Player Matchup

Heimdallr
Heimdallr
BMIR21
Heimdallr
Level 2
God Stats
3W - 0L
1,716 SR
Queue Stats
4W - 1L
1,650 Elo+
Party 2
Gilgamesh
Gilgamesh
Eschec21
Gilgamesh
Level 26
God Stats
4W - 5L
1,449 SR
Queue Stats
104W - 104L
1,409 Elo+
Solo
Hel
Hel
PenguinTrap
Hel
Level 29
God Stats
1W - 0L
1,150 SR
Queue Stats
69W - 69L
1,468 Elo+
Solo
Mercury
Mercury
Quesillon
Mercury
Level 104
God Stats
1W - 0L
1,526 SR
Queue Stats
3W - 0L
1,650 Elo+
Party 2
Cthulhu
Cthulhu
clint27
Cthulhu
Level 27
God Stats
2W - 5L
1,278 SR
Queue Stats
76W - 65L
1,426 Elo+
Solo
Team Averages
Level 38
1,424 SR
1,521 Elo+

VS

Team Averages
Level 26
1,375 SR
1,355 Elo+
Merlin
Merlin
ID10TK1ll3R
Merlin
Level 24
God Stats
43W - 36L
1,472 SR
Queue Stats
80W - 92L
1,433 Elo+
Solo
Erlang Shen
Erlang Shen
Kendizzle777
Erlang Shen
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 35L
1,328 Elo+
Solo
Jormungandr
Jormungandr
MoreIce91
Jormungandr
Level 29
God Stats
9W - 12L
1,373 SR
Queue Stats
147W - 147L
1,408 Elo+
Solo
Ymir
Ymir
YUNGBOXER
Ymir
Level 22
God Stats
81W - 102L
1,404 SR
Queue Stats
116W - 136L
1,373 Elo+
Party 1
Cabrakan
Cabrakan
tabascosawce
Cabrakan
Level 28
God Stats
0W - 4L
1,124 SR
Queue Stats
18W - 34L
1,234 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BMIR21
Heimdallr
20
9 / 7 / 21
13,088
1,007
17,521
21,034
8,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
Eschec21
Gilgamesh
20
16 / 2 / 19
14,559
1,120
26,252
26,636
15,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
3 / 4 / 27
12,643
973
9,271
17,052
8,267
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
Quesillon
Mercury
20
10 / 3 / 24
14,203
1,093
25,900
21,351
9,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
clint27
Cthulhu
20
10 / 1 / 31
14,644
1,126
24,323
15,927
18,972
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

121

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
9 / 1 / 6
15,470
1,190
37,265
12,739
7,031
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
Kendizzle777
Erlang Shen
18
2 / 7 / 8
12,189
938
9,429
20,002
12,605
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
MoreIce91
Jormungandr
19
3 / 11 / 12
13,037
1,003
16,699
22,474
30,137
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ymir
18
1 / 16 / 10
11,771
905
17,045
32,657
38,197
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cabrakan
tabascosawce
Cabrakan
18
2 / 13 / 12
11,935
918
12,254
24,501
34,347
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

170
Kill Participation
65
48
Kills
17
17
Deaths
48
122
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BMIR21
Heimdallr
9
7
21
2.79
W
Gilgamesh
Eschec21
Gilgamesh
16
2
19
12.75
L
Merlin
9
1
6
12
L
Erlang Shen
Kendizzle777
Erlang Shen
2
7
8
0.86
L
Jormungandr
MoreIce91
Jormungandr
3
11
12
0.82
W
3
4
27
4.13
W
Mercury
Quesillon
Mercury
10
3
24
7.33
L
Ymir
1
16
10
0.38
W
Cthulhu
clint27
Cthulhu
10
1
31
25.5
L
Cabrakan
tabascosawce
Cabrakan
2
13
12
0.62

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,267
Damage
92,692
102,000
Taken
112,373
60,404
Mitigated
122,317
30,884
Healing
7,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BMIR21
Heimdallr
17,521
9,703
0
4,012
21,034
8,859
0
17,748
3,286
0
38,691
W
Gilgamesh
Eschec21
Gilgamesh
26,252
11,164
0
2,225
26,636
15,238
0
20,967
5,669
327
45,558
L
Merlin
37,265
1,551
315
3,670
12,739
7,031
0
3,166
9,573
96,980
0
L
Erlang Shen
Kendizzle777
Erlang Shen
9,429
4,266
0
2,189
20,002
12,605
0
8,044
11,958
0
21,090
L
Jormungandr
MoreIce91
Jormungandr
16,699
3,615
0
10
22,474
30,137
0
6,268
16,206
53,744
0
W
9,271
1,019
12,833
7,843
17,052
8,267
0
15,589
1,463
21,973
0
W
Mercury
Quesillon
Mercury
25,900
18,507
0
1,195
21,351
9,068
0
16,691
4,660
0
48,725
L
Ymir
17,045
4,308
0
0
32,657
38,197
0
9,167
23,490
32,750
0
W
Cthulhu
clint27
Cthulhu
24,323
1,403
2,025
751
15,927
18,972
0
12,268
3,659
43,910
0
L
Cabrakan
tabascosawce
Cabrakan
12,254
1,533
0
1,350
24,501
34,347
0
7,276
17,225
17,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,137
Gold Earned
64,402
227
Minions Killed
254
2
Camps Cleared
9
1,259,738
Distance Traveled
1,290,113
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
13,088
1,007
54
4
0
195,299
0
W
Gilgamesh
14,559
1,120
40
3
0
266,650
0
L
Merlin
15,470
1,190
137
11
5
260,597
1
L
Erlang Shen
12,189
938
14
1
1
300,337
2
L
Jormungandr
13,037
1,003
66
5
3
210,283
1
W
Hel
12,643
973
40
3
0
217,577
0
W
Mercury
14,203
1,093
61
5
1
296,871
1
L
Ymir
11,771
905
31
2
0
247,419
0
W
Cthulhu
14,644
1,126
32
2
1
283,341
2
L
Cabrakan
11,935
918
6
0
0
271,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role