Player Matchup

Osiris
Osiris
ICU_2day
Osiris
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 96L
1,280 Elo+
Solo
Tiamat
Tiamat
Skoternissen
Tiamat
Level 79
God Stats
4W - 6L
1,478 SR
Queue Stats
64W - 59L
1,423 Elo+
Solo
Bellona
Bellona
iker234alcazar
Bellona
Level 16
God Stats
2W - 7L
1,396 SR
Queue Stats
2W - 7L
1,294 Elo+
Solo
Team Averages
Level 65
1,458 SR
1,333 Elo+

VS

Team Averages
Level 88
1,479 SR
1,381 Elo+
Agni
Agni
CooLMaN_St3Ph
Agni
Level 29
God Stats
2W - 4L
1,515 SR
Queue Stats
43W - 70L
1,316 Elo+
Solo
Fenrir
Fenrir
LucianKein
Fenrir
Level 121
God Stats
4W - 4L
1,480 SR
Queue Stats
185W - 224L
1,430 Elo+
Solo
Danzaburou
Danzaburou
lilik92400
Danzaburou
Level 115
God Stats
29W - 28L
1,443 SR
Queue Stats
287W - 472L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ICU_2day
Osiris
19
13 / 8 / 10
17,770
711
19,008
22,685
13,478
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
20
10 / 3 / 13
17,849
714
25,607
14,931
7,662
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

19
3 / 5 / 14
15,144
606
6,409
24,084
23,493
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 15 / 8
16,530
661
18,101
24,611
9,185
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
LucianKein
Fenrir
20
8 / 4 / 7
16,745
670
17,166
25,243
28,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Danzaburou
lilik92400
Danzaburou
17
4 / 7 / 6
15,555
622
10,943
18,533
6,929
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
37
26
Kills
16
16
Deaths
26
37
Assists
21
Player
Kills
Deaths
Assists
KDA
L
4
15
8
0.53
W
Osiris
ICU_2day
Osiris
13
8
10
2.25
L
Fenrir
LucianKein
Fenrir
8
4
7
2.88
W
Tiamat
10
3
13
5.5
W
3
5
14
2
L
Danzaburou
lilik92400
Danzaburou
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,024
Damage
46,210
61,700
Taken
68,387
44,633
Mitigated
44,594
5,500
Healing
15,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,101
1,315
0
3,680
24,611
9,185
475
7,009
17,202
98,925
0
W
Osiris
ICU_2day
Osiris
19,008
6,396
0
0
22,685
13,478
158
9,378
13,049
0
72,888
L
Fenrir
LucianKein
Fenrir
17,166
3,758
0
6,317
25,243
28,480
121
9,604
14,925
0
63,190
W
Tiamat
25,607
901
282
4,808
14,931
7,662
1,526
3,460
11,119
111,143
0
W
6,409
1,662
0
410
24,084
23,493
1,981
5,377
18,296
0
36,041
L
Danzaburou
lilik92400
Danzaburou
10,943
3,293
467
5,347
18,533
6,929
2,211
7,567
10,508
0
54,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,763
Gold Earned
48,830
254
Minions Killed
275
0
Camps Cleared
0
1,294,031
Distance Traveled
1,145,124
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
16,530
661
122
5
0
390,742
4
W
Osiris
17,770
711
75
3
0
442,180
0
L
Fenrir
16,745
670
70
3
0
468,715
8
W
Tiamat
17,849
714
139
6
0
457,776
1
W
Bellona
15,144
606
40
2
0
394,075
0
L
Danzaburou
15,555
622
83
3
0
285,667
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role