kills
26
27
Deaths
36
91
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
8
4
19
4.38
W
6
3
18
5
W
Heimdallr
HxcTrashPanda
Heimdallr
7
5
18
3.2
L
Scylla
LordOccult
Scylla
4
5
12
2
L
He Bo
8
8
6
1.38
W
Ne Zha
RJA316
Ne Zha
13
8
15
2.56
L
4
10
12
1
L
Nemesis
Teranzo
Nemesis
5
7
12
1.57
W
Athena
2
7
21
1.79
L
Ne Zha
5
6
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,394
Damage
70,121
83,901
Taken
95,812
46,992
Mitigated
68,619
30,808
Healing
29,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
14,571
1,363
1,058
4,457
15,269
6,246
513
8,015
7,254
44,425
0
W
16,093
7,017
3,497
6,779
15,856
6,419
3,283
9,655
6,201
0
36,371
W
Heimdallr
HxcTrashPanda
Heimdallr
19,341
8,074
1,550
4,176
16,916
7,414
2,294
7,326
9,590
0
36,693
L
Scylla
LordOccult
Scylla
20,907
341
2,547
6,673
17,683
6,890
492
5,162
12,521
50,334
0
L
He Bo
15,978
751
2,296
3,772
16,161
6,088
243
3,652
12,509
33,978
0
W
Ne Zha
RJA316
Ne Zha
24,500
6,531
2,863
4,491
18,089
8,151
442
8,562
9,527
0
40,900
L
7,445
198
727
4,545
27,259
37,197
0
5,806
21,453
15,323
0
L
Nemesis
Teranzo
Nemesis
12,776
4,903
1,182
4,948
19,104
8,989
0
3,536
15,568
0
20,727
W
Athena
8,889
2,227
908
1,029
17,771
18,762
0
10,772
6,999
13,625
0
L
Ne Zha
13,015
2,622
284
2,071
15,605
9,455
328
5,304
10,301
0
27,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,550
Gold Earned
61,405
169
Minions Killed
161
0
Camps Cleared
0
1,389,042
Distance Traveled
1,416,437
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,980
822
64
4
0
254,137
0
W
Cupid
13,025
766
39
2
0
308,977
0
W
Heimdallr
12,693
747
39
2
0
280,230
1
L
Scylla
12,951
762
66
4
0
289,619
1
L
He Bo
11,810
695
40
2
0
260,413
3
W
Ne Zha
14,344
844
11
1
0
292,528
0
L
Sobek
12,152
715
5
0
0
263,310
1
L
Nemesis
12,015
707
29
2
0
317,864
0
W
Athena
11,508
677
16
1
0
253,170
0
L
Ne Zha
12,477
734
21
1
0
285,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role