Player Matchup

Nemesis
Nemesis
LGdell
Nemesis
Level 24
God Stats
10W - 8L
1,597 SR
Queue Stats
61W - 49L
1,538 Elo+
Solo
Ymir
Ymir
LostInYourEyes
Ymir
Level 15
God Stats
132W - 117L
1,388 SR
Queue Stats
133W - 120L
1,277 Elo+
Party 1
Xbalanque
Xbalanque
Luzik33n
Xbalanque
Level 5
God Stats
2W - 4L
1,500 SR
Queue Stats
10W - 12L
1,133 Elo+
Solo
Ao Kuang
Ao Kuang
Shergiock
Ao Kuang
Level 13
God Stats
2W - 1L
1,448 SR
Queue Stats
8W - 16L
1,403 Elo+
Solo
Bellona
Bellona
skullhunter83
Bellona
Level 22
God Stats
29W - 25L
1,496 SR
Queue Stats
227W - 209L
1,410 Elo+
Party 1
Team Averages
Level 16
1,486 SR
1,352 Elo+

VS

Team Averages
Level 23
1,577 SR
1,416 Elo+
Hercules
Hercules
ANGDAQ
Hercules
Level 14
God Stats
2W - 0L
1,725 SR
Queue Stats
6W - 9L
1,437 Elo+
Solo
Ra
Ra
JDCrasher
Ra
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,184 Elo+
Solo
Neith
Neith
Qwelion
Neith
Level 19
God Stats
3W - 0L
1,822 SR
Queue Stats
110W - 82L
1,506 Elo+
Solo
Nemesis
Nemesis
RedNeckRiverHog
Nemesis
Level 29
God Stats
8W - 8L
1,336 SR
Queue Stats
291W - 274L
1,560 Elo+
Solo
Khepri
Khepri
World_Final2020
Khepri
Level 29
God Stats
5W - 1L
1,500 SR
Queue Stats
102W - 129L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
LGdell
Nemesis
8
0 / 2 / 0
4,999
454
2,605
7,362
1,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 6 / 0
4,474
407
1,431
10,962
4,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Xbalanque
Luzik33n
Xbalanque
6
0 / 6 / 0
4,499
409
1,989
6,497
1,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Shergiock
Ao Kuang
9
1 / 2 / 0
5,113
465
1,412
5,063
1,394
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
11
1 / 1 / 0
5,867
533
4,300
7,300
3,778
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ANGDAQ
Hercules
10
1 / 1 / 0
5,063
460
1,743
4,844
2,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
0 / 1 / 0
5,180
471
1,110
2,902
783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes

Shoes

+6%
Movement Speed

Neith
Qwelion
Neith
11
7 / 0 / 4
6,861
624
9,419
6,162
2,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

12
7 / 0 / 2
7,274
661
7,350
5,433
2,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 0 / 4
5,701
518
1,989
5,220
3,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
2
Kills
16
17
Deaths
2
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hercules
ANGDAQ
Hercules
1
1
0
1
W
0
1
0
0
L
Nemesis
LGdell
Nemesis
0
2
0
0
L
0
6
0
0
L
Xbalanque
Luzik33n
Xbalanque
0
6
0
0
W
Neith
Qwelion
Neith
7
0
4
9
W
7
0
2
8
L
Ao Kuang
Shergiock
Ao Kuang
1
2
0
0.5
W
1
0
4
3
L
Bellona
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,737
Damage
21,611
37,184
Taken
24,561
12,235
Mitigated
11,728
7,968
Healing
7,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
ANGDAQ
Hercules
1,743
82
0
1,112
4,844
2,939
582
0
4,844
0
15,501
W
1,110
174
0
710
2,902
783
258
634
2,268
17,082
0
L
Nemesis
LGdell
Nemesis
2,605
1,350
0
1,013
7,362
1,597
0
478
6,802
0
30,152
L
1,431
805
0
1,141
10,962
4,127
0
1,362
9,600
12,139
0
L
Xbalanque
Luzik33n
Xbalanque
1,989
1,302
0
1,112
6,497
1,339
0
334
6,159
0
16,224
W
Neith
Qwelion
Neith
9,419
5,235
0
2,992
6,162
2,646
771
1,052
5,110
0
42,281
W
7,350
4,905
0
905
5,433
2,347
0
501
4,932
0
43,169
L
Ao Kuang
Shergiock
Ao Kuang
1,412
251
0
1,324
5,063
1,394
0
477
4,442
15,165
0
W
1,989
633
0
1,646
5,220
3,013
683
860
4,360
17,526
0
L
Bellona
4,300
427
0
3,378
7,300
3,778
65
248
6,722
924
28,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,952
Gold Earned
30,079
211
Minions Killed
248
0
Camps Cleared
0
943,995
Distance Traveled
963,713
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,063
460
31
3
0
181,134
0
W
Ra
5,180
471
35
3
0
157,632
0
L
Nemesis
4,999
454
56
5
0
201,477
4
L
Ymir
4,474
407
18
2
0
154,345
0
L
Xbalanque
4,499
409
29
3
0
143,845
1
W
Neith
6,861
624
65
6
0
172,751
1
W
Nemesis
7,274
661
88
8
0
239,987
0
L
Ao Kuang
5,113
465
38
3
0
206,482
0
W
Khepri
5,701
518
29
3
0
212,209
0
L
Bellona
5,867
533
70
6
0
237,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role