Player Matchup

Susano
Susano
 
Susano
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
DethzHed
Vamana
Level 159
God Stats
109W - 101L
1,506 SR
Queue Stats
1,109W - 1,221L
1,478 Elo+
Solo
Chernobog
Chernobog
Diddykong033464
Chernobog
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
230W - 225L
1,432 Elo+
Solo
Yemoja
Yemoja
NF700S
Yemoja
Level 82
God Stats
2W - 3L
1,515 SR
Queue Stats
201W - 254L
1,493 Elo+
Party 2
Janus
Janus
Scintallus
Janus
Level 66
God Stats
4W - 8L
1,522 SR
Queue Stats
11W - 13L
1,211 Elo+
Solo
Team Averages
Level 89
1,509 SR
1,423 Elo+

VS

Team Averages
Level 63
1,609 SR
1,462 Elo+
Yemoja
Yemoja
 
Yemoja
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
Kubei-Romero-020
Osiris
Level 125
God Stats
8W - 7L
1,446 SR
Queue Stats
361W - 363L
1,462 Elo+
Solo
Chang'e
Chang'e
RNGart
Chang'e
Level 42
God Stats
3W - 1L
1,717 SR
Queue Stats
408W - 365L
1,473 Elo+
Solo
Danzaburou
Danzaburou
Salve_Deh
Danzaburou
Level 18
God Stats
5W - 2L
1,818 SR
Queue Stats
16W - 17L
1,389 Elo+
Party 1
Tsukuyomi
Tsukuyomi
kiyoshi3
Tsukuyomi
Level 85
God Stats
11W - 7L
1,566 SR
Queue Stats
211W - 232L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
16
3 / 6 / 1
9,404
522
7,391
13,818
5,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Vamana
DethzHed
Vamana
15
1 / 3 / 1
9,015
501
6,867
18,173
14,020
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chernobog
Diddykong033464
Chernobog
15
4 / 4 / 2
9,297
517
9,840
13,174
4,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
NF700S
Yemoja
13
1 / 4 / 4
8,563
476
5,489
12,506
7,552
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Janus
15
0 / 4 / 3
8,981
499
5,057
8,319
2,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
0 / 2 / 4
7,706
428
5,336
10,880
7,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
3 / 1 / 2
10,012
556
10,256
9,703
8,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
RNGart
Chang'e
18
6 / 3 / 4
11,090
616
13,101
13,095
5,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Salve_Deh
Danzaburou
15
4 / 1 / 0
8,851
492
7,919
10,687
3,390
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
kiyoshi3
Tsukuyomi
17
8 / 2 / 4
10,505
584
10,411
13,321
5,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
9
Kills
21
21
Deaths
9
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
3
6
1
0.58
W
Yemoja
 
Yemoja
0
2
4
1
L
Vamana
DethzHed
Vamana
1
3
1
0.5
L
Chernobog
Diddykong033464
Chernobog
4
4
2
1.25
W
3
1
2
4
L
Yemoja
NF700S
Yemoja
1
4
4
0.75
W
Chang'e
RNGart
Chang'e
6
3
4
2.67
W
Danzaburou
Salve_Deh
Danzaburou
4
1
0
4
L
Janus
0
4
3
0.38
W
Tsukuyomi
kiyoshi3
Tsukuyomi
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,644
Damage
47,023
65,990
Taken
57,686
33,980
Mitigated
29,789
18,120
Healing
16,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
7,391
1,061
0
4,057
13,818
5,470
0
2,460
11,310
0
61,182
W
Yemoja
 
Yemoja
5,336
546
1,453
1,364
10,880
7,265
378
2,766
8,114
19,515
0
L
Vamana
DethzHed
Vamana
6,867
3,031
0
7,627
18,173
14,020
0
1,689
16,448
302
56,071
L
Chernobog
Diddykong033464
Chernobog
9,840
5,351
0
2,397
13,174
4,351
0
4,340
8,810
0
54,017
W
10,256
3,702
0
2,161
9,703
8,019
456
274
9,429
0
65,601
L
Yemoja
NF700S
Yemoja
5,489
696
2,259
625
12,506
7,552
0
5,049
7,351
23,046
0
W
Chang'e
RNGart
Chang'e
13,101
1,022
217
6,091
13,095
5,537
812
3,032
10,063
79,712
0
W
Danzaburou
Salve_Deh
Danzaburou
7,919
2,186
0
4,078
10,687
3,390
2,640
2,112
8,575
0
45,552
L
Janus
5,057
131
0
1,155
8,319
2,587
1,042
4,453
3,634
60,997
0
W
Tsukuyomi
kiyoshi3
Tsukuyomi
10,411
1,469
0
984
13,321
5,578
836
2,636
10,685
0
68,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,260
Gold Earned
48,164
494
Minions Killed
479
0
Camps Cleared
0
1,664,426
Distance Traveled
1,772,600
9
Wards Purchased
43
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
9,404
522
115
6
0
354,975
4
W
Yemoja
7,706
428
34
2
0
344,469
16
L
Vamana
9,015
501
120
7
0
329,621
0
L
Chernobog
9,297
517
104
6
0
305,595
1
W
Osiris
10,012
556
126
7
0
367,517
5
L
Yemoja
8,563
476
26
1
0
309,420
2
W
Chang'e
11,090
616
148
8
0
316,567
6
W
Danzaburou
8,851
492
77
4
0
338,164
10
L
Janus
8,981
499
129
7
0
364,815
2
W
Tsukuyomi
10,505
584
94
5
0
405,883
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role