Player Matchup

Jormungandr
Jormungandr
BatedSquare051
Jormungandr
Level 66
God Stats
2W - 3L
1,724 SR
Queue Stats
209W - 208L
1,613 Elo+
Solo
Izanami
Izanami
Fandoro
Izanami
Level 119
God Stats
13W - 5L
1,770 SR
Queue Stats
268W - 259L
1,534 Elo+
Solo
Mercury
Mercury
GivenMrMeaty
Mercury
Level 80
God Stats
30W - 26L
1,500 SR
Queue Stats
371W - 397L
1,542 Elo+
Solo
Kuzenbo
Kuzenbo
HighwayMan
Kuzenbo
Level 160
God Stats
1W - 6L
1,311 SR
Queue Stats
216W - 218L
1,533 Elo+
Solo
Anhur
Anhur
YungSwim
Anhur
Level 60
God Stats
15W - 7L
1,468 SR
Queue Stats
322W - 303L
1,511 Elo+
Solo
Team Averages
Level 97
1,555 SR
1,547 Elo+

VS

Team Averages
Level 123
1,504 SR
1,511 Elo+
Neith
Neith
AlexSkato1
Neith
Level 104
God Stats
6W - 4L
1,505 SR
Queue Stats
469W - 456L
1,529 Elo+
Solo
Athena
Athena
BrahaUnlimited
Athena
Level 125
God Stats
2W - 2L
1,523 SR
Queue Stats
15W - 23L
1,441 Elo+
Solo
Agni
Agni
Fyshbites04
Agni
Level 125
God Stats
7W - 1L
1,848 SR
Queue Stats
231W - 207L
1,501 Elo+
Solo
Fenrir
Fenrir
WRCN
Fenrir
Level 129
God Stats
1W - 2L
1,338 SR
Queue Stats
112W - 104L
1,551 Elo+
Solo
Ao Kuang
Ao Kuang
ian07
Ao Kuang
Level 134
God Stats
3W - 7L
1,305 SR
Queue Stats
140W - 107L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BatedSquare051
Jormungandr
19
4 / 7 / 4
12,515
464
14,069
24,205
21,911
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
Fandoro
Izanami
20
8 / 6 / 3
14,978
555
23,479
21,253
8,683
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
GivenMrMeaty
Mercury
20
2 / 7 / 2
13,350
494
10,158
21,842
8,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
HighwayMan
Kuzenbo
18
2 / 9 / 2
12,358
458
15,110
24,708
35,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
YungSwim
Anhur
20
4 / 5 / 3
13,934
516
15,655
19,693
7,894
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
20
3 / 6 / 8
14,877
551
9,932
16,837
6,506
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
3 / 2 / 12
14,353
532
9,031
36,173
40,714
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

20
1 / 6 / 11
14,573
540
11,863
17,399
7,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
WRCN
Fenrir
20
10 / 4 / 7
16,289
603
17,256
29,546
26,237
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ao Kuang
ian07
Ao Kuang
20
17 / 2 / 8
18,599
689
32,057
27,253
15,018
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
80
20
Kills
34
34
Deaths
20
14
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Neith
3
6
8
1.17
L
Jormungandr
BatedSquare051
Jormungandr
4
7
4
0.86
W
3
2
12
4.5
L
Izanami
Fandoro
Izanami
8
6
3
1.58
W
1
6
11
1.08
L
Mercury
GivenMrMeaty
Mercury
2
7
2
0.43
L
Kuzenbo
HighwayMan
Kuzenbo
2
9
2
0.33
W
Fenrir
WRCN
Fenrir
10
4
7
3.38
L
Anhur
YungSwim
Anhur
4
5
3
1.1
W
Ao Kuang
ian07
Ao Kuang
17
2
8
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,471
Damage
80,139
111,701
Taken
127,208
83,322
Mitigated
96,270
24,567
Healing
51,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
9,932
5,361
0
4,848
16,837
6,506
3,536
3,142
13,695
0
99,137
L
Jormungandr
BatedSquare051
Jormungandr
14,069
3,928
337
4,879
24,205
21,911
105
15,929
7,769
75,021
0
W
9,031
2,093
0
15,005
36,173
40,714
672
7,884
28,289
51,362
0
L
Izanami
Fandoro
Izanami
23,479
16,803
0
6,546
21,253
8,683
605
14,215
6,741
0
135,546
W
11,863
1,737
328
5,668
17,399
7,795
2,681
3,397
14,002
102,522
0
L
Mercury
GivenMrMeaty
Mercury
10,158
3,005
0
2,737
21,842
8,996
1,126
8,899
12,719
0
111,919
L
Kuzenbo
HighwayMan
Kuzenbo
15,110
4,560
0
2,425
24,708
35,838
908
4,929
19,733
62,878
5,851
W
Fenrir
WRCN
Fenrir
17,256
6,019
0
11,857
29,546
26,237
4,474
12,528
17,018
0
87,230
L
Anhur
YungSwim
Anhur
15,655
8,954
0
7,643
19,693
7,894
2,051
7,707
11,788
0
112,102
W
Ao Kuang
ian07
Ao Kuang
32,057
8,538
0
14,271
27,253
15,018
701
6,648
20,605
148,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,135
Gold Earned
78,691
745
Minions Killed
705
0
Camps Cleared
0
2,426,982
Distance Traveled
2,657,113
36
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,877
551
162
6
0
474,066
9
L
Jormungandr
12,515
464
106
4
0
498,113
9
W
Athena
14,353
532
63
2
0
620,508
3
L
Izanami
14,978
555
214
8
0
473,559
4
W
Agni
14,573
540
163
6
0
511,502
2
L
Mercury
13,350
494
161
6
0
561,284
4
L
Kuzenbo
12,358
458
101
4
0
404,636
5
W
Fenrir
16,289
603
146
5
0
485,932
0
L
Anhur
13,934
516
163
6
0
489,390
14
W
Ao Kuang
18,599
689
171
6
0
565,105
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role