Player Matchup

Anhur
Anhur
 
Anhur
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Fabse_redemption
Terra
Level 100
God Stats
4W - 3L
1,621 SR
Queue Stats
149W - 154L
1,470 Elo+
Solo
Medusa
Medusa
Sin_Of_Sloth04
Medusa
Level 89
God Stats
76W - 70L
1,539 SR
Queue Stats
360W - 338L
1,481 Elo+
Solo
Loki
Loki
ThatBlackGamerEU
Loki
Level 57
God Stats
7W - 5L
1,465 SR
Queue Stats
194W - 200L
1,402 Elo+
Solo
Sol
Sol
XpoMuPoc
Sol
Level 99
God Stats
14W - 6L
1,817 SR
Queue Stats
252W - 257L
1,464 Elo+
Solo
Team Averages
Level 100
1,588 SR
1,463 Elo+

VS

Team Averages
Level 73
1,352 SR
1,430 Elo+
Odin
Odin
Gindakong
Odin
Level 119
God Stats
0W - 3L
1,199 SR
Queue Stats
393W - 411L
1,472 Elo+
Solo
Nu Wa
Nu Wa
ZealousMonkey155
Nu Wa
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,265 Elo+
Solo
Hachiman
Hachiman
extreeemSnipeZz
Hachiman
Level 32
God Stats
0W - 2L
1,312 SR
Queue Stats
50W - 51L
1,501 Elo+
Solo
King Arthur
King Arthur
fcelian7
King Arthur
Level 109
God Stats
0W - 2L
1,307 SR
Queue Stats
92W - 78L
1,458 Elo+
Solo
Ratatoskr
Ratatoskr
ikkepetter
Ratatoskr
Level 60
God Stats
3W - 8L
1,441 SR
Queue Stats
164W - 131L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
1 / 4 / 4
8,313
594
8,188
10,326
3,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 1 / 13
7,982
570
4,076
10,985
7,993
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

15
8 / 0 / 4
8,998
643
7,711
5,045
2,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
5 / 2 / 3
8,557
611
4,483
8,561
2,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 1 / 5
8,597
614
10,347
9,511
3,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
11
1 / 5 / 2
6,844
489
2,895
11,100
5,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 9 / 2
6,232
445
2,718
8,217
2,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
11
1 / 3 / 2
6,981
499
4,269
7,916
2,073
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
fcelian7
King Arthur
13
5 / 2 / 1
7,760
554
8,637
13,825
5,696
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ratatoskr
ikkepetter
Ratatoskr
11
1 / 2 / 4
6,859
490
5,001
9,202
2,602
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
20
Kills
8
8
Deaths
21
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
4
4
0.75
W
1
1
13
7.5
L
Odin
1
5
2
0.4
W
8
0
4
10
W
5
2
3
3.25
W
5
1
5
7.5
L
0
9
2
0.11
L
Hachiman
1
3
2
0.67
L
King Arthur
fcelian7
King Arthur
5
2
1
2.75
L
Ratatoskr
ikkepetter
Ratatoskr
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,805
Damage
23,520
44,428
Taken
50,260
20,084
Mitigated
17,417
15,881
Healing
14,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,188
5,056
0
1,625
10,326
3,656
0
257
10,052
0
45,167
W
4,076
594
1,933
3,637
10,985
7,993
135
656
10,229
13,483
0
L
Odin
2,895
818
0
1,081
11,100
5,002
40
6,437
4,663
0
22,886
W
7,711
3,109
0
2,841
5,045
2,020
1,215
977
3,976
0
56,298
W
4,483
980
0
0
8,561
2,914
761
271
8,258
0
55,828
W
10,347
4,010
0
5,845
9,511
3,501
2,320
285
9,195
63,612
6,960
L
2,718
645
0
0
8,217
2,044
0
1,029
7,188
27,449
0
L
Hachiman
4,269
2,451
0
3,484
7,916
2,073
0
3,964
3,952
0
39,637
L
King Arthur
fcelian7
King Arthur
8,637
925
0
5,850
13,825
5,696
141
1,928
11,897
0
35,908
L
Ratatoskr
ikkepetter
Ratatoskr
5,001
1,114
0
3,805
9,202
2,602
108
540
8,662
0
35,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,447
Gold Earned
34,676
432
Minions Killed
306
0
Camps Cleared
0
1,244,477
Distance Traveled
1,191,841
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,313
594
91
7
0
182,990
4
W
Terra
7,982
570
14
1
0
270,580
4
L
Odin
6,844
489
39
3
0
244,377
1
W
Medusa
8,998
643
95
7
0
275,683
3
W
Loki
8,557
611
112
8
0
286,185
0
W
Sol
8,597
614
120
9
0
229,039
8
L
Nu Wa
6,232
445
54
4
0
205,377
0
L
Hachiman
6,981
499
75
5
0
223,184
0
L
King Arthur
7,760
554
62
4
0
254,099
4
L
Ratatoskr
6,859
490
76
5
0
264,804
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role