Player Matchup

Ares
Ares
Beirut Eater
Ares
Level 7
God Stats
4W - 4L
1,619 SR
Queue Stats
57W - 32L
1,646 Elo+
Party 2
Neith
Neith
Flirsk
Neith
Level 39
God Stats
7W - 2L
1,569 SR
Queue Stats
234W - 194L
1,641 Elo+
Party 2
Hercules
Hercules
LyricalSpring29
Hercules
Level 160
God Stats
6W - 13L
1,521 SR
Queue Stats
821W - 752L
1,556 Elo+
Party 2
Hera
Hera
N P C Toxic
Hera
Level 33
God Stats
2W - 1L
1,895 SR
Queue Stats
85W - 95L
1,456 Elo+
Party 2
Loki
Loki
NumenNox
Loki
Level 129
God Stats
1W - 6L
1,333 SR
Queue Stats
213W - 232L
1,536 Elo+
Party 2
Team Averages
Level 74
1,587 SR
1,567 Elo+

VS

Team Averages
Level 50
1,407 SR
1,260 Elo+
Nemesis
Nemesis
Chaotic__Reaper
Nemesis
Level 40
God Stats
2W - 3L
1,753 SR
Queue Stats
9W - 14L
1,312 Elo+
Party 1
Terra
Terra
SpawnOfHades13
Terra
Level 49
God Stats
1W - 1L
1,255 SR
Queue Stats
149W - 170L
1,256 Elo+
Party 1
Gilgamesh
Gilgamesh
SwitchJiraiya
Gilgamesh
Level 114
God Stats
3W - 6L
1,554 SR
Queue Stats
85W - 84L
1,214 Elo+
Party 1
Apollo
Apollo
ZinetsuKise
Apollo
Level 10
God Stats
1W - 3L
1,298 SR
Queue Stats
9W - 13L
1,270 Elo+
Party 1
Anubis
Anubis
みずこし
Anubis
Level 36
God Stats
0W - 3L
1,177 SR
Queue Stats
22W - 41L
1,247 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 7
6,302
573
4,562
7,057
4,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Flirsk
Neith
10
3 / 1 / 5
6,197
563
4,473
5,576
1,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
12
3 / 3 / 0
7,044
640
5,900
9,843
5,366
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

10
2 / 3 / 3
6,328
575
4,272
5,297
1,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
12
6 / 1 / 5
7,382
671
6,452
6,403
1,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 3 / 2
6,191
563
2,659
6,442
2,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 3 / 1
4,798
436
1,695
8,103
4,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gilgamesh
SwitchJiraiya
Gilgamesh
10
3 / 2 / 1
6,063
551
7,296
8,042
4,005
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
9
3 / 4 / 0
5,957
542
5,671
8,514
2,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
9
0 / 5 / 3
5,409
492
2,483
7,064
2,583
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
17
Kills
9
9
Deaths
17
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
1
7
6.5
L
3
3
2
1.33
W
Neith
Flirsk
Neith
3
1
5
5.5
W
Hercules
3
3
0
1
W
2
3
3
1.17
W
Loki
6
1
5
8.5
L
0
3
1
0.17
L
Gilgamesh
SwitchJiraiya
Gilgamesh
3
2
1
1.75
L
Apollo
3
4
0
0.75
L
Anubis
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,659
Damage
19,804
34,176
Taken
38,165
14,602
Mitigated
15,120
12,497
Healing
7,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,562
407
0
2,329
7,057
4,463
267
1,101
5,956
12,679
0
L
2,659
1,723
0
180
6,442
2,205
0
1,459
4,903
0
18,503
W
Neith
Flirsk
Neith
4,473
2,842
0
2,837
5,576
1,486
469
1,480
4,096
0
26,450
W
Hercules
5,900
3,148
0
4,365
9,843
5,366
0
547
9,296
0
37,410
W
4,272
1,268
0
250
5,297
1,412
78
156
5,141
30,058
0
W
Loki
6,452
1,979
0
2,716
6,403
1,875
0
894
5,509
0
39,095
L
1,695
802
33
793
8,103
4,018
0
2,634
5,441
8,401
0
L
Gilgamesh
SwitchJiraiya
Gilgamesh
7,296
2,566
0
2,715
8,042
4,005
533
568
7,458
0
29,508
L
Apollo
5,671
3,185
0
2,434
8,514
2,309
0
3,179
5,291
0
30,486
L
Anubis
2,483
235
0
1,324
7,064
2,583
0
794
6,238
24,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,253
Gold Earned
28,418
306
Minions Killed
206
0
Camps Cleared
0
1,137,303
Distance Traveled
1,065,334
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,302
573
19
2
0
233,302
1
L
Nemesis
6,191
563
45
4
0
245,637
0
W
Neith
6,197
563
49
4
0
208,638
3
W
Hercules
7,044
640
92
8
0
233,860
2
W
Hera
6,328
575
68
6
0
211,402
1
W
Loki
7,382
671
78
7
0
250,101
0
L
Terra
4,798
436
6
1
0
214,960
0
L
Gilgamesh
6,063
551
59
5
0
232,222
3
L
Apollo
5,957
542
52
5
0
184,279
2
L
Anubis
5,409
492
44
4
0
188,236
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role