Player Matchup

Izanami
Izanami
PlanBozhij
Izanami
Level 8
God Stats
43W - 45L
1,269 SR
Queue Stats
205W - 256L
1,409 Elo+
Solo
Bellona
Bellona
SOULSMASTERR
Bellona
Level 29
God Stats
6W - 9L
1,562 SR
Queue Stats
171W - 176L
1,557 Elo+
Solo
Ullr
Ullr
Vraxx4
Ullr
Level 16
God Stats
0W - 2L
1,353 SR
Queue Stats
27W - 34L
1,455 Elo+
Solo
Ra
Ra
ZURNAMIYİYİN
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,449 Elo+
Solo
Thor
Thor
godmaoning
Thor
Level 9
God Stats
1W - 3L
1,737 SR
Queue Stats
42W - 48L
1,352 Elo+
Solo
Team Averages
Level 13
1,484 SR
1,444 Elo+

VS

Team Averages
Level 20
1,515 SR
1,464 Elo+
Merlin
Merlin
Bastercita08
Merlin
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 16L
1,454 Elo+
Party 1
Gilgamesh
Gilgamesh
JayPhii
Gilgamesh
Level 18
God Stats
5W - 3L
1,401 SR
Queue Stats
70W - 60L
1,378 Elo+
Solo
Danzaburou
Danzaburou
LittleSnipes
Danzaburou
Level 28
God Stats
65W - 68L
1,537 SR
Queue Stats
229W - 256L
1,605 Elo+
Solo
Fenrir
Fenrir
SrpskoGovedo
Fenrir
Level 22
God Stats
8W - 3L
1,638 SR
Queue Stats
49W - 29L
1,375 Elo+
Party 1
Fafnir
Fafnir
pRedx3
Fafnir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
PlanBozhij
Izanami
7
0 / 2 / 0
4,343
434
2,281
5,680
1,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
SOULSMASTERR
Bellona
9
2 / 1 / 0
5,775
578
4,378
5,781
3,863
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ullr
Vraxx4
Ullr
7
0 / 4 / 0
4,474
447
937
5,628
1,240
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 5 / 0
4,358
436
802
5,489
1,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
0 / 2 / 0
4,657
466
995
6,764
1,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
5 / 0 / 2
6,978
698
5,518
2,699
745
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
JayPhii
Gilgamesh
10
0 / 2 / 1
5,515
552
2,611
5,589
2,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
LittleSnipes
Danzaburou
10
5 / 0 / 2
6,030
603
3,560
2,897
823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
10
3 / 0 / 3
5,839
584
4,643
6,657
2,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
pRedx3
Fafnir
9
1 / 0 / 7
5,836
584
2,894
4,180
3,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
2
Kills
14
14
Deaths
2
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
5
0
2
6
W
Gilgamesh
JayPhii
Gilgamesh
0
2
1
0.25
W
Danzaburou
LittleSnipes
Danzaburou
5
0
2
6
L
Izanami
PlanBozhij
Izanami
0
2
0
0
L
Bellona
SOULSMASTERR
Bellona
2
1
0
2
W
Fenrir
3
0
3
4.5
L
Ullr
Vraxx4
Ullr
0
4
0
0
L
0
5
0
0
L
0
2
0
0
W
Fafnir
pRedx3
Fafnir
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,393
Damage
19,226
29,342
Taken
22,022
9,886
Mitigated
9,435
6,945
Healing
8,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
5,518
356
0
815
2,699
745
192
440
2,195
48,408
0
W
Gilgamesh
JayPhii
Gilgamesh
2,611
868
0
1,018
5,589
2,534
0
0
5,589
0
23,917
W
Danzaburou
LittleSnipes
Danzaburou
3,560
1,564
0
1,576
2,897
823
395
0
2,897
0
28,259
L
Izanami
PlanBozhij
Izanami
2,281
1,497
0
2,006
5,680
1,357
691
1,526
4,154
0
15,862
L
Bellona
SOULSMASTERR
Bellona
4,378
1,812
0
1,572
5,781
3,863
0
0
5,781
0
19,957
W
Fenrir
4,643
1,309
0
2,765
6,657
2,221
0
0
6,657
0
29,341
L
Ullr
Vraxx4
Ullr
937
54
0
980
5,628
1,240
0
1,742
3,886
0
12,461
L
802
227
10
197
5,489
1,587
0
3,300
2,189
12,513
0
L
995
150
0
2,180
6,764
1,839
0
1,844
4,920
0
20,188
W
Fafnir
pRedx3
Fafnir
2,894
823
0
2,147
4,180
3,112
0
258
3,882
8,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,607
Gold Earned
30,198
175
Minions Killed
277
0
Camps Cleared
0
892,856
Distance Traveled
959,994
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,978
698
89
9
0
177,737
4
W
Gilgamesh
5,515
552
66
7
0
194,323
2
W
Danzaburou
6,030
603
48
5
0
163,598
2
L
Izanami
4,343
434
30
3
0
154,458
4
L
Bellona
5,775
578
39
4
0
178,112
1
W
Fenrir
5,839
584
53
5
0
221,842
0
L
Ullr
4,474
447
32
3
0
192,766
0
L
Ra
4,358
436
22
2
0
186,802
1
L
Thor
4,657
466
52
5
0
180,718
0
W
Fafnir
5,836
584
21
2
0
202,494
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role