Player Matchup

Athena
Athena
ComicFountain65
Athena
Level 142
God Stats
15W - 14L
1,533 SR
Queue Stats
156W - 202L
1,429 Elo+
Party 1
Izanami
Izanami
Fogaut
Izanami
Level 23
God Stats
16W - 14L
1,528 SR
Queue Stats
42W - 45L
1,415 Elo+
Party 1
Mercury
Mercury
Pantru CCG
Mercury
Level 129
God Stats
3W - 1L
1,605 SR
Queue Stats
224W - 259L
1,436 Elo+
Party 1
Guan Yu
Guan Yu
Theus zeus23
Guan Yu
Level 84
God Stats
1W - 3L
1,230 SR
Queue Stats
198W - 239L
1,472 Elo+
Party 1
Ra
Ra
xBraga4402
Ra
Level 148
God Stats
66W - 57L
1,706 SR
Queue Stats
918W - 827L
1,538 Elo+
Party 1
Team Averages
Level 105
1,520 SR
1,458 Elo+

VS

Team Averages
Level 56
1,567 SR
1,464 Elo+
Mulan
Mulan
HotCamBoys69
Mulan
Level 124
God Stats
0W - 2L
1,691 SR
Queue Stats
114W - 99L
1,492 Elo+
Party 2
Hou Yi
Hou Yi
SunWarriorGod
Hou Yi
Level 37
God Stats
2W - 7L
1,318 SR
Queue Stats
512W - 528L
1,394 Elo+
Party 3
Pele
Pele
furrycuCUMber666
Pele
Level 46
God Stats
0W - 1L
1,837 SR
Queue Stats
15W - 23L
1,443 Elo+
Party 2
Hades
Hades
ilishkakalini217
Hades
Level 11
God Stats
9W - 10L
1,554 SR
Queue Stats
89W - 126L
1,545 Elo+
Party 3
Janus
Janus
kindasmurf
Janus
Level 61
God Stats
47W - 49L
1,435 SR
Queue Stats
376W - 375L
1,448 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 8
9,482
431
4,783
20,463
20,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
Fogaut
Izanami
15
3 / 5 / 6
9,598
436
5,831
12,849
4,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Pantru CCG
Mercury
16
1 / 5 / 10
10,227
465
2,460
20,320
7,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Theus zeus23
Guan Yu
17
1 / 1 / 3
10,270
467
6,685
13,509
15,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
26 / 0 / 3
14,932
679
33,670
17,035
8,529
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 1
11,111
505
14,511
16,334
10,915
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
3 / 7 / 4
8,734
397
11,452
14,675
4,607
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 8 / 4
8,453
384
8,108
14,758
4,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
3 / 7 / 6
8,851
402
7,872
12,437
5,838
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Janus
16
5 / 8 / 2
10,277
467
10,797
11,958
3,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
32
31
Kills
15
15
Deaths
31
30
Assists
17
Player
Kills
Deaths
Assists
KDA
W
0
4
8
1
W
Izanami
Fogaut
Izanami
3
5
6
1.2
L
4
1
1
4.5
W
Mercury
Pantru CCG
Mercury
1
5
10
1.2
L
3
7
4
0.71
W
Guan Yu
Theus zeus23
Guan Yu
1
1
3
2.5
L
0
8
4
0.25
L
3
7
6
0.86
L
Janus
5
8
2
0.75
W
26
0
3
27.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,429
Damage
52,740
84,176
Taken
70,162
56,477
Mitigated
29,582
33,164
Healing
14,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,783
1,291
0
3,277
20,463
20,788
240
5,443
15,020
17,922
0
W
Izanami
Fogaut
Izanami
5,831
3,184
0
3,558
12,849
4,323
1,295
4,068
8,781
0
58,546
L
14,511
2,887
0
3,872
16,334
10,915
458
5,530
10,201
0
74,821
W
Mercury
Pantru CCG
Mercury
2,460
1,027
525
8,136
20,320
7,758
1,860
2,676
17,644
0
59,052
L
11,452
5,683
407
3,409
14,675
4,607
0
7,407
7,072
0
61,976
W
Guan Yu
Theus zeus23
Guan Yu
6,685
632
259
4,408
13,509
15,079
546
1,839
11,670
157
59,569
L
8,108
1,597
0
3,469
14,758
4,530
0
9,234
5,214
0
49,607
L
7,872
1,070
90
2,018
12,437
5,838
274
6,498
5,824
28,267
0
L
Janus
10,797
469
0
920
11,958
3,692
0
8,990
2,584
69,698
0
W
33,670
1,603
2,205
10,796
17,035
8,529
43
4,643
12,392
129,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,509
Gold Earned
47,426
579
Minions Killed
524
0
Camps Cleared
0
2,040,758
Distance Traveled
1,977,657
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,482
431
27
1
0
372,495
6
W
Izanami
9,598
436
116
5
0
328,700
6
L
Mulan
11,111
505
163
7
0
406,958
7
W
Mercury
10,227
465
110
5
0
419,454
0
L
Hou Yi
8,734
397
92
4
0
347,952
6
W
Guan Yu
10,270
467
131
6
0
422,887
3
L
Pele
8,453
384
95
4
0
441,021
0
L
Hades
8,851
402
54
2
0
352,818
4
L
Janus
10,277
467
120
5
0
428,908
4
W
Ra
14,932
679
195
9
0
497,222
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role