Player Matchup

Pele
Pele
GomuDLuffy
Pele
Level 20
God Stats
0W - 6L
1,133 SR
Queue Stats
64W - 64L
1,392 Elo+
Party 1
Cthulhu
Cthulhu
Maceinyoface1995
Cthulhu
Level 35
God Stats
13W - 10L
1,590 SR
Queue Stats
125W - 146L
1,392 Elo+
Party 1
Izanami
Izanami
QueenieBubbles
Izanami
Level 22
God Stats
7W - 7L
1,545 SR
Queue Stats
41W - 50L
1,363 Elo+
Party 1
Anubis
Anubis
T1ckl3MyP1ckl3
Anubis
Level 28
God Stats
13W - 17L
1,392 SR
Queue Stats
102W - 115L
1,346 Elo+
Party 1
Susano
Susano
loszone
Susano
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,088 Elo+
Solo
Team Averages
Level 25
1,432 SR
1,316 Elo+

VS

Team Averages
Level 32
1,423 SR
1,472 Elo+
Anubis
Anubis
CheesyMite40474
Anubis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 5L
1,683 Elo+
Party 2
Gilgamesh
Gilgamesh
WarHeads1998
Gilgamesh
Level 101
God Stats
25W - 24L
1,506 SR
Queue Stats
513W - 519L
1,486 Elo+
Party 2
Loki
Loki
jo7pedro
Loki
Level 18
God Stats
41W - 50L
1,296 SR
Queue Stats
93W - 111L
1,299 Elo+
Solo
Danzaburou
Danzaburou
uFouria
Danzaburou
Level 17
God Stats
2W - 1L
1,311 SR
Queue Stats
10W - 7L
1,504 Elo+
Solo
Ganesha
Ganesha
巧乐兹真好恰
Ganesha
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 59L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 1
10,220
538
14,195
12,061
4,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 6 / 3
7,490
394
9,880
16,546
8,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
2 / 10 / 3
7,586
399
5,545
10,663
2,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 5 / 4
8,297
437
6,311
9,526
2,980
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Susano
loszone
Susano
15
3 / 5 / 3
9,023
475
4,679
12,918
4,658
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 6 / 6
11,105
584
13,893
12,858
5,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
WarHeads1998
Gilgamesh
18
4 / 1 / 2
10,874
572
5,126
10,614
7,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Loki
13
1 / 2 / 2
8,610
453
3,219
8,358
2,615
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
uFouria
Danzaburou
16
15 / 4 / 5
11,471
604
17,273
14,158
5,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 3 / 19
10,019
527
7,799
16,110
11,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
63
16
Kills
29
30
Deaths
16
14
Assists
34
Player
Kills
Deaths
Assists
KDA
W
9
6
6
2
L
7
4
1
1.88
L
2
6
3
0.58
L
2
10
3
0.35
L
2
5
4
0.8
W
Gilgamesh
WarHeads1998
Gilgamesh
4
1
2
5
W
Loki
1
2
2
1
L
Susano
loszone
Susano
3
5
3
0.9
W
Danzaburou
uFouria
Danzaburou
15
4
5
4.38
W
0
3
19
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,610
Damage
47,310
61,714
Taken
62,098
22,811
Mitigated
32,448
11,841
Healing
18,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,893
1,011
0
4,460
12,858
5,393
1,295
4,337
8,461
69,032
0
L
14,195
2,732
0
2,361
12,061
4,138
383
4,463
7,226
0
56,950
L
9,880
1,158
374
2,609
16,546
8,320
0
5,703
10,744
26,597
0
L
5,545
3,961
0
90
10,663
2,715
0
4,482
6,051
0
25,502
L
6,311
0
0
2,378
9,526
2,980
0
4,192
5,002
33,912
0
W
Gilgamesh
WarHeads1998
Gilgamesh
5,126
1,455
167
1,943
10,614
7,905
761
262
10,322
0
61,356
W
Loki
3,219
506
0
0
8,358
2,615
0
120
8,209
0
42,837
L
Susano
loszone
Susano
4,679
859
0
4,029
12,918
4,658
0
2,091
10,665
0
49,769
W
Danzaburou
uFouria
Danzaburou
17,273
11,039
0
5,370
14,158
5,020
6,006
4,897
9,081
0
57,875
W
7,799
579
935
5,456
16,110
11,515
110
5,886
9,834
28,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,616
Gold Earned
52,079
349
Minions Killed
460
0
Camps Cleared
0
1,598,338
Distance Traveled
1,695,095
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,105
584
118
6
0
292,809
2
L
Pele
10,220
538
99
5
0
331,706
9
L
Cthulhu
7,490
394
34
2
0
314,175
1
L
Izanami
7,586
399
55
3
0
310,343
0
L
Anubis
8,297
437
79
4
0
284,987
5
W
Gilgamesh
10,874
572
122
6
0
369,490
0
W
Loki
8,610
453
95
5
0
390,336
0
L
Susano
9,023
475
82
4
0
357,127
0
W
Danzaburou
11,471
604
113
6
0
310,362
2
W
Ganesha
10,019
527
12
1
0
332,098
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role