Player Matchup

Ares
Ares
Diamond V
Leonidas699
Ares
Diamond V
Level 87
God Stats
2W - 0L
1,642 SR
Queue Stats
64W - 36L
2,445 MMR
Solo
Anhur
Anhur
Masters
Magneti
Anhur
Masters
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Masters
firetrai7
Scylla
Masters
Level 58
God Stats
25W - 7L
1,932 SR
Queue Stats
97W - 21L
2,617 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 62
1,691 SR
2,187 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 93
1,787 SR
2,346 MMR
Sobek
Sobek
Diamond II
Drixh
Sobek
Diamond II
Level 127
God Stats
14W - 5L
1,810 SR
Queue Stats
102W - 58L
2,327 MMR
Party 1
Thoth
Thoth
Masters
GrandMasterRicky
Thoth
Masters
Level 88
God Stats
52W - 27L
1,879 SR
Queue Stats
238W - 173L
2,682 MMR
Party 1
Fenrir
Fenrir
Diamond IV
zDespairr
Fenrir
Diamond IV
Level 64
God Stats
3W - 4L
1,671 SR
Queue Stats
83W - 69L
2,028 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 9
10,003
715
6,071
10,529
7,751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anhur
Magneti
Anhur
15
6 / 0 / 7
10,698
764
12,235
8,952
3,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
firetrai7
Scylla
14
5 / 0 / 8
10,241
732
9,902
3,737
1,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SetTiamatGilgameshNe Zha

VS

Bans
AphroditeAthenaCabrakanHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Drixh
Sobek
11
3 / 4 / 0
9,125
652
4,693
15,634
14,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 4 / 3
8,147
582
6,663
5,859
1,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
zDespairr
Fenrir
11
0 / 5 / 3
7,968
569
4,066
13,491
7,007
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
13
Kills
3
3
Deaths
13
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sobek
Drixh
Sobek
3
4
0
0.75
L
0
4
3
0.38
W
2
3
9
2.17
W
Anhur
Magneti
Anhur
6
0
7
9.5
W
Scylla
firetrai7
Scylla
5
0
8
9
L
Fenrir
zDespairr
Fenrir
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,208
Damage
15,422
23,218
Taken
34,984
12,990
Mitigated
23,073
7,592
Healing
4,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Drixh
Sobek
4,693
69
0
2,710
15,634
14,292
0
7,184
7,743
15,815
0
L
6,663
65
0
764
5,859
1,774
0
2,951
2,836
53,736
0
W
6,071
200
0
1,792
10,529
7,751
220
4,289
6,240
12,900
0
W
Anhur
Magneti
Anhur
12,235
7,375
0
4,490
8,952
3,754
2,379
4,691
4,261
0
58,499
W
Scylla
firetrai7
Scylla
9,902
1,560
0
1,310
3,737
1,485
681
2,431
1,306
64,220
0
L
Fenrir
zDespairr
Fenrir
4,066
784
0
1,041
13,491
7,007
0
5,365
7,986
0
26,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,942
Gold Earned
25,240
204
Minions Killed
156
0
Camps Cleared
0
732,867
Distance Traveled
768,171
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,125
652
19
1
0
247,498
3
L
Thoth
8,147
582
90
6
0
251,358
1
W
Ares
10,003
715
10
1
0
238,594
5
W
Anhur
10,698
764
85
6
0
236,531
5
W
Scylla
10,241
732
109
8
0
257,742
4
L
Fenrir
7,968
569
47
3
0
269,315
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role