Player Matchup

Yemoja
Yemoja
Gold III
Frodo-Teebeutlin
Yemoja
Gold III
Level 124
God Stats
2W - 0L
1,806 SR
Queue Stats
551W - 538L
1,529 MMR
Party 1
Anhur
Anhur
Gold III
Legend4life2630
Anhur
Gold III
Level 108
God Stats
2W - 1L
1,618 SR
Queue Stats
50W - 49L
1,570 MMR
Solo
Janus
Janus
Gold V
MurksmannnNOT
Janus
Gold V
Level 128
God Stats
1W - 3L
1,649 SR
Queue Stats
49W - 39L
1,499 MMR
Party 3
Nemesis
Nemesis
Platinum IV
NoLi_IDreams
Nemesis
Platinum IV
Level 108
God Stats
4W - 7L
1,534 SR
Queue Stats
429W - 426L
1,548 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver I
ShiKuroTenno
Cu Chulainn
Silver I
Level 70
God Stats
1W - 0L
1,764 SR
Queue Stats
39W - 28L
1,602 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 108
1,674 SR
1,550 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 108
1,524 SR
1,553 MMR
Sylvanus
Sylvanus
Platinum V
BloodyColdVein__
Sylvanus
Platinum V
Level 89
God Stats
3W - 5L
1,640 SR
Queue Stats
48W - 49L
1,653 MMR
Party 2
Heimdallr
Heimdallr
Gold III
BloodyRoots__
Heimdallr
Gold III
Level 111
God Stats
0W - 3L
1,323 SR
Queue Stats
40W - 50L
1,420 MMR
Party 2
Sobek
Sobek
Gold III
darkling132326
Sobek
Gold III
Level 127
God Stats
4W - 8L
1,466 SR
Queue Stats
154W - 153L
1,567 MMR
Solo
Cthulhu
Cthulhu
Gold II
keian_01
Cthulhu
Gold II
Level 87
God Stats
10W - 8L
1,565 SR
Queue Stats
45W - 39L
1,563 MMR
Solo
Neith
Neith
Gold II
mickoblues
Neith
Gold II
Level 125
God Stats
29W - 19L
1,624 SR
Queue Stats
211W - 205L
1,564 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 3 / 13
12,934
562
8,270
22,182
21,588
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
10 / 5 / 3
15,528
675
27,351
22,737
9,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
10 / 2 / 10
15,339
667
25,947
18,047
7,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
NoLi_IDreams
Nemesis
20
5 / 5 / 9
13,361
581
20,031
25,572
11,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cu Chulainn
ShiKuroTenno
Cu Chulainn
19
5 / 3 / 10
13,397
582
18,535
25,082
27,275
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
TiamatGuan YuSetAthenaGilgamesh

VS

Bans
TsukuyomiArachneChironApolloDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 7 / 5
10,948
476
13,991
24,074
13,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
BloodyRoots__
Heimdallr
17
1 / 9 / 5
10,742
467
13,606
23,071
8,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 5 / 2
8,940
389
7,992
28,585
18,640
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cthulhu
keian_01
Cthulhu
15
4 / 6 / 10
10,462
455
16,273
25,612
30,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Neith
18
6 / 3 / 5
11,236
489
21,251
20,904
8,508
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
45
30
Kills
18
18
Deaths
30
45
Assists
27
Player
Kills
Deaths
Assists
KDA
L
6
7
5
1.21
L
Heimdallr
BloodyRoots__
Heimdallr
1
9
5
0.39
W
0
3
13
2.17
W
10
5
3
2.3
W
10
2
10
7.5
W
Nemesis
NoLi_IDreams
Nemesis
5
5
9
1.9
W
Cu Chulainn
ShiKuroTenno
Cu Chulainn
5
3
10
3.33
L
1
5
2
0.4
L
Cthulhu
keian_01
Cthulhu
4
6
10
1.5
L
Neith
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,134
Damage
73,113
113,620
Taken
122,246
77,879
Mitigated
79,228
43,284
Healing
37,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,991
3,310
3,569
6,375
24,074
13,859
0
7,543
16,366
49,150
10,475
L
Heimdallr
BloodyRoots__
Heimdallr
13,606
9,140
0
6,390
23,071
8,139
0
2,756
20,315
0
79,523
W
8,270
1,473
4,269
4,951
22,182
21,588
1,644
9,077
13,105
39,044
0
W
27,351
13,536
0
10,191
22,737
9,745
6,458
4,212
18,525
0
132,339
W
25,947
1,777
0
5,265
18,047
7,689
2,996
5,051
12,996
121,605
0
W
Nemesis
NoLi_IDreams
Nemesis
20,031
9,632
0
10,913
25,572
11,582
5,066
11,049
14,523
246
97,238
W
Cu Chulainn
ShiKuroTenno
Cu Chulainn
18,535
2,847
0
7,695
25,082
27,275
1,018
11,411
13,671
738
79,022
L
7,992
771
224
11,315
28,585
18,640
246
7,293
21,292
48,006
0
L
Cthulhu
keian_01
Cthulhu
16,273
1,130
711
2,181
25,612
30,082
0
8,449
17,163
44,905
0
L
Neith
21,251
8,895
0
6,675
20,904
8,508
628
8,584
12,320
0
98,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,559
Gold Earned
52,328
738
Minions Killed
524
0
Camps Cleared
0
2,227,081
Distance Traveled
1,936,771
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,948
476
101
4
0
356,290
3
L
Heimdallr
10,742
467
125
5
0
372,927
0
W
Yemoja
12,934
562
62
3
0
421,492
3
W
Anhur
15,528
675
173
8
0
412,060
1
W
Janus
15,339
667
199
9
0
497,860
8
W
Nemesis
13,361
581
172
7
0
438,163
1
W
Cu Chulainn
13,397
582
132
6
0
457,506
9
L
Sobek
8,940
389
80
3
0
384,918
5
L
Cthulhu
10,462
455
53
2
0
426,638
5
L
Neith
11,236
489
165
7
0
395,998
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role