Player Matchup

Ah Puch
Ah Puch
Gold V
LilSticken
Ah Puch
Gold V
Level 46
God Stats
7W - 4L
1,659 SR
Queue Stats
55W - 61L
1,490 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
UnbakedScarab26
Sun Wukong
Gold II
Level 60
God Stats
217W - 213L
1,584 SR
Queue Stats
227W - 237L
1,575 MMR
Party 1
Artemis
Artemis
Gold II
sellnTHOUGHTIES
Artemis
Gold II
Level 160
God Stats
23W - 24L
1,410 SR
Queue Stats
220W - 240L
1,281 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 89
1,551 SR
1,448 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,647 SR
1,472 MMR
Merlin
Merlin
Silver III
Saelorian
Merlin
Silver III
Level 89
God Stats
2W - 2L
1,557 SR
Queue Stats
49W - 40L
1,303 MMR
Solo
Danzaburou
Danzaburou
Silver III
Xabs1nth3m1nd3dX
Danzaburou
Silver III
Level 127
God Stats
1W - 2L
1,829 SR
Queue Stats
36W - 41L
1,510 MMR
Party 2
Cerberus
Cerberus
Silver I
itzHiccup
Cerberus
Silver I
Level 140
God Stats
10W - 16L
1,557 SR
Queue Stats
40W - 44L
1,604 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
LilSticken
Ah Puch
20
8 / 4 / 12
16,229
676
27,365
15,700
4,076
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
UnbakedScarab26
Sun Wukong
18
3 / 7 / 14
15,227
634
11,662
21,205
20,717
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
13 / 7 / 7
17,295
721
26,605
20,948
6,648
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
AphroditeBacchusCabrakanCthulhuGilgamesh

VS

Bans
Chang'eTiamatCupidNu WaAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Saelorian
Merlin
19
6 / 8 / 8
16,309
680
12,589
19,887
7,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Danzaburou
Xabs1nth3m1nd3dX
Danzaburou
18
4 / 8 / 7
15,097
629
16,530
25,976
10,276
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cerberus
itzHiccup
Cerberus
19
7 / 8 / 5
16,415
684
12,482
30,008
31,928
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
37
24
Kills
17
18
Deaths
24
33
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
LilSticken
Ah Puch
8
4
12
3.5
L
Merlin
Saelorian
Merlin
6
8
8
1.25
W
Sun Wukong
UnbakedScarab26
Sun Wukong
3
7
14
1.43
L
Danzaburou
Xabs1nth3m1nd3dX
Danzaburou
4
8
7
0.94
L
Cerberus
itzHiccup
Cerberus
7
8
5
1.19
W
13
7
7
2.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,632
Damage
41,601
57,853
Taken
75,871
31,441
Mitigated
49,874
7,312
Healing
17,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
LilSticken
Ah Puch
27,365
368
0
3,747
15,700
4,076
847
7,519
7,913
96,599
0
L
Merlin
Saelorian
Merlin
12,589
577
0
3,252
19,887
7,670
147
8,066
11,821
68,828
0
W
Sun Wukong
UnbakedScarab26
Sun Wukong
11,662
1,940
0
1,658
21,205
20,717
441
6,538
14,267
0
43,646
L
Danzaburou
Xabs1nth3m1nd3dX
Danzaburou
16,530
8,261
0
9,342
25,976
10,276
1,050
7,341
18,635
0
101,998
L
Cerberus
itzHiccup
Cerberus
12,482
228
0
4,825
30,008
31,928
329
12,178
17,830
75,383
0
W
26,605
14,892
0
1,907
20,948
6,648
2,059
10,167
10,354
0
101,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,751
Gold Earned
47,821
250
Minions Killed
325
0
Camps Cleared
0
1,261,004
Distance Traveled
1,104,138
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
16,229
676
130
5
0
434,271
1
L
Merlin
16,309
680
99
4
0
341,047
3
W
Sun Wukong
15,227
634
35
1
0
422,498
5
L
Danzaburou
15,097
629
112
5
0
391,573
2
L
Cerberus
16,415
684
114
5
0
371,518
5
W
Artemis
17,295
721
85
4
0
404,235
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role