Player Matchup

Ymir
Ymir
Clementine99
Ymir
Level 19
God Stats
1W - 0L
1,396 SR
Queue Stats
8W - 9L
1,218 Elo+
Party 2
Zeus
Zeus
Dannhangheo
Zeus
Level 25
God Stats
3W - 2L
1,762 SR
Queue Stats
6W - 5L
1,465 Elo+
Party 2
Fenrir
Fenrir
E36T
Fenrir
Level 28
God Stats
12W - 12L
1,478 SR
Queue Stats
76W - 71L
1,482 Elo+
Party 3
Medusa
Medusa
JamesIsAJoker
Medusa
Level 7
God Stats
3W - 1L
1,500 SR
Queue Stats
28W - 35L
1,435 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Sixrra_258
Cu Chulainn
Level 28
God Stats
35W - 37L
1,509 SR
Queue Stats
88W - 93L
1,439 Elo+
Party 3
Team Averages
Level 21
1,529 SR
1,408 Elo+

VS

Team Averages
Level 16
1,207 SR
1,107 Elo+
Anubis
Anubis
Drippimop
Anubis
Level 12
God Stats
16W - 30L
1,015 SR
Queue Stats
19W - 33L
1,060 Elo+
Party 1
Cthulhu
Cthulhu
Martnez
Cthulhu
Level 19
God Stats
13W - 28L
1,400 SR
Queue Stats
439W - 524L
1,153 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 6
10,057
479
5,403
14,877
13,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
8 / 3 / 2
12,135
578
10,819
9,512
2,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
E36T
Fenrir
18
14 / 3 / 7
12,476
594
20,412
18,797
11,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
2 / 6 / 2
9,059
431
6,262
11,854
4,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
Sixrra_258
Cu Chulainn
18
7 / 4 / 3
11,993
571
12,662
16,710
14,773
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Drippimop
Anubis
13
0 / 8 / 2
8,409
400
2,829
8,663
3,315
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
Martnez
Cthulhu
15
6 / 3 / 1
8,917
425
11,315
16,888
17,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
9
32
Kills
6
18
Deaths
11
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
2
6
2
W
8
3
2
3
L
Anubis
Drippimop
Anubis
0
8
2
0.13
W
Fenrir
E36T
Fenrir
14
3
7
5.83
W
2
6
2
0.5
L
Cthulhu
Martnez
Cthulhu
6
3
1
2.17
W
Cu Chulainn
Sixrra_258
Cu Chulainn
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,558
Damage
14,144
71,750
Taken
25,551
46,784
Mitigated
20,398
11,984
Healing
1,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,403
1,467
0
1,474
14,877
13,000
616
4,672
9,135
32,747
0
W
10,819
1,396
39
2,112
9,512
2,808
2,780
1,999
7,393
79,194
0
L
Anubis
Drippimop
Anubis
2,829
158
0
170
8,663
3,315
812
1,630
6,917
30,733
0
W
Fenrir
E36T
Fenrir
20,412
8,379
0
4,465
18,797
11,927
1,574
1,578
17,129
0
62,171
W
6,262
2,646
927
935
11,854
4,276
1,130
3,652
7,732
0
47,036
L
Cthulhu
Martnez
Cthulhu
11,315
1,464
0
1,191
16,888
17,083
108
6,870
9,822
38,068
0
W
Cu Chulainn
Sixrra_258
Cu Chulainn
12,662
3,134
0
2,032
16,710
14,773
1,258
928
15,722
0
64,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,720
Gold Earned
17,326
473
Minions Killed
128
0
Camps Cleared
0
1,950,619
Distance Traveled
729,834
18
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,057
479
42
2
0
395,771
4
W
Zeus
12,135
578
148
7
0
352,312
7
L
Anubis
8,409
400
65
3
0
334,033
0
W
Fenrir
12,476
594
88
4
0
434,924
0
W
Medusa
9,059
431
81
4
0
380,368
3
L
Cthulhu
8,917
425
63
3
0
395,801
1
W
Cu Chulainn
11,993
571
114
5
0
387,244
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role