Player Matchup

Nemesis
Nemesis
Gold III
 
Nemesis
Gold III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Gold II
SINISTER_AT_WAR
Chronos
Gold II
Level 109
God Stats
7W - 6L
1,664 SR
Queue Stats
386W - 367L
1,676 MMR
Solo
Sol
Sol
Gold IV
Terrοr
Sol
Gold IV
Level 147
God Stats
6W - 2L
1,904 SR
Queue Stats
145W - 88L
1,770 MMR
Solo
Vamana
Vamana
Masters
l Shut em Down
Vamana
Masters
Level 160
God Stats
533W - 399L
1,744 SR
Queue Stats
1,646W - 1,655L
1,741 MMR
Solo
Mulan
Mulan
Gold I
xM0RT3 3T DAB0x
Mulan
Gold I
Level 120
God Stats
2W - 1L
1,677 SR
Queue Stats
174W - 168L
1,675 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 129
1,698 SR
1,672 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 138
1,628 SR
1,631 MMR
Merlin
Merlin
Platinum I
 
Merlin
Platinum I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chiron
Chiron
Gold V
Big Black Gibbs
Chiron
Gold V
Level 155
God Stats
4W - 1L
1,500 SR
Queue Stats
132W - 126L
1,642 MMR
Party 1
King Arthur
King Arthur
Gold III
Cawckalorum
King Arthur
Gold III
Level 154
God Stats
1W - 1L
1,612 SR
Queue Stats
133W - 125L
1,734 MMR
Party 1
Cerberus
Cerberus
Platinum V
TheMenacingSlime
Cerberus
Platinum V
Level 123
God Stats
19W - 6L
2,026 SR
Queue Stats
174W - 169L
1,653 MMR
Party 2
Pele
Pele
Gold I
XxKing_KireyxX-2
Pele
Gold I
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 40L
1,626 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
2 / 3 / 1
9,461
498
6,551
13,393
5,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
2 / 1 / 2
9,463
498
12,624
10,073
3,264
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sol
10
3 / 3 / 0
7,944
418
4,582
5,288
1,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

18
3 / 1 / 1
11,704
616
8,973
21,044
17,604
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
0 / 4 / 5
8,617
454
8,207
13,474
7,783
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
TiamatSetGilgameshTsukuyomiGuan Yu

VS

Bans
AthenaDanzaburouLokiSobekApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
4 / 2 / 4
9,492
500
11,682
8,599
3,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 3 / 6
9,750
513
6,511
12,840
4,640
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
Cawckalorum
King Arthur
16
2 / 1 / 3
9,735
512
12,930
16,892
11,052
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 2 / 7
8,968
472
5,981
15,820
10,725
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 2 / 2
9,439
497
7,163
14,337
5,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
33
10
Kills
11
12
Deaths
10
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
3
1
0.83
W
Merlin
 
Merlin
4
2
4
3
W
1
3
6
1.33
W
King Arthur
Cawckalorum
King Arthur
2
1
3
3.5
L
2
1
2
3
L
Sol
3
3
0
1
W
1
2
7
2.25
W
3
2
2
2
L
3
1
1
3.5
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,937
Damage
44,267
63,272
Taken
68,488
35,500
Mitigated
35,883
18,964
Healing
19,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,551
2,275
0
3,139
13,393
5,506
0
4,602
8,791
0
68,841
W
Merlin
 
Merlin
11,682
1,200
0
1,032
8,599
3,577
1,232
2,577
6,022
64,724
0
W
6,511
3,147
775
6,554
12,840
4,640
1,937
3,293
9,547
0
80,714
W
King Arthur
Cawckalorum
King Arthur
12,930
1,942
0
7,333
16,892
11,052
490
1,487
15,405
0
71,941
L
12,624
1,827
0
2,735
10,073
3,264
786
4,312
5,761
65,519
0
L
Sol
4,582
2,150
0
2,003
5,288
1,343
491
893
4,395
35,383
0
W
5,981
142
0
2,072
15,820
10,725
35
6,579
9,241
18,965
0
W
7,163
2,074
0
1,691
14,337
5,889
680
3,270
11,067
0
71,210
L
8,973
4,238
0
9,748
21,044
17,604
1,897
4,421
16,623
0
70,405
L
8,207
1,388
0
1,339
13,474
7,783
0
3,435
10,039
0
43,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,189
Gold Earned
47,384
537
Minions Killed
537
0
Camps Cleared
0
1,696,109
Distance Traveled
1,811,190
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,461
498
111
6
0
381,319
6
W
Merlin
9,492
500
114
6
0
344,618
2
W
Chiron
9,750
513
141
7
0
336,640
6
W
King Arthur
9,735
512
137
7
0
396,310
2
L
Chronos
9,463
498
125
7
0
393,353
3
L
Sol
7,944
418
68
4
0
169,324
1
W
Cerberus
8,968
472
28
1
0
346,964
6
W
Pele
9,439
497
117
6
0
386,658
0
L
Vamana
11,704
616
140
7
0
386,197
8
L
Mulan
8,617
454
93
5
0
365,916
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role