Player Matchup

Cthulhu
Cthulhu
SOVIET_GavrukUKR
Cthulhu
Level 6
God Stats
2W - 5L
1,334 SR
Queue Stats
5W - 6L
1,168 Elo+
Solo
Yemoja
Yemoja
Simpson_67
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
SmoKerSz97na
Da Ji
Level 29
God Stats
82W - 73L
1,596 SR
Queue Stats
370W - 318L
1,511 Elo+
Solo
Thor
Thor
jhosefpjupiter
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
948 Elo+
Solo
Zeus
Zeus
totoche14000
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,045 Elo+
Solo
Team Averages
Level 9
1,486 SR
1,234 Elo+

VS

Team Averages
Level 20
1,522 SR
1,372 Elo+
Hades
Hades
Ace_Rouge25
Hades
Level 26
God Stats
7W - 7L
1,490 SR
Queue Stats
126W - 116L
1,487 Elo+
Party 1
Hel
Hel
Arcticfox380
Hel
Level 9
God Stats
11W - 8L
1,395 SR
Queue Stats
21W - 23L
1,167 Elo+
Solo
Gilgamesh
Gilgamesh
SolarHook635
Gilgamesh
Level 26
God Stats
5W - 3L
1,581 SR
Queue Stats
120W - 102L
1,505 Elo+
Party 1
Artio
Artio
lilcal_3001
Artio
Level 21
God Stats
7W - 2L
1,772 SR
Queue Stats
53W - 59L
1,375 Elo+
Party 1
Loki
Loki
mbrasil8
Loki
Level 17
God Stats
11W - 13L
1,370 SR
Queue Stats
45W - 53L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 3
5,812
415
2,657
8,550
5,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yemoja
Simpson_67
Yemoja
7
0 / 12 / 0
5,041
360
3,062
14,194
6,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
7 / 4 / 0
7,920
566
6,369
10,342
3,814
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

4
0 / 6 / 1
4,802
343
425
4,776
1,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

5
0 / 8 / 0
4,661
333
173
5,006
754

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 4
6,949
496
5,127
7,267
2,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 1 / 10
7,116
508
2,976
2,674
2,055
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Shoes

Shoes

+6%
Movement Speed

Gilgamesh
SolarHook635
Gilgamesh
12
11 / 2 / 3
8,599
614
8,136
6,771
4,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate

Breastplate

+20
Physical Protection

12
2 / 2 / 4
7,262
519
3,963
8,105
3,815
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Loki
13
11 / 0 / 6
8,449
604
8,254
8,336
2,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
56
7
Kills
29
33
Deaths
7
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
3
2
4
2.5
W
2
1
10
7
L
0
3
3
0.5
L
Yemoja
Simpson_67
Yemoja
0
12
0
0
L
7
4
0
1.75
W
Gilgamesh
SolarHook635
Gilgamesh
11
2
3
6.25
L
0
6
1
0.08
W
2
2
4
2
W
Loki
11
0
6
14
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,686
Damage
28,456
42,868
Taken
33,153
17,992
Mitigated
15,564
3,331
Healing
14,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,127
520
354
3,350
7,267
2,897
1,512
1,511
5,696
32,526
0
W
2,976
688
2,011
1,268
2,674
2,055
526
541
2,103
18,585
0
L
2,657
543
0
595
8,550
5,359
0
2,891
5,659
21,604
0
L
Yemoja
Simpson_67
Yemoja
3,062
1,517
189
204
14,194
6,988
270
5,885
8,309
9,868
0
L
6,369
1,840
0
2,343
10,342
3,814
0
2,623
7,719
0
37,054
W
Gilgamesh
SolarHook635
Gilgamesh
8,136
3,739
0
1,392
6,771
4,017
971
889
5,855
0
30,475
L
425
184
0
0
4,776
1,077
672
0
4,776
0
5,701
W
3,963
1,545
119
2,466
8,105
3,815
2,161
1,680
6,335
37,463
0
W
Loki
8,254
4,642
0
3,741
8,336
2,780
217
1,037
7,272
0
43,906
L
173
173
0
0
5,006
754
60
667
4,339
2,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,236
Gold Earned
38,375
142
Minions Killed
308
0
Camps Cleared
0
992,009
Distance Traveled
1,245,917
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
6,949
496
60
4
0
237,759
1
W
Hel
7,116
508
33
2
0
242,256
0
L
Cthulhu
5,812
415
42
3
0
245,723
0
L
Yemoja
5,041
360
9
1
0
230,439
3
L
Da Ji
7,920
566
79
6
0
226,536
0
W
Gilgamesh
8,599
614
63
5
0
252,870
7
L
Thor
4,802
343
7
1
0
132,073
3
W
Artio
7,262
519
68
5
0
250,940
1
W
Loki
8,449
604
84
6
0
262,092
0
L
Zeus
4,661
333
5
0
0
157,238
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role