Player Matchup

Fenrir
Fenrir
Diamond V
 
Fenrir
Diamond V
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum IV
Gapingthroat
Cu Chulainn
Platinum IV
Level 155
God Stats
1W - 0L
1,379 SR
Queue Stats
339W - 305L
1,715 MMR
Party 1
Vulcan
Vulcan
Gold V
HONORABL3 Z3US
Vulcan
Gold V
Level 138
God Stats
89W - 115L
1,563 SR
Queue Stats
779W - 965L
1,405 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 148
1,481 SR
1,540 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 111
1,514 SR
1,430 MMR
Osiris
Osiris
Diamond I
 
Osiris
Diamond I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver I
TopCannabis90
Medusa
Silver I
Level 140
God Stats
46W - 59L
1,541 SR
Queue Stats
581W - 739L
1,290 MMR
Solo
Ra
Ra
Bronze III
zzzalucardzzzBR
Ra
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
10 / 8 / 5
14,194
789
13,591
21,073
18,209
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cu Chulainn
Gapingthroat
Cu Chulainn
16
4 / 9 / 12
14,319
796
13,462
22,967
20,564
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
5 / 4 / 9
14,001
778
21,219
10,855
3,947
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThothSetCabrakanAphroditeGilgamesh

VS

Bans
Guan YuAthenaTiamatCerberusChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
17
7 / 3 / 11
14,666
815
16,225
27,591
23,839
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
10 / 6 / 5
13,409
745
13,780
19,207
7,061
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
3 / 10 / 11
12,699
706
11,236
14,796
5,614
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
47
19
Kills
20
21
Deaths
19
26
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
8
5
1.56
L
Osiris
 
Osiris
7
3
11
4.17
W
Cu Chulainn
Gapingthroat
Cu Chulainn
4
9
12
1.11
W
5
4
9
2.38
L
10
6
5
2.08
L
3
10
11
0.85

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,272
Damage
41,241
54,895
Taken
61,594
42,720
Mitigated
36,514
5,398
Healing
13,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
13,591
2,330
0
2,331
21,073
18,209
1,318
4,236
16,724
0
55,252
L
Osiris
 
Osiris
16,225
8,653
0
5,505
27,591
23,839
255
12,084
15,507
0
58,366
W
Cu Chulainn
Gapingthroat
Cu Chulainn
13,462
3,444
0
530
22,967
20,564
1,292
6,296
16,671
5,743
39,858
W
21,219
7,099
639
1,898
10,855
3,947
1,489
806
9,768
88,665
0
L
13,780
7,750
0
4,122
19,207
7,061
1,517
7,937
11,270
0
55,685
L
11,236
1,203
1,908
1,885
14,796
5,614
0
2,976
11,820
49,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,514
Gold Earned
40,774
209
Minions Killed
172
0
Camps Cleared
0
977,635
Distance Traveled
934,139
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,194
789
63
4
0
306,733
1
L
Osiris
14,666
815
56
3
0
365,405
2
W
Cu Chulainn
14,319
796
42
2
0
308,495
0
W
Vulcan
14,001
778
104
6
0
362,407
4
L
Medusa
13,409
745
50
3
0
316,290
1
L
Ra
12,699
706
66
4
0
252,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role