Player Matchup

Cerberus
Cerberus
G4nk_if_gay
Cerberus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 21L
1,587 Elo+
Party 2
Nemesis
Nemesis
Kogami2781
Nemesis
Level 8
God Stats
5W - 4L
1,476 SR
Queue Stats
11W - 13L
1,469 Elo+
Solo
King Arthur
King Arthur
Myth-Orpheus
King Arthur
Level 23
God Stats
3W - 3L
1,347 SR
Queue Stats
167W - 190L
1,433 Elo+
Party 1
Neith
Neith
Simplu1234
Neith
Level 26
God Stats
6W - 4L
1,501 SR
Queue Stats
84W - 62L
1,517 Elo+
Party 1
Sol
Sol
buy_anti_healing
Sol
Level 9
God Stats
8W - 2L
1,500 SR
Queue Stats
54W - 21L
1,719 Elo+
Party 2
Team Averages
Level 17
1,465 SR
1,545 Elo+

VS

Team Averages
Level 13
1,525 SR
1,509 Elo+
Susano
Susano
StrawberrySodaa
Susano
Level 12
God Stats
0W - 3L
1,500 SR
Queue Stats
47W - 49L
1,560 Elo+
Solo
Loki
Loki
Tjaarty boy
Loki
Level 5
God Stats
3W - 5L
1,500 SR
Queue Stats
5W - 6L
1,554 Elo+
Solo
Medusa
Medusa
abra_zk768
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,393 Elo+
Solo
Chronos
Chronos
faded dragon983
Chronos
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 24L
1,539 Elo+
Solo
Sobek
Sobek
vanitas_white
Sobek
Level 23
God Stats
21W - 19L
1,625 SR
Queue Stats
393W - 461L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
G4nk_if_gay
Cerberus
16
11 / 2 / 20
11,245
535
12,416
12,332
9,105
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nemesis
Kogami2781
Nemesis
17
5 / 3 / 3
10,949
521
7,173
13,387
5,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Myth-Orpheus
King Arthur
18
5 / 2 / 8
11,721
558
7,615
20,079
12,479
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
17
16 / 4 / 13
12,622
601
19,418
12,875
4,730
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
14 / 4 / 15
12,402
591
32,240
23,600
7,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 2 / 1
5,611
267
298
2,396
490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

12
5 / 15 / 5
8,605
410
8,743
20,891
5,368
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Short Bow

Short Bow

+15%
Attack Speed

Medusa
abra_zk768
Medusa
14
4 / 17 / 3
9,516
453
13,084
22,201
6,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
4 / 9 / 5
9,735
464
16,380
26,139
8,381
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
1 / 8 / 4
7,800
371
4,052
20,163
14,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
32
51
Kills
14
15
Deaths
51
59
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cerberus
G4nk_if_gay
Cerberus
11
2
20
10.5
W
Nemesis
Kogami2781
Nemesis
5
3
3
2.17
W
King Arthur
Myth-Orpheus
King Arthur
5
2
8
4.5
W
Neith
16
4
13
5.63
L
0
2
1
0.25
L
5
15
5
0.5
L
Medusa
abra_zk768
Medusa
4
17
3
0.32
W
14
4
15
5.38
L
4
9
5
0.72
L
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,862
Damage
42,557
82,273
Taken
91,790
39,826
Mitigated
34,586
32,769
Healing
5,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
G4nk_if_gay
Cerberus
12,416
340
602
3,584
12,332
9,105
483
2,222
10,110
25,847
0
W
Nemesis
Kogami2781
Nemesis
7,173
4,766
0
1,131
13,387
5,866
0
3,478
9,457
0
73,367
W
King Arthur
Myth-Orpheus
King Arthur
7,615
1,161
0
7,996
20,079
12,479
1,674
4,821
15,258
0
69,484
W
Neith
19,418
9,655
0
4,682
12,875
4,730
4,186
3,062
9,813
0
74,288
L
298
183
0
125
2,396
490
0
1,164
1,232
0
3,500
L
8,743
2,624
0
234
20,891
5,368
0
11,104
9,787
0
23,382
L
Medusa
abra_zk768
Medusa
13,084
6,360
0
0
22,201
6,120
0
10,498
11,703
0
32,900
W
32,240
12,706
0
14,774
23,600
7,646
4,442
6,849
16,751
111,846
0
L
16,380
4,095
0
1,689
26,139
8,381
0
14,616
11,523
52,563
0
L
4,052
331
356
3,252
20,163
14,227
0
7,274
12,889
12,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,939
Gold Earned
41,267
550
Minions Killed
158
0
Camps Cleared
0
1,871,856
Distance Traveled
1,175,503
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,245
535
43
2
0
402,341
2
W
Nemesis
10,949
521
118
6
0
458,079
3
W
King Arthur
11,721
558
133
6
0
369,367
3
W
Neith
12,622
601
108
5
0
302,895
2
L
Susano
5,611
267
10
0
0
47,734
0
L
Loki
8,605
410
34
2
0
293,554
1
L
Medusa
9,516
453
44
2
0
272,806
0
W
Sol
12,402
591
148
7
0
339,174
3
L
Chronos
9,735
464
58
3
0
331,310
0
L
Sobek
7,800
371
12
1
0
230,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role