Player Matchup

Hercules
Hercules
Puroteas
Hercules
Level 27
God Stats
3W - 1L
1,670 SR
Queue Stats
102W - 36L
1,841 Elo+
Party 1
Fenrir
Fenrir
Shinkatu
Fenrir
Level 49
God Stats
6W - 1L
2,034 SR
Queue Stats
231W - 67L
1,970 Elo+
Party 1
Scylla
Scylla
TeiouDaKing
Scylla
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 32
1,735 SR
1,770 Elo+

VS

Team Averages
Level 28
1,500 SR
1,500 Elo+
Cthulhu
Cthulhu
Hooshaka
Cthulhu
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bakasura
Bakasura
Joyboii
Bakasura
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Mooshaka
Ao Kuang
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Puroteas
Hercules
12
8 / 0 / 12
8,836
884
7,217
8,412
4,350
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fenrir
Shinkatu
Fenrir
11
8 / 2 / 13
9,268
927
8,579
9,565
4,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
11
6 / 1 / 14
8,287
829
7,625
4,517
1,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hooshaka
Cthulhu
9
1 / 6 / 2
6,602
660
4,427
11,171
6,748
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
Joyboii
Bakasura
8
1 / 9 / 1
6,199
620
3,228
9,124
3,119
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ao Kuang
Mooshaka
Ao Kuang
9
1 / 7 / 1
6,526
653
2,006
9,015
2,769
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
7
22
Kills
3
3
Deaths
22
39
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Hooshaka
Cthulhu
1
6
2
0.33
L
Bakasura
Joyboii
Bakasura
1
9
1
0.17
L
Ao Kuang
Mooshaka
Ao Kuang
1
7
1
0.21
W
Hercules
Puroteas
Hercules
8
0
12
14
W
Fenrir
Shinkatu
Fenrir
8
2
13
7.25
W
Scylla
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,421
Damage
9,661
22,494
Taken
29,310
10,768
Mitigated
12,636
5,379
Healing
2,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Hooshaka
Cthulhu
4,427
67
0
685
11,171
6,748
0
3,513
7,418
18,659
0
L
Bakasura
Joyboii
Bakasura
3,228
2,092
0
235
9,124
3,119
0
1,778
7,206
0
7,715
L
Ao Kuang
Mooshaka
Ao Kuang
2,006
373
0
1,425
9,015
2,769
0
1,825
6,988
12,035
0
W
Hercules
Puroteas
Hercules
7,217
2,181
0
1,989
8,412
4,350
257
1,808
6,499
0
25,005
W
Fenrir
Shinkatu
Fenrir
8,579
2,268
0
2,400
9,565
4,935
49
2,569
6,900
0
22,820
W
Scylla
7,625
795
0
990
4,517
1,483
31
2,060
2,347
20,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,391
Gold Earned
19,327
112
Minions Killed
77
0
Camps Cleared
0
543,597
Distance Traveled
493,174
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,602
660
30
3
0
168,563
2
L
Bakasura
6,199
620
17
2
0
175,621
1
L
Ao Kuang
6,526
653
30
3
0
148,990
2
W
Hercules
8,836
884
53
5
0
188,594
2
W
Fenrir
9,268
927
25
3
0
181,875
1
W
Scylla
8,287
829
34
3
0
173,128
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role