Player Matchup

Olorun
Olorun
AngrySolo
Olorun
Level 22
God Stats
6W - 1L
1,281 SR
Queue Stats
124W - 99L
1,713 Elo+
Solo
Chernobog
Chernobog
DalbajobasNX
Chernobog
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Dynasty1X
Danzaburou
Level 18
God Stats
53W - 67L
1,423 SR
Queue Stats
101W - 127L
1,282 Elo+
Solo
Arachne
Arachne
NihilSustinet
Arachne
Level 26
God Stats
10W - 11L
1,454 SR
Queue Stats
46W - 57L
1,355 Elo+
Solo
Cthulhu
Cthulhu
zoujing
Cthulhu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Team Averages
Level 14
1,432 SR
1,470 Elo+

VS

Team Averages
Level 13
1,559 SR
1,349 Elo+
Horus
Horus
OGcrux
Horus
Level 13
God Stats
1W - 2L
1,669 SR
Queue Stats
35W - 18L
1,549 Elo+
Party 1
Olorun
Olorun
RuthlessCarl
Olorun
Level 13
God Stats
5W - 4L
1,669 SR
Queue Stats
195W - 195L
1,212 Elo+
Party 1
Bellona
Bellona
kelaibm42
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,117 Elo+
Solo
Fenrir
Fenrir
nytfall19
Fenrir
Level 12
God Stats
1W - 7L
1,237 SR
Queue Stats
33W - 44L
1,338 Elo+
Solo
Chang'e
Chang'e
玛丽莲丶金刚
Chang'e
Level 25
God Stats
2W - 2L
1,721 SR
Queue Stats
181W - 190L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AngrySolo
Olorun
19
9 / 0 / 4
11,877
699
12,332
11,390
4,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chernobog
DalbajobasNX
Chernobog
13
1 / 8 / 4
8,750
515
5,701
12,196
4,417
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
Dynasty1X
Danzaburou
14
1 / 6 / 4
9,131
537
5,458
11,698
3,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
16
6 / 2 / 5
10,220
601
9,134
12,001
4,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
zoujing
Cthulhu
6
0 / 1 / 1
6,360
374
531
1,650
677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
OGcrux
Horus
12
0 / 3 / 4
7,519
442
2,877
10,880
7,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
15
5 / 3 / 1
9,161
539
7,056
13,760
5,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bellona
kelaibm42
Bellona
1
0 / 1 / 0
3,350
197
0
695
183
Fenrir
nytfall19
Fenrir
15
7 / 5 / 0
9,372
551
10,225
12,879
7,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
3 / 5 / 1
8,019
472
6,554
11,877
4,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
17
Kills
15
17
Deaths
17
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Olorun
AngrySolo
Olorun
9
0
4
11
W
Chernobog
DalbajobasNX
Chernobog
1
8
4
0.38
W
Danzaburou
Dynasty1X
Danzaburou
1
6
4
0.5
W
Arachne
6
2
5
4.25
L
Horus
OGcrux
Horus
0
3
4
0.67
L
Olorun
5
3
1
1.83
L
Bellona
kelaibm42
Bellona
0
1
0
0
L
Fenrir
nytfall19
Fenrir
7
5
0
1.4
W
Cthulhu
zoujing
Cthulhu
0
1
1
0.5
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,156
Damage
26,712
48,935
Taken
50,091
18,224
Mitigated
25,094
17,674
Healing
15,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
AngrySolo
Olorun
12,332
6,779
907
9,692
11,390
4,610
1,752
1,820
9,514
84,542
0
W
Chernobog
DalbajobasNX
Chernobog
5,701
3,809
0
0
12,196
4,417
1,732
3,304
8,572
0
37,318
W
Danzaburou
Dynasty1X
Danzaburou
5,458
1,828
0
3,040
11,698
3,558
777
4,009
7,689
0
46,360
W
Arachne
9,134
7,202
0
3,939
12,001
4,962
0
3,318
8,557
0
65,497
L
Horus
OGcrux
Horus
2,877
1,244
336
2,555
10,880
7,199
661
3,874
7,006
0
29,945
L
Olorun
7,056
3,931
308
6,863
13,760
5,728
1,067
1,857
11,813
64,915
0
L
Bellona
kelaibm42
Bellona
0
0
0
0
695
183
0
0
695
0
0
L
Fenrir
nytfall19
Fenrir
10,225
2,791
0
1,469
12,879
7,834
770
5,372
7,507
0
53,995
W
Cthulhu
zoujing
Cthulhu
531
77
0
96
1,650
677
0
657
993
5,381
0
L
6,554
346
190
3,771
11,877
4,150
0
1,670
10,207
42,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,338
Gold Earned
37,421
425
Minions Killed
354
0
Camps Cleared
0
1,272,467
Distance Traveled
1,131,583
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,877
699
149
9
0
322,534
3
W
Chernobog
8,750
515
77
5
0
262,607
3
W
Danzaburou
9,131
537
87
5
0
253,084
2
W
Arachne
10,220
601
105
6
0
351,615
0
L
Horus
7,519
442
50
3
0
274,598
3
L
Olorun
9,161
539
123
7
0
257,939
1
L
Bellona
3,350
197
0
0
0
0
0
L
Fenrir
9,372
551
102
6
0
309,301
1
W
Cthulhu
6,360
374
7
0
0
82,627
0
L
Chang'e
8,019
472
79
5
0
289,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role